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Diffstat (limited to 'src/mbgl/renderer/painter_symbol.cpp')
-rw-r--r--src/mbgl/renderer/painter_symbol.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/mbgl/renderer/painter_symbol.cpp b/src/mbgl/renderer/painter_symbol.cpp
index 6538911587..2a8e0fdcc3 100644
--- a/src/mbgl/renderer/painter_symbol.cpp
+++ b/src/mbgl/renderer/painter_symbol.cpp
@@ -144,7 +144,7 @@ void Painter::renderSymbol(SymbolBucket& bucket, const SymbolLayer& layer, const
config.depthMask = GL_FALSE;
if (bucket.hasCollisionBoxData()) {
- config.stencilTest = true;
+ config.stencilTest = GL_TRUE;
config.program = collisionBoxShader->program;
collisionBoxShader->u_matrix = matrix;
@@ -158,16 +158,20 @@ void Painter::renderSymbol(SymbolBucket& bucket, const SymbolLayer& layer, const
}
- // TODO remove the `|| true` when #1673 is implemented
- const bool drawAcrossEdges = !(layout.text.allow_overlap || layout.icon.allow_overlap ||
- layout.text.ignore_placement || layout.icon.ignore_placement) || true;
+ // TODO remove the `true ||` when #1673 is implemented
+ const bool drawAcrossEdges = true || !(layout.text.allow_overlap || layout.icon.allow_overlap ||
+ layout.text.ignore_placement || layout.icon.ignore_placement);
// Disable the stencil test so that labels aren't clipped to tile boundaries.
//
// Layers with features that may be drawn overlapping aren't clipped. These
// layers are sorted in the y direction, and to draw the correct ordering near
// tile edges the icons are included in both tiles and clipped when drawing.
- config.stencilTest = drawAcrossEdges ? false : true;
+ if (drawAcrossEdges) {
+ config.stencilTest = GL_FALSE;
+ } else {
+ config.stencilTest = GL_TRUE;
+ }
if (bucket.hasIconData()) {
config.depthTest = layout.icon.rotation_alignment == RotationAlignmentType::Map;