diff options
Diffstat (limited to 'src/mbgl/renderer/painter_debug.cpp')
-rw-r--r-- | src/mbgl/renderer/painter_debug.cpp | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/mbgl/renderer/painter_debug.cpp b/src/mbgl/renderer/painter_debug.cpp index 23a2a8e571..ca961f84e7 100644 --- a/src/mbgl/renderer/painter_debug.cpp +++ b/src/mbgl/renderer/painter_debug.cpp @@ -1,6 +1,8 @@ #include <mbgl/renderer/painter.hpp> #include <mbgl/renderer/debug_bucket.hpp> #include <mbgl/renderer/render_tile.hpp> +#include <mbgl/renderer/paint_parameters.hpp> +#include <mbgl/map/view.hpp> #include <mbgl/tile/tile.hpp> #include <mbgl/shader/shaders.hpp> #include <mbgl/util/string.hpp> @@ -87,7 +89,7 @@ void Painter::renderDebugFrame(const mat4 &matrix) { } #ifndef NDEBUG -void Painter::renderClipMasks() { +void Painter::renderClipMasks(PaintParameters& parameters) { context.stencilTest = false; context.depthTest = false; context.program = 0; @@ -98,7 +100,7 @@ void Painter::renderClipMasks() { context.rasterPos = { -1, -1, 0, 0 }; // Read the stencil buffer - const auto& fbSize = frame.framebufferSize; + const auto& fbSize = parameters.view.getFramebufferSize(); auto pixels = std::make_unique<uint8_t[]>(fbSize[0] * fbSize[1]); MBGL_CHECK_ERROR(glReadPixels( 0, // GLint x @@ -120,12 +122,14 @@ void Painter::renderClipMasks() { MBGL_CHECK_ERROR(glWindowPos2i(0, 0)); MBGL_CHECK_ERROR(glDrawPixels(fbSize[0], fbSize[1], GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels.get())); +#else + (void)parameters; #endif // MBGL_USE_GLES2 } #endif // NDEBUG #ifndef NDEBUG -void Painter::renderDepthBuffer() { +void Painter::renderDepthBuffer(PaintParameters& parameters) { context.stencilTest = false; context.depthTest = false; context.program = 0; @@ -136,7 +140,7 @@ void Painter::renderDepthBuffer() { context.rasterPos = { -1, -1, 0, 0 }; // Read the stencil buffer - const auto& fbSize = frame.framebufferSize; + const auto& fbSize = parameters.view.getFramebufferSize(); auto pixels = std::make_unique<GLubyte[]>(fbSize[0] * fbSize[1]); const double base = 1.0 / (1.0 - depthRangeSize); @@ -155,6 +159,8 @@ void Painter::renderDepthBuffer() { MBGL_CHECK_ERROR(glWindowPos2i(0, 0)); MBGL_CHECK_ERROR(glDrawPixels(fbSize[0], fbSize[1], GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels.get())); +#else + (void)parameters; #endif // MBGL_USE_GLES2 } #endif // NDEBUG |