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path: root/src/mbgl/renderer/painter_symbol.cpp
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Diffstat (limited to 'src/mbgl/renderer/painter_symbol.cpp')
-rw-r--r--src/mbgl/renderer/painter_symbol.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mbgl/renderer/painter_symbol.cpp b/src/mbgl/renderer/painter_symbol.cpp
index 1a248d494b..b65ae34a12 100644
--- a/src/mbgl/renderer/painter_symbol.cpp
+++ b/src/mbgl/renderer/painter_symbol.cpp
@@ -88,7 +88,7 @@ void Painter::renderSDF(SymbolBucket &bucket,
// We're drawing in the translucent pass which is bottom-to-top, so we need
// to draw the halo first.
- if (haloColor[3] > 0.0f && haloWidth > 0.0f) {
+ if (haloColor.a > 0.0f && haloWidth > 0.0f) {
sdfShader.u_gamma = (haloBlur * blurOffset / fontScale / sdfPx + gamma) * gammaScale;
sdfShader.u_color = haloColor;
sdfShader.u_opacity = opacity;
@@ -99,7 +99,7 @@ void Painter::renderSDF(SymbolBucket &bucket,
}
// Then, we draw the text/icon over the halo
- if (color[3] > 0.0f) {
+ if (color.a > 0.0f) {
sdfShader.u_gamma = gamma * gammaScale;
sdfShader.u_color = color;
sdfShader.u_opacity = opacity;