diff options
Diffstat (limited to 'src/mbgl/renderer/painter.cpp')
-rw-r--r-- | src/mbgl/renderer/painter.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp index 73a084c8c6..f7a498ecae 100644 --- a/src/mbgl/renderer/painter.cpp +++ b/src/mbgl/renderer/painter.cpp @@ -150,7 +150,7 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp // - UPLOAD PASS ------------------------------------------------------------------------------- // Uploads all required buffers and images before we do any actual rendering. { - MBGL_DEBUG_GROUP("upload"); + MBGL_DEBUG_GROUP(context, "upload"); spriteAtlas->upload(context, 0); @@ -170,7 +170,7 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp // Renders the backdrop of the OpenGL view. This also paints in areas where we don't have any // tiles whatsoever. { - MBGL_DEBUG_GROUP("clear"); + MBGL_DEBUG_GROUP(context, "clear"); view.bind(); context.clear(paintMode() == PaintMode::Overdraw ? Color::black() @@ -182,7 +182,7 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp // - CLIPPING MASKS ---------------------------------------------------------------------------- // Draws the clipping masks to the stencil buffer. { - MBGL_DEBUG_GROUP("clip"); + MBGL_DEBUG_GROUP(context, "clip"); // Update all clipping IDs. algorithm::ClipIDGenerator generator; @@ -190,10 +190,10 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp source->baseImpl->startRender(generator, projMatrix, state); } - MBGL_DEBUG_GROUP("clipping masks"); + MBGL_DEBUG_GROUP(context, "clipping masks"); for (const auto& stencil : generator.getStencils()) { - MBGL_DEBUG_GROUP(std::string{ "mask: " } + util::toString(stencil.first)); + MBGL_DEBUG_GROUP(context, std::string{ "mask: " } + util::toString(stencil.first)); renderClippingMask(stencil.first, stencil.second); } } @@ -230,7 +230,7 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp // - DEBUG PASS -------------------------------------------------------------------------------- // Renders debug overlays. { - MBGL_DEBUG_GROUP("debug"); + MBGL_DEBUG_GROUP(context, "debug"); // Finalize the rendering, e.g. by calling debug render calls per tile. // This guarantees that we have at least one function per tile called. @@ -250,7 +250,7 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp // TODO: Find a better way to unbind VAOs after we're done with them without introducing // unnecessary bind(0)/bind(N) sequences. { - MBGL_DEBUG_GROUP("cleanup"); + MBGL_DEBUG_GROUP(context, "cleanup"); context.activeTexture = 1; context.texture[1] = 0; @@ -268,7 +268,7 @@ void Painter::renderPass(PaintParameters& parameters, uint32_t i, int8_t increment) { pass = pass_; - MBGL_DEBUG_GROUP(pass == RenderPass::Opaque ? "opaque" : "translucent"); + MBGL_DEBUG_GROUP(context, pass == RenderPass::Opaque ? "opaque" : "translucent"); if (debug::renderTree) { Log::Info(Event::Render, "%*s%s {", indent++ * 4, "", @@ -285,10 +285,10 @@ void Painter::renderPass(PaintParameters& parameters, continue; if (layer.is<BackgroundLayer>()) { - MBGL_DEBUG_GROUP("background"); + MBGL_DEBUG_GROUP(context, "background"); renderBackground(parameters, *layer.as<BackgroundLayer>()); } else if (layer.is<CustomLayer>()) { - MBGL_DEBUG_GROUP(layer.baseImpl->id + " - custom"); + MBGL_DEBUG_GROUP(context, layer.baseImpl->id + " - custom"); // Reset GL state to a known state so the CustomLayer always has a clean slate. context.vertexArrayObject = 0; @@ -303,7 +303,7 @@ void Painter::renderPass(PaintParameters& parameters, parameters.view.bind(); context.setDirtyState(); } else { - MBGL_DEBUG_GROUP(layer.baseImpl->id + " - " + util::toString(item.tile->id)); + MBGL_DEBUG_GROUP(context, layer.baseImpl->id + " - " + util::toString(item.tile->id)); item.bucket->render(*this, parameters, layer, *item.tile); } } |