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Diffstat (limited to 'src/mbgl/renderer/painter.cpp')
-rw-r--r--src/mbgl/renderer/painter.cpp35
1 files changed, 18 insertions, 17 deletions
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp
index ee7ef6d212..fc61d6e0a0 100644
--- a/src/mbgl/renderer/painter.cpp
+++ b/src/mbgl/renderer/painter.cpp
@@ -31,6 +31,8 @@
#include <mbgl/util/mat3.hpp>
#include <mbgl/util/string.hpp>
+#include <mbgl/util/offscreen_texture.hpp>
+
#include <cassert>
#include <algorithm>
#include <iostream>
@@ -40,8 +42,9 @@ namespace mbgl {
using namespace style;
-Painter::Painter(const TransformState& state_)
- : state(state_),
+Painter::Painter(gl::Context& context_, const TransformState& state_)
+ : context(context_),
+ state(state_),
tileTriangleVertexBuffer(context.createVertexBuffer(std::vector<FillVertex> {{
{ 0, 0 },
{ util::EXTENT, 0 },
@@ -71,9 +74,6 @@ Painter::Painter(const TransformState& state_)
#ifndef NDEBUG
overdrawShaders = std::make_unique<Shaders>(context, gl::Shader::Overdraw);
#endif
-
- // Reset GL values
- context.setDirtyState();
}
Painter::~Painter() = default;
@@ -93,9 +93,10 @@ void Painter::cleanup() {
}
void Painter::render(const Style& style, const FrameData& frame_, View& view, SpriteAtlas& annotationSpriteAtlas) {
- context.viewport.setDefaultValue(
- { 0, 0, view.getFramebufferSize()[0], view.getFramebufferSize()[1] });
frame = frame_;
+ if (frame.contextMode == GLContextMode::Shared) {
+ context.setDirtyState();
+ }
PaintParameters parameters {
#ifndef NDEBUG
@@ -126,12 +127,14 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp
frameHistory.record(frame.timePoint, state.getZoom(),
frame.mapMode == MapMode::Continuous ? util::DEFAULT_FADE_DURATION : Milliseconds(0));
+
// - UPLOAD PASS -------------------------------------------------------------------------------
// Uploads all required buffers and images before we do any actual rendering.
{
MBGL_DEBUG_GROUP("upload");
spriteAtlas->upload(context, 0);
+
lineAtlas->upload(context, 0);
glyphAtlas->upload(context, 0);
frameHistory.upload(context, 0);
@@ -149,10 +152,8 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp
// tiles whatsoever.
{
MBGL_DEBUG_GROUP("clear");
- context.bindFramebuffer.setDirty();
view.bind();
- context.viewport.reset();
- context.stencilFunc.reset();
+ context.stencilFunc = { gl::StencilTestFunction::Always, 0, ~0u };
context.stencilTest = true;
context.stencilMask = 0xFF;
context.depthTest = false;
@@ -249,10 +250,6 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp
context.vertexArrayObject = 0;
}
-
- if (frame.contextMode == GLContextMode::Shared) {
- context.setDirtyState();
- }
}
template <class Iterator>
@@ -296,17 +293,21 @@ void Painter::renderPass(PaintParameters& parameters,
renderBackground(parameters, *layer.as<BackgroundLayer>());
} else if (layer.is<CustomLayer>()) {
MBGL_DEBUG_GROUP(layer.baseImpl->id + " - custom");
+
+ // Reset GL state to a known state so the CustomLayer always has a clean slate.
context.vertexArrayObject = 0;
context.depthFunc = gl::DepthTestFunction::LessEqual;
context.depthTest = true;
context.depthMask = false;
context.stencilTest = false;
setDepthSublayer(0);
+
layer.as<CustomLayer>()->impl->render(state);
- context.setDirtyState();
- context.bindFramebuffer.setDirty();
+
+ // Reset the view back to our original one, just in case the CustomLayer changed
+ // the viewport or Framebuffer.
parameters.view.bind();
- context.viewport.reset();
+ context.setDirtyState();
} else {
MBGL_DEBUG_GROUP(layer.baseImpl->id + " - " + util::toString(item.tile->id));
if (item.bucket->needsClipping()) {