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-rw-r--r--src/mbgl/renderer/painter.cpp26
1 files changed, 0 insertions, 26 deletions
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp
index b39cee97e2..c0c2da9c4d 100644
--- a/src/mbgl/renderer/painter.cpp
+++ b/src/mbgl/renderer/painter.cpp
@@ -274,32 +274,6 @@ void Painter::renderPass(PaintParameters& parameters,
}
}
-mat4 Painter::translatedMatrix(const mat4& matrix,
- const std::array<float, 2>& translation,
- const UnwrappedTileID& id,
- TranslateAnchorType anchor) {
- if (translation[0] == 0 && translation[1] == 0) {
- return matrix;
- } else {
- mat4 vtxMatrix;
- if (anchor == TranslateAnchorType::Viewport) {
- const double sin_a = std::sin(-state.getAngle());
- const double cos_a = std::cos(-state.getAngle());
- matrix::translate(vtxMatrix, matrix,
- id.pixelsToTileUnits(translation[0] * cos_a - translation[1] * sin_a, state.getZoom()),
- id.pixelsToTileUnits(translation[0] * sin_a + translation[1] * cos_a, state.getZoom()),
- 0);
- } else {
- matrix::translate(vtxMatrix, matrix,
- id.pixelsToTileUnits(translation[0], state.getZoom()),
- id.pixelsToTileUnits(translation[1], state.getZoom()),
- 0);
- }
-
- return vtxMatrix;
- }
-}
-
void Painter::setDepthSublayer(int n) {
float nearDepth = ((1 + currentLayer) * numSublayers + n) * depthEpsilon;
float farDepth = nearDepth + depthRangeSize;