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path: root/src/mbgl/renderer/painter_debug.cpp
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Diffstat (limited to 'src/mbgl/renderer/painter_debug.cpp')
-rw-r--r--src/mbgl/renderer/painter_debug.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mbgl/renderer/painter_debug.cpp b/src/mbgl/renderer/painter_debug.cpp
index 7aeb5cc6e1..09cf676b49 100644
--- a/src/mbgl/renderer/painter_debug.cpp
+++ b/src/mbgl/renderer/painter_debug.cpp
@@ -46,18 +46,18 @@ void Painter::renderDebugText(Tile& tile, const mat4 &matrix) {
// Draw white outline
plainShader.u_color = Color::white();
context.lineWidth = 4.0f * frame.pixelRatio;
- tile.debugBucket->drawLines(plainShader, store, context);
+ tile.debugBucket->drawLines(plainShader, context);
#ifndef GL_ES_VERSION_2_0
// Draw line "end caps"
MBGL_CHECK_ERROR(glPointSize(2));
- tile.debugBucket->drawPoints(plainShader, store, context);
+ tile.debugBucket->drawPoints(plainShader, context);
#endif
// Draw black text.
plainShader.u_color = Color::black();
context.lineWidth = 2.0f * frame.pixelRatio;
- tile.debugBucket->drawLines(plainShader, store, context);
+ tile.debugBucket->drawLines(plainShader, context);
context.depthFunc.reset();
context.depthTest = GL_TRUE;
@@ -79,7 +79,7 @@ void Painter::renderDebugFrame(const mat4 &matrix) {
plainShader.u_opacity = 1.0f;
// draw tile outline
- tileBorderArray.bind(plainShader, tileBorderBuffer, BUFFER_OFFSET_0, store, context);
+ tileBorderArray.bind(plainShader, tileBorderBuffer, BUFFER_OFFSET_0, context);
plainShader.u_color = { 1.0f, 0.0f, 0.0f, 1.0f };
context.lineWidth = 4.0f * frame.pixelRatio;
MBGL_CHECK_ERROR(glDrawArrays(GL_LINE_STRIP, 0, (GLsizei)tileBorderBuffer.index()));