summaryrefslogtreecommitdiff
path: root/src/mbgl/renderer/painter.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/mbgl/renderer/painter.cpp')
-rw-r--r--src/mbgl/renderer/painter.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp
index 73a084c8c6..f7a498ecae 100644
--- a/src/mbgl/renderer/painter.cpp
+++ b/src/mbgl/renderer/painter.cpp
@@ -150,7 +150,7 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp
// - UPLOAD PASS -------------------------------------------------------------------------------
// Uploads all required buffers and images before we do any actual rendering.
{
- MBGL_DEBUG_GROUP("upload");
+ MBGL_DEBUG_GROUP(context, "upload");
spriteAtlas->upload(context, 0);
@@ -170,7 +170,7 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp
// Renders the backdrop of the OpenGL view. This also paints in areas where we don't have any
// tiles whatsoever.
{
- MBGL_DEBUG_GROUP("clear");
+ MBGL_DEBUG_GROUP(context, "clear");
view.bind();
context.clear(paintMode() == PaintMode::Overdraw
? Color::black()
@@ -182,7 +182,7 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp
// - CLIPPING MASKS ----------------------------------------------------------------------------
// Draws the clipping masks to the stencil buffer.
{
- MBGL_DEBUG_GROUP("clip");
+ MBGL_DEBUG_GROUP(context, "clip");
// Update all clipping IDs.
algorithm::ClipIDGenerator generator;
@@ -190,10 +190,10 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp
source->baseImpl->startRender(generator, projMatrix, state);
}
- MBGL_DEBUG_GROUP("clipping masks");
+ MBGL_DEBUG_GROUP(context, "clipping masks");
for (const auto& stencil : generator.getStencils()) {
- MBGL_DEBUG_GROUP(std::string{ "mask: " } + util::toString(stencil.first));
+ MBGL_DEBUG_GROUP(context, std::string{ "mask: " } + util::toString(stencil.first));
renderClippingMask(stencil.first, stencil.second);
}
}
@@ -230,7 +230,7 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp
// - DEBUG PASS --------------------------------------------------------------------------------
// Renders debug overlays.
{
- MBGL_DEBUG_GROUP("debug");
+ MBGL_DEBUG_GROUP(context, "debug");
// Finalize the rendering, e.g. by calling debug render calls per tile.
// This guarantees that we have at least one function per tile called.
@@ -250,7 +250,7 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp
// TODO: Find a better way to unbind VAOs after we're done with them without introducing
// unnecessary bind(0)/bind(N) sequences.
{
- MBGL_DEBUG_GROUP("cleanup");
+ MBGL_DEBUG_GROUP(context, "cleanup");
context.activeTexture = 1;
context.texture[1] = 0;
@@ -268,7 +268,7 @@ void Painter::renderPass(PaintParameters& parameters,
uint32_t i, int8_t increment) {
pass = pass_;
- MBGL_DEBUG_GROUP(pass == RenderPass::Opaque ? "opaque" : "translucent");
+ MBGL_DEBUG_GROUP(context, pass == RenderPass::Opaque ? "opaque" : "translucent");
if (debug::renderTree) {
Log::Info(Event::Render, "%*s%s {", indent++ * 4, "",
@@ -285,10 +285,10 @@ void Painter::renderPass(PaintParameters& parameters,
continue;
if (layer.is<BackgroundLayer>()) {
- MBGL_DEBUG_GROUP("background");
+ MBGL_DEBUG_GROUP(context, "background");
renderBackground(parameters, *layer.as<BackgroundLayer>());
} else if (layer.is<CustomLayer>()) {
- MBGL_DEBUG_GROUP(layer.baseImpl->id + " - custom");
+ MBGL_DEBUG_GROUP(context, layer.baseImpl->id + " - custom");
// Reset GL state to a known state so the CustomLayer always has a clean slate.
context.vertexArrayObject = 0;
@@ -303,7 +303,7 @@ void Painter::renderPass(PaintParameters& parameters,
parameters.view.bind();
context.setDirtyState();
} else {
- MBGL_DEBUG_GROUP(layer.baseImpl->id + " - " + util::toString(item.tile->id));
+ MBGL_DEBUG_GROUP(context, layer.baseImpl->id + " - " + util::toString(item.tile->id));
item.bucket->render(*this, parameters, layer, *item.tile);
}
}