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path: root/src/mbgl/renderer/painter_fill.cpp
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Diffstat (limited to 'src/mbgl/renderer/painter_fill.cpp')
-rw-r--r--src/mbgl/renderer/painter_fill.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mbgl/renderer/painter_fill.cpp b/src/mbgl/renderer/painter_fill.cpp
index e0e1c0c96a..d9e069d4e8 100644
--- a/src/mbgl/renderer/painter_fill.cpp
+++ b/src/mbgl/renderer/painter_fill.cpp
@@ -12,16 +12,16 @@
using namespace mbgl;
void Painter::renderFill(FillBucket& bucket, const FillLayer& layer, const TileID& id, const mat4& matrix) {
- const FillPaintProperties& properties = layer.properties;
+ const FillPaintProperties& properties = layer.paint;
mat4 vtxMatrix = translatedMatrix(matrix, properties.translate, id, properties.translateAnchor);
- Color fill_color = properties.fill_color;
+ Color fill_color = properties.color;
fill_color[0] *= properties.opacity;
fill_color[1] *= properties.opacity;
fill_color[2] *= properties.opacity;
fill_color[3] *= properties.opacity;
- Color stroke_color = properties.stroke_color;
+ Color stroke_color = properties.outlineColor;
if (stroke_color[3] < 0) {
stroke_color = fill_color;
} else {
@@ -31,7 +31,7 @@ void Painter::renderFill(FillBucket& bucket, const FillLayer& layer, const TileI
stroke_color[3] *= properties.opacity;
}
- const bool pattern = !properties.image.from.empty();
+ const bool pattern = !properties.pattern.value.from.empty();
bool outline = properties.antialias && !pattern && stroke_color != fill_color;
bool fringeline = properties.antialias && !pattern && stroke_color == fill_color;
@@ -63,20 +63,20 @@ void Painter::renderFill(FillBucket& bucket, const FillLayer& layer, const TileI
// Image fill.
if (pass == RenderPass::Translucent) {
- const SpriteAtlasPosition posA = spriteAtlas->getPosition(properties.image.from, true);
- const SpriteAtlasPosition posB = spriteAtlas->getPosition(properties.image.to, true);
+ const SpriteAtlasPosition posA = spriteAtlas->getPosition(properties.pattern.value.from, true);
+ const SpriteAtlasPosition posB = spriteAtlas->getPosition(properties.pattern.value.to, true);
float factor = 8.0 / std::pow(2, state.getIntegerZoom() - id.z) / id.overscaling;
mat3 patternMatrixA;
matrix::identity(patternMatrixA);
matrix::scale(patternMatrixA, patternMatrixA,
- 1.0f / (posA.size[0] * factor * properties.image.fromScale),
- 1.0f / (posA.size[1] * factor * properties.image.fromScale));
+ 1.0f / (posA.size[0] * factor * properties.pattern.value.fromScale),
+ 1.0f / (posA.size[1] * factor * properties.pattern.value.fromScale));
mat3 patternMatrixB;
matrix::identity(patternMatrixB);
matrix::scale(patternMatrixB, patternMatrixB,
- 1.0f / (posB.size[0] * factor * properties.image.toScale),
- 1.0f / (posB.size[1] * factor * properties.image.toScale));
+ 1.0f / (posB.size[0] * factor * properties.pattern.value.toScale),
+ 1.0f / (posB.size[1] * factor * properties.pattern.value.toScale));
config.program = patternShader->program;
patternShader->u_matrix = vtxMatrix;
@@ -86,7 +86,7 @@ void Painter::renderFill(FillBucket& bucket, const FillLayer& layer, const TileI
patternShader->u_pattern_br_b = posB.br;
patternShader->u_opacity = properties.opacity;
patternShader->u_image = 0;
- patternShader->u_mix = properties.image.t;
+ patternShader->u_mix = properties.pattern.value.t;
patternShader->u_patternmatrix_a = patternMatrixA;
patternShader->u_patternmatrix_b = patternMatrixB;