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path: root/src/mbgl/renderer/paint_parameters.cpp
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Diffstat (limited to 'src/mbgl/renderer/paint_parameters.cpp')
-rw-r--r--src/mbgl/renderer/paint_parameters.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mbgl/renderer/paint_parameters.cpp b/src/mbgl/renderer/paint_parameters.cpp
index bdea5989d4..0c7ae7a857 100644
--- a/src/mbgl/renderer/paint_parameters.cpp
+++ b/src/mbgl/renderer/paint_parameters.cpp
@@ -58,14 +58,14 @@ mat4 PaintParameters::matrixForTile(const UnwrappedTileID& tileID, bool aligned)
return matrix;
}
-gl::DepthMode PaintParameters::depthModeForSublayer(uint8_t n, gl::DepthMode::Mask mask) const {
+gfx::DepthMode PaintParameters::depthModeForSublayer(uint8_t n, gfx::DepthMaskType mask) const {
float nearDepth = ((1 + currentLayer) * numSublayers + n) * depthEpsilon;
float farDepth = nearDepth + depthRangeSize;
- return gl::DepthMode { gl::DepthMode::LessEqual, mask, { nearDepth, farDepth } };
+ return gfx::DepthMode { gfx::DepthFunctionType::LessEqual, mask, { nearDepth, farDepth } };
}
-gl::DepthMode PaintParameters::depthModeFor3D(gl::DepthMode::Mask mask) const {
- return gl::DepthMode { gl::DepthMode::LessEqual, mask, { 0.0, 1.0 } };
+gfx::DepthMode PaintParameters::depthModeFor3D(gfx::DepthMaskType mask) const {
+ return gfx::DepthMode { gfx::DepthFunctionType::LessEqual, mask, { 0.0, 1.0 } };
}
gl::StencilMode PaintParameters::stencilModeForClipping(const ClipID& id) const {