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path: root/src/mbgl/renderer/painter.cpp
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-rw-r--r--src/mbgl/renderer/painter.cpp25
1 files changed, 12 insertions, 13 deletions
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp
index bcbb75e69a..a8e420215f 100644
--- a/src/mbgl/renderer/painter.cpp
+++ b/src/mbgl/renderer/painter.cpp
@@ -26,7 +26,6 @@
#include <mbgl/shader/dot_shader.hpp>
#include <mbgl/shader/gaussian_shader.hpp>
-#include <mbgl/util/std.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/mat3.hpp>
@@ -94,18 +93,18 @@ void Painter::setup() {
}
void Painter::setupShaders() {
- if (!plainShader) plainShader = util::make_unique<PlainShader>();
- if (!outlineShader) outlineShader = util::make_unique<OutlineShader>();
- if (!lineShader) lineShader = util::make_unique<LineShader>();
- if (!linesdfShader) linesdfShader = util::make_unique<LineSDFShader>();
- if (!linepatternShader) linepatternShader = util::make_unique<LinepatternShader>();
- if (!patternShader) patternShader = util::make_unique<PatternShader>();
- if (!iconShader) iconShader = util::make_unique<IconShader>();
- if (!rasterShader) rasterShader = util::make_unique<RasterShader>();
- if (!sdfGlyphShader) sdfGlyphShader = util::make_unique<SDFGlyphShader>();
- if (!sdfIconShader) sdfIconShader = util::make_unique<SDFIconShader>();
- if (!dotShader) dotShader = util::make_unique<DotShader>();
- if (!gaussianShader) gaussianShader = util::make_unique<GaussianShader>();
+ if (!plainShader) plainShader = std::make_unique<PlainShader>();
+ if (!outlineShader) outlineShader = std::make_unique<OutlineShader>();
+ if (!lineShader) lineShader = std::make_unique<LineShader>();
+ if (!linesdfShader) linesdfShader = std::make_unique<LineSDFShader>();
+ if (!linepatternShader) linepatternShader = std::make_unique<LinepatternShader>();
+ if (!patternShader) patternShader = std::make_unique<PatternShader>();
+ if (!iconShader) iconShader = std::make_unique<IconShader>();
+ if (!rasterShader) rasterShader = std::make_unique<RasterShader>();
+ if (!sdfGlyphShader) sdfGlyphShader = std::make_unique<SDFGlyphShader>();
+ if (!sdfIconShader) sdfIconShader = std::make_unique<SDFIconShader>();
+ if (!dotShader) dotShader = std::make_unique<DotShader>();
+ if (!gaussianShader) gaussianShader = std::make_unique<GaussianShader>();
}
void Painter::resize() {