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-rw-r--r--src/mbgl/renderer/painter.hpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mbgl/renderer/painter.hpp b/src/mbgl/renderer/painter.hpp
index 06810927b7..78cf308b7b 100644
--- a/src/mbgl/renderer/painter.hpp
+++ b/src/mbgl/renderer/painter.hpp
@@ -38,6 +38,7 @@ struct FrameData;
class DebugBucket;
class FillBucket;
class LineBucket;
+class CircleBucket;
class SymbolBucket;
class RasterBucket;
@@ -50,6 +51,7 @@ class LineShader;
class LinejoinShader;
class LineSDFShader;
class LinepatternShader;
+class CircleShader;
class PatternShader;
class IconShader;
class RasterShader;
@@ -100,6 +102,7 @@ public:
void renderDebugText(DebugBucket& bucket, const mat4 &matrix);
void renderFill(FillBucket& bucket, const StyleLayer &layer_desc, const TileID& id, const mat4 &matrix);
void renderLine(LineBucket& bucket, const StyleLayer &layer_desc, const TileID& id, const mat4 &matrix);
+ void renderCircle(CircleBucket& bucket, const StyleLayer &layer_desc, const TileID& id, const mat4 &matrix);
void renderSymbol(SymbolBucket& bucket, const StyleLayer &layer_desc, const TileID& id, const mat4 &matrix);
void renderRaster(RasterBucket& bucket, const StyleLayer &layer_desc, const TileID& id, const mat4 &matrix);
void renderBackground(const StyleLayer &layer_desc);
@@ -222,6 +225,7 @@ public:
std::unique_ptr<SDFIconShader> sdfIconShader;
std::unique_ptr<DotShader> dotShader;
std::unique_ptr<CollisionBoxShader> collisionBoxShader;
+ std::unique_ptr<CircleShader> circleShader;
StaticVertexBuffer backgroundBuffer = {
{ -1, -1 }, { 1, -1 },