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-rw-r--r--src/mbgl/renderer/painters/painter_background.cpp85
1 files changed, 0 insertions, 85 deletions
diff --git a/src/mbgl/renderer/painters/painter_background.cpp b/src/mbgl/renderer/painters/painter_background.cpp
deleted file mode 100644
index 661da0cc99..0000000000
--- a/src/mbgl/renderer/painters/painter_background.cpp
+++ /dev/null
@@ -1,85 +0,0 @@
-#include <mbgl/renderer/painter.hpp>
-#include <mbgl/renderer/paint_parameters.hpp>
-#include <mbgl/renderer/layers/render_background_layer.hpp>
-#include <mbgl/renderer/image_manager.hpp>
-#include <mbgl/style/layers/background_layer_impl.hpp>
-#include <mbgl/programs/programs.hpp>
-#include <mbgl/programs/fill_program.hpp>
-#include <mbgl/util/tile_cover.hpp>
-
-namespace mbgl {
-
-using namespace style;
-
-void Painter::renderBackground(PaintParameters& parameters, const RenderBackgroundLayer& layer) {
- // Note that for bottommost layers without a pattern, the background color is drawn with
- // glClear rather than this method.
- const BackgroundPaintProperties::PossiblyEvaluated& background = layer.evaluated;
-
- style::FillPaintProperties::PossiblyEvaluated properties;
- properties.get<FillPattern>() = background.get<BackgroundPattern>();
- properties.get<FillOpacity>() = { background.get<BackgroundOpacity>() };
- properties.get<FillColor>() = { background.get<BackgroundColor>() };
-
- const FillProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
-
- if (!background.get<BackgroundPattern>().to.empty()) {
- optional<ImagePosition> imagePosA = imageManager->getPattern(background.get<BackgroundPattern>().from);
- optional<ImagePosition> imagePosB = imageManager->getPattern(background.get<BackgroundPattern>().to);
-
- if (!imagePosA || !imagePosB)
- return;
-
- imageManager->bind(context, 0);
-
- for (const auto& tileID : util::tileCover(state, state.getIntegerZoom())) {
- parameters.programs.fillPattern.get(properties).draw(
- context,
- gl::Triangles(),
- depthModeForSublayer(0, gl::DepthMode::ReadOnly),
- gl::StencilMode::disabled(),
- colorModeForRenderPass(),
- FillPatternUniforms::values(
- matrixForTile(tileID),
- context.viewport.getCurrentValue().size,
- imageManager->getPixelSize(),
- *imagePosA,
- *imagePosB,
- background.get<BackgroundPattern>(),
- tileID,
- state
- ),
- tileVertexBuffer,
- quadTriangleIndexBuffer,
- tileTriangleSegments,
- paintAttibuteData,
- properties,
- state.getZoom(),
- layer.getID()
- );
- }
- } else {
- for (const auto& tileID : util::tileCover(state, state.getIntegerZoom())) {
- parameters.programs.fill.get(properties).draw(
- context,
- gl::Triangles(),
- depthModeForSublayer(0, gl::DepthMode::ReadOnly),
- gl::StencilMode::disabled(),
- colorModeForRenderPass(),
- FillProgram::UniformValues {
- uniforms::u_matrix::Value{ matrixForTile(tileID) },
- uniforms::u_world::Value{ context.viewport.getCurrentValue().size },
- },
- tileVertexBuffer,
- quadTriangleIndexBuffer,
- tileTriangleSegments,
- paintAttibuteData,
- properties,
- state.getZoom(),
- layer.getID()
- );
- }
- }
-}
-
-} // namespace mbgl