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-rw-r--r--src/mbgl/renderer/painters/painter_background.cpp82
1 files changed, 82 insertions, 0 deletions
diff --git a/src/mbgl/renderer/painters/painter_background.cpp b/src/mbgl/renderer/painters/painter_background.cpp
new file mode 100644
index 0000000000..fbd44b4480
--- /dev/null
+++ b/src/mbgl/renderer/painters/painter_background.cpp
@@ -0,0 +1,82 @@
+#include <mbgl/renderer/painter.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/renderer/layers/render_background_layer.hpp>
+#include <mbgl/style/layers/background_layer_impl.hpp>
+#include <mbgl/programs/programs.hpp>
+#include <mbgl/programs/fill_program.hpp>
+#include <mbgl/sprite/sprite_atlas.hpp>
+#include <mbgl/util/tile_cover.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+void Painter::renderBackground(PaintParameters& parameters, const RenderBackgroundLayer& layer) {
+ // Note that for bottommost layers without a pattern, the background color is drawn with
+ // glClear rather than this method.
+ const BackgroundPaintProperties::Evaluated& background = layer.evaluated;
+
+ style::FillPaintProperties::Evaluated properties;
+ properties.get<FillPattern>() = background.get<BackgroundPattern>();
+ properties.get<FillOpacity>() = { background.get<BackgroundOpacity>() };
+ properties.get<FillColor>() = { background.get<BackgroundColor>() };
+
+ const FillProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
+
+ if (!background.get<BackgroundPattern>().to.empty()) {
+ optional<SpriteAtlasElement> imagePosA = spriteAtlas->getPattern(background.get<BackgroundPattern>().from);
+ optional<SpriteAtlasElement> imagePosB = spriteAtlas->getPattern(background.get<BackgroundPattern>().to);
+
+ if (!imagePosA || !imagePosB)
+ return;
+
+ spriteAtlas->bind(true, context, 0);
+
+ for (const auto& tileID : util::tileCover(state, state.getIntegerZoom())) {
+ parameters.programs.fillPattern.draw(
+ context,
+ gl::Triangles(),
+ depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ gl::StencilMode::disabled(),
+ colorModeForRenderPass(),
+ FillPatternUniforms::values(
+ matrixForTile(tileID),
+ context.viewport.getCurrentValue().size,
+ *imagePosA,
+ *imagePosB,
+ background.get<BackgroundPattern>(),
+ tileID,
+ state
+ ),
+ tileVertexBuffer,
+ quadTriangleIndexBuffer,
+ tileTriangleSegments,
+ paintAttibuteData,
+ properties,
+ state.getZoom()
+ );
+ }
+ } else {
+ for (const auto& tileID : util::tileCover(state, state.getIntegerZoom())) {
+ parameters.programs.fill.draw(
+ context,
+ gl::Triangles(),
+ depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ gl::StencilMode::disabled(),
+ colorModeForRenderPass(),
+ FillProgram::UniformValues {
+ uniforms::u_matrix::Value{ matrixForTile(tileID) },
+ uniforms::u_world::Value{ context.viewport.getCurrentValue().size },
+ },
+ tileVertexBuffer,
+ quadTriangleIndexBuffer,
+ tileTriangleSegments,
+ paintAttibuteData,
+ properties,
+ state.getZoom()
+ );
+ }
+ }
+}
+
+} // namespace mbgl