diff options
Diffstat (limited to 'src/mbgl/renderer/painter_raster.cpp')
-rw-r--r-- | src/mbgl/renderer/painter_raster.cpp | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/src/mbgl/renderer/painter_raster.cpp b/src/mbgl/renderer/painter_raster.cpp new file mode 100644 index 0000000000..df655cdae8 --- /dev/null +++ b/src/mbgl/renderer/painter_raster.cpp @@ -0,0 +1,107 @@ +#include <mbgl/renderer/painter.hpp> +#include <mbgl/platform/gl.hpp> +#include <mbgl/renderer/raster_bucket.hpp> +#include <mbgl/style/style_layer.hpp> +#include <mbgl/style/style_layer_group.hpp> +#include <mbgl/util/std.hpp> +#include <mbgl/map/map.hpp> +#include <mbgl/map/transform.hpp> + +using namespace mbgl; + +void Painter::renderRaster(RasterBucket& bucket, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix) { + if (pass != RenderPass::Translucent) return; + + const RasterProperties &properties = layer_desc->getProperties<RasterProperties>(); + + if (layer_desc->layers) { + + if (!bucket.texture.getTexture()) { + + bucket.texture.bindFramebuffer(); + + preparePrerender(bucket); + + const int buffer = bucket.properties.buffer * 4096.0f; + + const mat4 preMatrix = [&]{ + mat4 vtxMatrix; + matrix::ortho(vtxMatrix, -buffer, 4096 + buffer, -4096 - buffer, buffer, 0, 1); + matrix::translate(vtxMatrix, vtxMatrix, 0, -4096, 0); + return vtxMatrix; + }(); + + for (const util::ptr<StyleLayer> &layer : layer_desc->layers->layers) { + setOpaque(); + renderLayer(layer, &id, &preMatrix); + setTranslucent(); + renderLayer(layer, &id, &preMatrix); + } + + if (bucket.properties.blur > 0) { + bucket.texture.blur(*this, bucket.properties.blur); + } + + bucket.texture.unbindFramebuffer(); + + glEnable(GL_DEPTH_TEST); + glEnable(GL_STENCIL_TEST); + + glViewport(0, 0, gl_viewport[0], gl_viewport[1]); + + } + + renderPrerenderedTexture(bucket, matrix, properties); + + } + + // Only draw non-prerendered raster here + if (bucket.hasData()) { + depthMask(false); + + useProgram(rasterShader->program); + rasterShader->u_matrix = matrix; + rasterShader->u_buffer = 0; + rasterShader->u_opacity = properties.opacity; + rasterShader->u_brightness_low = properties.brightness[0]; + rasterShader->u_brightness_high = properties.brightness[1]; + rasterShader->u_saturation_factor = saturationFactor(properties.saturation); + rasterShader->u_contrast_factor = contrastFactor(properties.contrast); + rasterShader->u_spin_weights = spinWeights(properties.hue_rotate); + + depthRange(strata + strata_epsilon, 1.0f); + + bucket.drawRaster(*rasterShader, tileStencilBuffer, coveringRasterArray); + + depthMask(true); + } + +} + +float Painter::saturationFactor(float saturation) { + if (saturation > 0) { + return 1 - 1 / (1.001 - saturation); + } else { + return -saturation; + } +} + +float Painter::contrastFactor(float contrast) { + if (contrast > 0) { + return 1 / (1 - contrast); + } else { + return 1 + contrast; + } +} + +std::array<float, 3> Painter::spinWeights(float spin) { + spin *= M_PI / 180; + float s = std::sin(spin); + float c = std::cos(spin); + std::array<float, 3> spin_weights = {{ + (2 * c + 1) / 3, + (-std::sqrt(3.0f) * s - c + 1) / 3, + (std::sqrt(3.0f) * s - c + 1) / 3 + }}; + return spin_weights; +} |