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Diffstat (limited to 'src/mbgl/renderer/painter.cpp')
-rw-r--r--src/mbgl/renderer/painter.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp
index f7a498ecae..0c4915d3e9 100644
--- a/src/mbgl/renderer/painter.cpp
+++ b/src/mbgl/renderer/painter.cpp
@@ -13,8 +13,8 @@
#include <mbgl/style/style.hpp>
#include <mbgl/style/layer_impl.hpp>
-#include <mbgl/style/layers/background_layer.hpp>
-#include <mbgl/style/layers/custom_layer.hpp>
+#include <mbgl/renderer/render_background_layer.hpp>
+#include <mbgl/renderer/render_custom_layer.hpp>
#include <mbgl/style/layers/custom_layer_impl.hpp>
#include <mbgl/sprite/sprite_atlas.hpp>
@@ -279,16 +279,16 @@ void Painter::renderPass(PaintParameters& parameters,
currentLayer = i;
const auto& item = *it;
- const Layer& layer = item.layer;
+ const RenderLayer& layer = item.layer;
- if (!layer.baseImpl->hasRenderPass(pass))
+ if (!layer.hasRenderPass(pass))
continue;
- if (layer.is<BackgroundLayer>()) {
+ if (layer.is<RenderBackgroundLayer>()) {
MBGL_DEBUG_GROUP(context, "background");
- renderBackground(parameters, *layer.as<BackgroundLayer>());
- } else if (layer.is<CustomLayer>()) {
- MBGL_DEBUG_GROUP(context, layer.baseImpl->id + " - custom");
+ renderBackground(parameters, *layer.as<RenderBackgroundLayer>());
+ } else if (layer.is<RenderCustomLayer>()) {
+ MBGL_DEBUG_GROUP(context, layer.baseImpl.id + " - custom");
// Reset GL state to a known state so the CustomLayer always has a clean slate.
context.vertexArrayObject = 0;
@@ -296,14 +296,14 @@ void Painter::renderPass(PaintParameters& parameters,
context.setStencilMode(gl::StencilMode::disabled());
context.setColorMode(colorModeForRenderPass());
- layer.as<CustomLayer>()->impl->render(state);
+ layer.as<RenderCustomLayer>()->impl->render(state);
// Reset the view back to our original one, just in case the CustomLayer changed
// the viewport or Framebuffer.
parameters.view.bind();
context.setDirtyState();
} else {
- MBGL_DEBUG_GROUP(context, layer.baseImpl->id + " - " + util::toString(item.tile->id));
+ MBGL_DEBUG_GROUP(context, layer.baseImpl.id + " - " + util::toString(item.tile->id));
item.bucket->render(*this, parameters, layer, *item.tile);
}
}