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path: root/src/mbgl/renderer/painter_line.cpp
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Diffstat (limited to 'src/mbgl/renderer/painter_line.cpp')
-rw-r--r--src/mbgl/renderer/painter_line.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mbgl/renderer/painter_line.cpp b/src/mbgl/renderer/painter_line.cpp
index 149683cbcd..a66da1fcd6 100644
--- a/src/mbgl/renderer/painter_line.cpp
+++ b/src/mbgl/renderer/painter_line.cpp
@@ -70,7 +70,7 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c
bucket.drawPoints(*linejoinShader);
}
- if (properties.dash_array.low.size()) {
+ if (properties.dash_array.from.size()) {
useProgram(linesdfShader->program);
@@ -81,14 +81,14 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c
linesdfShader->u_blur = blur;
linesdfShader->u_color = color;
- LinePatternPos posA = lineAtlas.getDashPosition(properties.dash_array.low, bucket.properties.cap == CapType::Round);
- LinePatternPos posB = lineAtlas.getDashPosition(properties.dash_array.high, bucket.properties.cap == CapType::Round);
+ LinePatternPos posA = lineAtlas.getDashPosition(properties.dash_array.from, bucket.properties.cap == CapType::Round);
+ LinePatternPos posB = lineAtlas.getDashPosition(properties.dash_array.to, bucket.properties.cap == CapType::Round);
lineAtlas.bind();
float patternratio = std::pow(2.0, std::floor(std::log2(state.getScale())) - id.z) / 8.0;
- float scaleXA = patternratio / posA.width / properties.dash_line_width / properties.dash_array.lowScale;
+ float scaleXA = patternratio / posA.width / properties.dash_line_width / properties.dash_array.fromScale;
float scaleYA = -posA.height / 2.0;
- float scaleXB = patternratio / posB.width / properties.dash_line_width / properties.dash_array.highScale;
+ float scaleXB = patternratio / posB.width / properties.dash_line_width / properties.dash_array.toScale;
float scaleYB = -posB.height / 2.0;
linesdfShader->u_patternscale_a = {{ scaleXA, scaleYA }};
@@ -101,9 +101,9 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c
bucket.drawLineSDF(*linesdfShader);
- } else if (properties.image.low.size()) {
- SpriteAtlasPosition imagePosA = spriteAtlas.getPosition(properties.image.low, true);
- SpriteAtlasPosition imagePosB = spriteAtlas.getPosition(properties.image.high, true);
+ } else if (properties.image.from.size()) {
+ SpriteAtlasPosition imagePosA = spriteAtlas.getPosition(properties.image.from, true);
+ SpriteAtlasPosition imagePosB = spriteAtlas.getPosition(properties.image.to, true);
float factor = 8.0 / std::pow(2, state.getIntegerZoom() - id.z);
@@ -115,10 +115,10 @@ void Painter::renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, c
linepatternShader->u_ratio = ratio;
linepatternShader->u_blur = blur;
- linepatternShader->u_pattern_size_a = {{imagePosA.size[0] * factor * properties.image.lowScale, imagePosA.size[1]}};
+ linepatternShader->u_pattern_size_a = {{imagePosA.size[0] * factor * properties.image.fromScale, imagePosA.size[1]}};
linepatternShader->u_pattern_tl_a = imagePosA.tl;
linepatternShader->u_pattern_br_a = imagePosA.br;
- linepatternShader->u_pattern_size_b = {{imagePosB.size[0] * factor * properties.image.highScale, imagePosB.size[1]}};
+ linepatternShader->u_pattern_size_b = {{imagePosB.size[0] * factor * properties.image.toScale, imagePosB.size[1]}};
linepatternShader->u_pattern_tl_b = imagePosB.tl;
linepatternShader->u_pattern_br_b = imagePosB.br;
linepatternShader->u_fade = properties.image.t;