diff options
Diffstat (limited to 'src/mbgl/renderer/painters/painter_debug.cpp')
-rw-r--r-- | src/mbgl/renderer/painters/painter_debug.cpp | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/src/mbgl/renderer/painters/painter_debug.cpp b/src/mbgl/renderer/painters/painter_debug.cpp new file mode 100644 index 0000000000..a108cd2d00 --- /dev/null +++ b/src/mbgl/renderer/painters/painter_debug.cpp @@ -0,0 +1,134 @@ +#include <mbgl/renderer/painter.hpp> +#include <mbgl/renderer/buckets/debug_bucket.hpp> +#include <mbgl/renderer/render_tile.hpp> +#include <mbgl/renderer/paint_parameters.hpp> +#include <mbgl/map/view.hpp> +#include <mbgl/tile/tile.hpp> +#include <mbgl/programs/programs.hpp> +#include <mbgl/programs/fill_program.hpp> +#include <mbgl/util/string.hpp> +#include <mbgl/gl/debugging.hpp> +#include <mbgl/util/color.hpp> + +namespace mbgl { + +using namespace style; + +void Painter::renderTileDebug(const RenderTile& renderTile) { + if (frame.debugOptions == MapDebugOptions::NoDebug) + return; + + MBGL_DEBUG_GROUP(context, std::string { "debug " } + util::toString(renderTile.id)); + + static const style::PaintProperties<>::Evaluated properties {}; + static const DebugProgram::PaintPropertyBinders paintAttibuteData(properties, 0); + + auto draw = [&] (Color color, const auto& vertexBuffer, const auto& indexBuffer, const auto& segments, auto drawMode) { + programs->debug.draw( + context, + drawMode, + gl::DepthMode::disabled(), + stencilModeForClipping(renderTile.clip), + gl::ColorMode::unblended(), + DebugProgram::UniformValues { + uniforms::u_matrix::Value{ renderTile.matrix }, + uniforms::u_color::Value{ color } + }, + vertexBuffer, + indexBuffer, + segments, + paintAttibuteData, + properties, + state.getZoom() + ); + }; + + if (frame.debugOptions & (MapDebugOptions::Timestamps | MapDebugOptions::ParseStatus)) { + Tile& tile = renderTile.tile; + if (!tile.debugBucket || tile.debugBucket->renderable != tile.isRenderable() || + tile.debugBucket->complete != tile.isComplete() || + !(tile.debugBucket->modified == tile.modified) || + !(tile.debugBucket->expires == tile.expires) || + tile.debugBucket->debugMode != frame.debugOptions) { + tile.debugBucket = std::make_unique<DebugBucket>( + tile.id, tile.isRenderable(), tile.isComplete(), tile.modified, + tile.expires, frame.debugOptions, context); + } + + draw(Color::white(), + *tile.debugBucket->vertexBuffer, + *tile.debugBucket->indexBuffer, + tile.debugBucket->segments, + gl::Lines { 4.0f * frame.pixelRatio }); + + draw(Color::black(), + *tile.debugBucket->vertexBuffer, + *tile.debugBucket->indexBuffer, + tile.debugBucket->segments, + gl::Lines { 2.0f * frame.pixelRatio }); + } + + if (frame.debugOptions & MapDebugOptions::TileBorders) { + draw(Color::red(), + tileVertexBuffer, + tileBorderIndexBuffer, + tileBorderSegments, + gl::LineStrip { 4.0f * frame.pixelRatio }); + } +} + +#ifndef NDEBUG +void Painter::renderClipMasks(PaintParameters&) { + context.setStencilMode(gl::StencilMode::disabled()); + context.setDepthMode(gl::DepthMode::disabled()); + context.setColorMode(gl::ColorMode::unblended()); + context.program = 0; + +#if not MBGL_USE_GLES2 + // Reset the value in case someone else changed it, or it's dirty. + context.pixelTransferStencil = gl::value::PixelTransferStencil::Default; + + // Read the stencil buffer + const auto viewport = context.viewport.getCurrentValue(); + auto image = + context.readFramebuffer<AlphaImage, gl::TextureFormat::Stencil>(viewport.size, false); + + // Scale the Stencil buffer to cover the entire color space. + auto it = image.data.get(); + auto end = it + viewport.size.width * viewport.size.height; + const auto factor = 255.0f / *std::max_element(it, end); + for (; it != end; ++it) { + *it *= factor; + } + + context.pixelZoom = { 1, 1 }; + context.rasterPos = { -1, -1, 0, 1 }; + context.drawPixels(image); +#endif // MBGL_USE_GLES2 +} + +void Painter::renderDepthBuffer(PaintParameters&) { + context.setStencilMode(gl::StencilMode::disabled()); + context.setDepthMode(gl::DepthMode::disabled()); + context.setColorMode(gl::ColorMode::unblended()); + context.program = 0; + +#if not MBGL_USE_GLES2 + // Scales the values in the depth buffer so that they cover the entire grayscale range. This + // makes it easier to spot tiny differences. + const float base = 1.0f / (1.0f - depthRangeSize); + context.pixelTransferDepth = { base, 1.0f - base }; + + // Read the stencil buffer + auto viewport = context.viewport.getCurrentValue(); + auto image = + context.readFramebuffer<AlphaImage, gl::TextureFormat::Depth>(viewport.size, false); + + context.pixelZoom = { 1, 1 }; + context.rasterPos = { -1, -1, 0, 1 }; + context.drawPixels(image); +#endif // MBGL_USE_GLES2 +} +#endif // NDEBUG + +} // namespace mbgl |