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path: root/src/mbgl/renderer/painter_fill.cpp
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Diffstat (limited to 'src/mbgl/renderer/painter_fill.cpp')
-rw-r--r--src/mbgl/renderer/painter_fill.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mbgl/renderer/painter_fill.cpp b/src/mbgl/renderer/painter_fill.cpp
index 28f64c1baf..cd54645c2b 100644
--- a/src/mbgl/renderer/painter_fill.cpp
+++ b/src/mbgl/renderer/painter_fill.cpp
@@ -56,7 +56,7 @@ void Painter::renderFill(FillBucket& bucket, const FillLayer& layer, const TileI
static_cast<float>(frame.framebufferSize[1])
}};
setDepthSublayer(0);
- bucket.drawVertices(*outlineShader);
+ bucket.drawVertices(*outlineShader, glObjectStore);
}
if (pattern) {
@@ -111,11 +111,11 @@ void Painter::renderFill(FillBucket& bucket, const FillLayer& layer, const TileI
patternShader->u_offset_b = std::array<float, 2>{{offsetBx, offsetBy}};
MBGL_CHECK_ERROR(glActiveTexture(GL_TEXTURE0));
- spriteAtlas->bind(true);
+ spriteAtlas->bind(true, glObjectStore);
// Draw the actual triangles into the color & stencil buffer.
setDepthSublayer(0);
- bucket.drawElements(*patternShader);
+ bucket.drawElements(*patternShader, glObjectStore);
}
}
else {
@@ -131,7 +131,7 @@ void Painter::renderFill(FillBucket& bucket, const FillLayer& layer, const TileI
// Draw the actual triangles into the color & stencil buffer.
setDepthSublayer(1);
- bucket.drawElements(*plainShader);
+ bucket.drawElements(*plainShader, glObjectStore);
}
}
@@ -151,6 +151,6 @@ void Painter::renderFill(FillBucket& bucket, const FillLayer& layer, const TileI
}};
setDepthSublayer(2);
- bucket.drawVertices(*outlineShader);
+ bucket.drawVertices(*outlineShader, glObjectStore);
}
}