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Diffstat (limited to 'src/mbgl/renderer/painter_background.cpp')
-rw-r--r--src/mbgl/renderer/painter_background.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mbgl/renderer/painter_background.cpp b/src/mbgl/renderer/painter_background.cpp
index 942f993f55..b19a7563eb 100644
--- a/src/mbgl/renderer/painter_background.cpp
+++ b/src/mbgl/renderer/painter_background.cpp
@@ -35,7 +35,7 @@ void Painter::renderBackground(PaintParameters& parameters, const BackgroundLaye
if (!imagePosA || !imagePosB)
return;
- config.program = patternShader.getID();
+ context.program = patternShader.getID();
patternShader.u_matrix = identityMatrix;
patternShader.u_pattern_tl_a = imagePosA->tl;
patternShader.u_pattern_br_a = imagePosA->br;
@@ -44,21 +44,21 @@ void Painter::renderBackground(PaintParameters& parameters, const BackgroundLaye
patternShader.u_mix = properties.backgroundPattern.value.t;
patternShader.u_opacity = properties.backgroundOpacity;
- spriteAtlas->bind(true, store, config, 0);
- arrayBackgroundPattern.bind(patternShader, tileStencilBuffer, BUFFER_OFFSET(0), store, config);
+ spriteAtlas->bind(true, store, context, 0);
+ arrayBackgroundPattern.bind(patternShader, tileStencilBuffer, BUFFER_OFFSET(0), store, context);
} else {
- config.program = plainShader.getID();
+ context.program = plainShader.getID();
plainShader.u_color = properties.backgroundColor;
plainShader.u_opacity = properties.backgroundOpacity;
- arrayBackground.bind(plainShader, tileStencilBuffer, BUFFER_OFFSET(0), store, config);
+ arrayBackground.bind(plainShader, tileStencilBuffer, BUFFER_OFFSET(0), store, context);
}
- config.stencilTest = GL_FALSE;
- config.depthFunc.reset();
- config.depthTest = GL_TRUE;
- config.depthMask = GL_FALSE;
+ context.stencilTest = GL_FALSE;
+ context.depthFunc.reset();
+ context.depthTest = GL_TRUE;
+ context.depthMask = GL_FALSE;
setDepthSublayer(0);
for (const auto& tileID : util::tileCover(state, state.getIntegerZoom())) {