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Diffstat (limited to 'src/mbgl/renderer/painter_raster.cpp')
-rw-r--r--src/mbgl/renderer/painter_raster.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mbgl/renderer/painter_raster.cpp b/src/mbgl/renderer/painter_raster.cpp
index 8f6a1ac27b..16808f80a6 100644
--- a/src/mbgl/renderer/painter_raster.cpp
+++ b/src/mbgl/renderer/painter_raster.cpp
@@ -23,7 +23,7 @@ void Painter::renderRaster(PaintParameters& parameters,
auto& rasterShader = parameters.shaders.raster;
auto& rasterVAO = parameters.shaders.coveringRasterArray;
- config.program = rasterShader.getID();
+ context.program = rasterShader.getID();
rasterShader.u_matrix = tile.matrix;
rasterShader.u_buffer_scale = 1.0f;
rasterShader.u_opacity0 = properties.rasterOpacity;
@@ -35,19 +35,19 @@ void Painter::renderRaster(PaintParameters& parameters,
rasterShader.u_contrast_factor = contrastFactor(properties.rasterContrast);
rasterShader.u_spin_weights = spinWeights(properties.rasterHueRotate);
- config.stencilTest = GL_FALSE;
+ context.stencilTest = GL_FALSE;
rasterShader.u_image0 = 0; // GL_TEXTURE0
rasterShader.u_image1 = 1; // GL_TEXTURE1
rasterShader.u_tl_parent = {{ 0.0f, 0.0f }};
rasterShader.u_scale_parent = 1.0f;
- config.depthFunc.reset();
- config.depthTest = GL_TRUE;
- config.depthMask = GL_FALSE;
+ context.depthFunc.reset();
+ context.depthTest = GL_TRUE;
+ context.depthMask = GL_FALSE;
setDepthSublayer(0);
- bucket.drawRaster(rasterShader, rasterBoundsBuffer, rasterVAO, config, store);
+ bucket.drawRaster(rasterShader, rasterBoundsBuffer, rasterVAO, context, store);
}
}