diff options
Diffstat (limited to 'src/mbgl/renderer/painter_background.cpp')
-rw-r--r-- | src/mbgl/renderer/painter_background.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mbgl/renderer/painter_background.cpp b/src/mbgl/renderer/painter_background.cpp index 942f993f55..b19a7563eb 100644 --- a/src/mbgl/renderer/painter_background.cpp +++ b/src/mbgl/renderer/painter_background.cpp @@ -35,7 +35,7 @@ void Painter::renderBackground(PaintParameters& parameters, const BackgroundLaye if (!imagePosA || !imagePosB) return; - config.program = patternShader.getID(); + context.program = patternShader.getID(); patternShader.u_matrix = identityMatrix; patternShader.u_pattern_tl_a = imagePosA->tl; patternShader.u_pattern_br_a = imagePosA->br; @@ -44,21 +44,21 @@ void Painter::renderBackground(PaintParameters& parameters, const BackgroundLaye patternShader.u_mix = properties.backgroundPattern.value.t; patternShader.u_opacity = properties.backgroundOpacity; - spriteAtlas->bind(true, store, config, 0); - arrayBackgroundPattern.bind(patternShader, tileStencilBuffer, BUFFER_OFFSET(0), store, config); + spriteAtlas->bind(true, store, context, 0); + arrayBackgroundPattern.bind(patternShader, tileStencilBuffer, BUFFER_OFFSET(0), store, context); } else { - config.program = plainShader.getID(); + context.program = plainShader.getID(); plainShader.u_color = properties.backgroundColor; plainShader.u_opacity = properties.backgroundOpacity; - arrayBackground.bind(plainShader, tileStencilBuffer, BUFFER_OFFSET(0), store, config); + arrayBackground.bind(plainShader, tileStencilBuffer, BUFFER_OFFSET(0), store, context); } - config.stencilTest = GL_FALSE; - config.depthFunc.reset(); - config.depthTest = GL_TRUE; - config.depthMask = GL_FALSE; + context.stencilTest = GL_FALSE; + context.depthFunc.reset(); + context.depthTest = GL_TRUE; + context.depthMask = GL_FALSE; setDepthSublayer(0); for (const auto& tileID : util::tileCover(state, state.getIntegerZoom())) { |