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Diffstat (limited to 'src/mbgl/renderer/painter_debug.cpp')
-rw-r--r--src/mbgl/renderer/painter_debug.cpp41
1 files changed, 21 insertions, 20 deletions
diff --git a/src/mbgl/renderer/painter_debug.cpp b/src/mbgl/renderer/painter_debug.cpp
index 09cf676b49..f19b77462a 100644
--- a/src/mbgl/renderer/painter_debug.cpp
+++ b/src/mbgl/renderer/painter_debug.cpp
@@ -26,7 +26,7 @@ void Painter::renderTileDebug(const RenderTile& tile) {
void Painter::renderDebugText(Tile& tile, const mat4 &matrix) {
MBGL_DEBUG_GROUP("debug text");
- context.depthTest = GL_FALSE;
+ context.depthTest = false;
if (!tile.debugBucket || tile.debugBucket->renderable != tile.isRenderable() ||
tile.debugBucket->complete != tile.isComplete() ||
@@ -48,19 +48,19 @@ void Painter::renderDebugText(Tile& tile, const mat4 &matrix) {
context.lineWidth = 4.0f * frame.pixelRatio;
tile.debugBucket->drawLines(plainShader, context);
-#ifndef GL_ES_VERSION_2_0
+#if not MBGL_USE_GLES2
// Draw line "end caps"
MBGL_CHECK_ERROR(glPointSize(2));
tile.debugBucket->drawPoints(plainShader, context);
-#endif
+#endif // MBGL_USE_GLES2
// Draw black text.
plainShader.u_color = Color::black();
context.lineWidth = 2.0f * frame.pixelRatio;
tile.debugBucket->drawLines(plainShader, context);
- context.depthFunc.reset();
- context.depthTest = GL_TRUE;
+ context.depthFunc = gl::DepthTestFunction::LessEqual;
+ context.depthTest = true;
}
void Painter::renderDebugFrame(const mat4 &matrix) {
@@ -69,9 +69,10 @@ void Painter::renderDebugFrame(const mat4 &matrix) {
// Disable depth test and don't count this towards the depth buffer,
// but *don't* disable stencil test, as we want to clip the red tile border
// to the tile viewport.
- context.depthTest = GL_FALSE;
- context.stencilOp.reset();
- context.stencilTest = GL_TRUE;
+ context.depthTest = false;
+ context.stencilOp = { gl::StencilTestOperation::Keep, gl::StencilTestOperation::Keep,
+ gl::StencilTestOperation::Replace };
+ context.stencilTest = true;
auto& plainShader = shaders->plain;
context.program = plainShader.getID();
@@ -87,14 +88,14 @@ void Painter::renderDebugFrame(const mat4 &matrix) {
#ifndef NDEBUG
void Painter::renderClipMasks() {
- context.stencilTest = GL_FALSE;
- context.depthTest = GL_FALSE;
+ context.stencilTest = false;
+ context.depthTest = false;
context.program = 0;
- context.colorMask = { GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE };
+ context.colorMask = { true, true, true, true };
-#ifndef GL_ES_VERSION_2_0
+#if not MBGL_USE_GLES2
context.pixelZoom = { 1, 1 };
- context.rasterPos = {{ -1, -1, 0, 0 }};
+ context.rasterPos = { -1, -1, 0, 0 };
// Read the stencil buffer
const auto& fbSize = frame.framebufferSize;
@@ -119,20 +120,20 @@ void Painter::renderClipMasks() {
MBGL_CHECK_ERROR(glWindowPos2i(0, 0));
MBGL_CHECK_ERROR(glDrawPixels(fbSize[0], fbSize[1], GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels.get()));
-#endif // GL_ES_VERSION_2_0
+#endif // MBGL_USE_GLES2
}
#endif // NDEBUG
#ifndef NDEBUG
void Painter::renderDepthBuffer() {
- context.stencilTest = GL_FALSE;
- context.depthTest = GL_FALSE;
+ context.stencilTest = false;
+ context.depthTest = false;
context.program = 0;
- context.colorMask = { GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE };
+ context.colorMask = { true, true, true, true };
-#ifndef GL_ES_VERSION_2_0
+#if not MBGL_USE_GLES2
context.pixelZoom = { 1, 1 };
- context.rasterPos = {{ -1, -1, 0, 0 }};
+ context.rasterPos = { -1, -1, 0, 0 };
// Read the stencil buffer
const auto& fbSize = frame.framebufferSize;
@@ -154,7 +155,7 @@ void Painter::renderDepthBuffer() {
MBGL_CHECK_ERROR(glWindowPos2i(0, 0));
MBGL_CHECK_ERROR(glDrawPixels(fbSize[0], fbSize[1], GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels.get()));
-#endif // GL_ES_VERSION_2_0
+#endif // MBGL_USE_GLES2
}
#endif // NDEBUG