diff options
Diffstat (limited to 'src/mbgl/renderer/painter.cpp')
-rw-r--r-- | src/mbgl/renderer/painter.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp index eed3bfcd8b..51770b07b1 100644 --- a/src/mbgl/renderer/painter.cpp +++ b/src/mbgl/renderer/painter.cpp @@ -144,7 +144,7 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp spriteAtlas = style.spriteAtlas.get(); lineAtlas = style.lineAtlas.get(); - evaluatedLight = style.getRenderLight()->getEvaluated(); + evaluatedLight = style.getRenderLight().getEvaluated(); RenderData renderData = style.getRenderData(frame.debugOptions, state.getAngle()); const std::vector<RenderItem>& order = renderData.order; @@ -180,7 +180,7 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp for (const auto& item : order) { for (const auto& tileRef : item.tiles) { - const auto& bucket = tileRef.get().tile.getBucket(item.layer); + const auto& bucket = tileRef.get().tile.getBucket(*item.layer.baseImpl); if (bucket && bucket->needsUpload()) { bucket->upload(context); } @@ -309,7 +309,7 @@ void Painter::renderPass(PaintParameters& parameters, MBGL_DEBUG_GROUP(context, "background"); renderBackground(parameters, *layer.as<RenderBackgroundLayer>()); } else if (layer.is<RenderCustomLayer>()) { - MBGL_DEBUG_GROUP(context, layer.baseImpl.id + " - custom"); + MBGL_DEBUG_GROUP(context, layer.baseImpl->id + " - custom"); // Reset GL state to a known state so the CustomLayer always has a clean slate. context.vertexArrayObject = 0; @@ -317,7 +317,7 @@ void Painter::renderPass(PaintParameters& parameters, context.setStencilMode(gl::StencilMode::disabled()); context.setColorMode(colorModeForRenderPass()); - layer.as<RenderCustomLayer>()->impl->render(state); + layer.as<RenderCustomLayer>()->impl().render(state); // Reset the view back to our original one, just in case the CustomLayer changed // the viewport or Framebuffer. @@ -339,8 +339,8 @@ void Painter::renderPass(PaintParameters& parameters, for (auto& tileRef : item.tiles) { auto& tile = tileRef.get(); - MBGL_DEBUG_GROUP(context, layer.baseImpl.id + " - " + util::toString(tile.id)); - auto bucket = tile.tile.getBucket(layer); + MBGL_DEBUG_GROUP(context, layer.baseImpl->id + " - " + util::toString(tile.id)); + auto bucket = tile.tile.getBucket(*layer.baseImpl); bucket->render(*this, parameters, layer, tile); } @@ -366,8 +366,8 @@ void Painter::renderPass(PaintParameters& parameters, } else { for (auto& tileRef : item.tiles) { auto& tile = tileRef.get(); - MBGL_DEBUG_GROUP(context, layer.baseImpl.id + " - " + util::toString(tile.id)); - auto bucket = tile.tile.getBucket(layer); + MBGL_DEBUG_GROUP(context, layer.baseImpl->id + " - " + util::toString(tile.id)); + auto bucket = tile.tile.getBucket(*layer.baseImpl); bucket->render(*this, parameters, layer, tile); } } |