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Diffstat (limited to 'src/mbgl/renderer/painter_debug.cpp')
-rw-r--r--src/mbgl/renderer/painter_debug.cpp20
1 files changed, 11 insertions, 9 deletions
diff --git a/src/mbgl/renderer/painter_debug.cpp b/src/mbgl/renderer/painter_debug.cpp
index d6b1aec73c..575bffe53f 100644
--- a/src/mbgl/renderer/painter_debug.cpp
+++ b/src/mbgl/renderer/painter_debug.cpp
@@ -1,7 +1,7 @@
#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/debug_bucket.hpp>
-#include <mbgl/map/tile.hpp>
-#include <mbgl/map/tile_data.hpp>
+#include <mbgl/tile/tile.hpp>
+#include <mbgl/tile/tile_data.hpp>
#include <mbgl/map/map_data.hpp>
#include <mbgl/shader/plain_shader.hpp>
#include <mbgl/util/string.hpp>
@@ -15,7 +15,9 @@ void Painter::renderTileDebug(const Tile& tile) {
if (data.getDebug() != MapDebugOptions::NoDebug) {
prepareTile(tile);
renderDebugText(*tile.data, tile.matrix);
- renderDebugFrame(tile.matrix);
+ if (data.getDebug() & MapDebugOptions::TileBorders) {
+ renderDebugFrame(tile.matrix);
+ }
}
}
@@ -31,24 +33,24 @@ void Painter::renderDebugText(TileData& tileData, const mat4 &matrix) {
tileData.debugBucket = std::make_unique<DebugBucket>(tileData.id, tileData.getState(), tileData.modified, tileData.expires, data.getDebug());
}
- config.program = plainShader->program;
+ config.program = plainShader->getID();
plainShader->u_matrix = matrix;
// Draw white outline
plainShader->u_color = {{ 1.0f, 1.0f, 1.0f, 1.0f }};
config.lineWidth = 4.0f * data.pixelRatio;
- tileData.debugBucket->drawLines(*plainShader);
+ tileData.debugBucket->drawLines(*plainShader, glObjectStore);
#ifndef GL_ES_VERSION_2_0
// Draw line "end caps"
MBGL_CHECK_ERROR(glPointSize(2));
- tileData.debugBucket->drawPoints(*plainShader);
+ tileData.debugBucket->drawPoints(*plainShader, glObjectStore);
#endif
// Draw black text.
plainShader->u_color = {{ 0.0f, 0.0f, 0.0f, 1.0f }};
config.lineWidth = 2.0f * data.pixelRatio;
- tileData.debugBucket->drawLines(*plainShader);
+ tileData.debugBucket->drawLines(*plainShader, glObjectStore);
config.depthFunc.reset();
config.depthTest = GL_TRUE;
@@ -64,11 +66,11 @@ void Painter::renderDebugFrame(const mat4 &matrix) {
config.stencilOp.reset();
config.stencilTest = GL_TRUE;
- config.program = plainShader->program;
+ config.program = plainShader->getID();
plainShader->u_matrix = matrix;
// draw tile outline
- tileBorderArray.bind(*plainShader, tileBorderBuffer, BUFFER_OFFSET_0);
+ tileBorderArray.bind(*plainShader, tileBorderBuffer, BUFFER_OFFSET_0, glObjectStore);
plainShader->u_color = {{ 1.0f, 0.0f, 0.0f, 1.0f }};
config.lineWidth = 4.0f * data.pixelRatio;
MBGL_CHECK_ERROR(glDrawArrays(GL_LINE_STRIP, 0, (GLsizei)tileBorderBuffer.index()));