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Diffstat (limited to 'src/mbgl/renderer/painter.cpp')
-rw-r--r-- | src/mbgl/renderer/painter.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp index 5670c4098e..d5dfed4421 100644 --- a/src/mbgl/renderer/painter.cpp +++ b/src/mbgl/renderer/painter.cpp @@ -303,8 +303,8 @@ std::vector<RenderItem> Painter::determineRenderOrder(const Style& style) { if (layer.bucket->visibility == VisibilityType::None) continue; if (layer.type == StyleLayerType::Background) { // This layer defines a background color/image. - if (layer.properties.is<BackgroundProperties>()) { - auto &props = layer.properties.get<BackgroundProperties>(); + if (layer.properties.is<BackgroundPaintProperties>()) { + auto& props = layer.properties.get<BackgroundPaintProperties>(); if (props.image.from.empty()) { // This is a solid background. We can use glClear(). background = props.color; @@ -381,7 +381,7 @@ std::vector<RenderItem> Painter::determineRenderOrder(const Style& style) { void Painter::renderBackground(const StyleLayer &layer_desc) { // Note: This function is only called for textured background. Otherwise, the background color // is created with glClear. - const BackgroundProperties& properties = layer_desc.getProperties<BackgroundProperties>(); + const BackgroundPaintProperties& properties = layer_desc.getProperties<BackgroundPaintProperties>(); if (!properties.image.to.empty()) { if ((properties.opacity >= 1.0f) != (pass == RenderPass::Opaque)) |