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-rw-r--r--src/mbgl/renderer/layers/render_circle_layer.cpp3
-rw-r--r--src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp5
-rw-r--r--src/mbgl/renderer/layers/render_fill_layer.cpp5
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.cpp3
-rw-r--r--src/mbgl/renderer/layers/render_hillshade_layer.cpp3
-rw-r--r--src/mbgl/renderer/layers/render_line_layer.cpp5
-rw-r--r--src/mbgl/renderer/layers/render_raster_layer.cpp7
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.cpp20
8 files changed, 24 insertions, 27 deletions
diff --git a/src/mbgl/renderer/layers/render_circle_layer.cpp b/src/mbgl/renderer/layers/render_circle_layer.cpp
index e7496df074..3888e9fec6 100644
--- a/src/mbgl/renderer/layers/render_circle_layer.cpp
+++ b/src/mbgl/renderer/layers/render_circle_layer.cpp
@@ -53,11 +53,12 @@ bool RenderCircleLayer::hasCrossfade() const {
}
void RenderCircleLayer::render(PaintParameters& parameters) {
+ assert(renderTiles);
if (parameters.pass == RenderPass::Opaque) {
return;
}
- for (const RenderTile& tile : renderTiles) {
+ for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
if (!renderData) {
continue;
diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
index 29002d8bdf..b8d195cfa1 100644
--- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
@@ -56,6 +56,7 @@ bool RenderFillExtrusionLayer::hasCrossfade() const {
}
void RenderFillExtrusionLayer::render(PaintParameters& parameters) {
+ assert(renderTiles);
if (parameters.pass != RenderPass::Translucent) {
return;
}
@@ -115,7 +116,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters) {
if (unevaluated.get<FillExtrusionPattern>().isUndefined()) {
// Draw solid color extrusions
auto drawTiles = [&](const gfx::StencilMode& stencilMode_, const gfx::ColorMode& colorMode_, const std::string& name) {
- for (const RenderTile& tile : renderTiles) {
+ for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
if (!renderData) {
continue;
@@ -162,7 +163,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters) {
// Draw textured extrusions
const auto fillPatternValue = evaluated.get<FillExtrusionPattern>().constantOr(mbgl::Faded<std::basic_string<char> >{"", ""});
auto drawTiles = [&](const gfx::StencilMode& stencilMode_, const gfx::ColorMode& colorMode_, const std::string& name) {
- for (const RenderTile& tile : renderTiles) {
+ for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
if (!renderData) {
continue;
diff --git a/src/mbgl/renderer/layers/render_fill_layer.cpp b/src/mbgl/renderer/layers/render_fill_layer.cpp
index c549b338df..6a3c247fbb 100644
--- a/src/mbgl/renderer/layers/render_fill_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_layer.cpp
@@ -73,9 +73,10 @@ bool RenderFillLayer::hasCrossfade() const {
}
void RenderFillLayer::render(PaintParameters& parameters) {
+ assert(renderTiles);
if (unevaluated.get<FillPattern>().isUndefined()) {
parameters.renderTileClippingMasks(renderTiles);
- for (const RenderTile& tile : renderTiles) {
+ for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
if (!renderData) {
continue;
@@ -162,7 +163,7 @@ void RenderFillLayer::render(PaintParameters& parameters) {
parameters.renderTileClippingMasks(renderTiles);
- for (const RenderTile& tile : renderTiles) {
+ for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
if (!renderData) {
continue;
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
index 4b80dee5e7..e087d2ca69 100644
--- a/src/mbgl/renderer/layers/render_heatmap_layer.cpp
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
@@ -63,6 +63,7 @@ void RenderHeatmapLayer::upload(gfx::UploadPass& uploadPass) {
}
void RenderHeatmapLayer::render(PaintParameters& parameters) {
+ assert(renderTiles);
if (parameters.pass == RenderPass::Opaque) {
return;
}
@@ -93,7 +94,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters) {
auto renderPass = parameters.encoder->createRenderPass(
"heatmap texture", { *renderTexture, Color{ 0.0f, 0.0f, 0.0f, 1.0f }, {}, {} });
- for (const RenderTile& tile : renderTiles) {
+ for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
if (!renderData) {
continue;
diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.cpp b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
index 2cbb77f24b..9d1b5293c1 100644
--- a/src/mbgl/renderer/layers/render_hillshade_layer.cpp
+++ b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
@@ -71,6 +71,7 @@ void RenderHillshadeLayer::prepare(const LayerPrepareParameters& params) {
}
void RenderHillshadeLayer::render(PaintParameters& parameters) {
+ assert(renderTiles);
if (parameters.pass != RenderPass::Translucent && parameters.pass != RenderPass::Pass3D)
return;
const auto& evaluated = static_cast<const HillshadeLayerProperties&>(*evaluatedProperties).evaluated;
@@ -126,7 +127,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters) {
matrix::ortho(mat, 0, util::EXTENT, -util::EXTENT, 0, 0, 1);
matrix::translate(mat, mat, 0, -util::EXTENT, 0);
- for (const RenderTile& tile : renderTiles) {
+ for (const RenderTile& tile : *renderTiles) {
auto* bucket_ = tile.getBucket(*baseImpl);
if (!bucket_) {
continue;
diff --git a/src/mbgl/renderer/layers/render_line_layer.cpp b/src/mbgl/renderer/layers/render_line_layer.cpp
index 595140634d..061be0aba1 100644
--- a/src/mbgl/renderer/layers/render_line_layer.cpp
+++ b/src/mbgl/renderer/layers/render_line_layer.cpp
@@ -61,7 +61,7 @@ bool RenderLineLayer::hasCrossfade() const {
void RenderLineLayer::prepare(const LayerPrepareParameters& params) {
RenderLayer::prepare(params);
- for (const RenderTile& tile : renderTiles) {
+ for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
if (!renderData) continue;
@@ -84,13 +84,14 @@ void RenderLineLayer::upload(gfx::UploadPass& uploadPass) {
}
void RenderLineLayer::render(PaintParameters& parameters) {
+ assert(renderTiles);
if (parameters.pass == RenderPass::Opaque) {
return;
}
parameters.renderTileClippingMasks(renderTiles);
- for (const RenderTile& tile : renderTiles) {
+ for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
if (!renderData) {
continue;
diff --git a/src/mbgl/renderer/layers/render_raster_layer.cpp b/src/mbgl/renderer/layers/render_raster_layer.cpp
index e22e14275c..ce1fa52f5e 100644
--- a/src/mbgl/renderer/layers/render_raster_layer.cpp
+++ b/src/mbgl/renderer/layers/render_raster_layer.cpp
@@ -74,8 +74,9 @@ static std::array<float, 3> spinWeights(float spin) {
}
void RenderRasterLayer::prepare(const LayerPrepareParameters& params) {
- RenderLayer::prepare(params);
+ renderTiles = params.source->getRenderTiles();
imageData = params.source->getImageRenderData();
+ assert(renderTiles || imageData);
}
void RenderRasterLayer::render(PaintParameters& parameters) {
@@ -153,8 +154,8 @@ void RenderRasterLayer::render(PaintParameters& parameters) {
},
bucket.drawScopeID + std::to_string(i++));
}
- } else {
- for (const RenderTile& tile : renderTiles) {
+ } else if (renderTiles) {
+ for (const RenderTile& tile : *renderTiles) {
auto* bucket_ = tile.getBucket(*baseImpl);
if (!bucket_) {
continue;
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp
index 60b0c8e2d8..b24e088ac4 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.cpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp
@@ -276,6 +276,7 @@ bool RenderSymbolLayer::hasCrossfade() const {
}
void RenderSymbolLayer::render(PaintParameters& parameters) {
+ assert(renderTiles);
if (parameters.pass == RenderPass::Opaque) {
return;
}
@@ -348,7 +349,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters) {
);
};
- for (const RenderTile& tile : renderTiles) {
+ for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
if (!renderData) {
continue;
@@ -493,22 +494,11 @@ style::TextPaintProperties::PossiblyEvaluated RenderSymbolLayer::textPaintProper
}
void RenderSymbolLayer::prepare(const LayerPrepareParameters& params) {
- renderTiles = params.source->getRenderTiles();
- const auto comp = [bearing = params.state.getBearing()](const RenderTile& a, const RenderTile& b) {
- Point<float> pa(a.id.canonical.x, a.id.canonical.y);
- Point<float> pb(b.id.canonical.x, b.id.canonical.y);
-
- auto par = util::rotate(pa, bearing);
- auto pbr = util::rotate(pb, bearing);
-
- return std::tie(b.id.canonical.z, par.y, par.x) < std::tie(a.id.canonical.z, pbr.y, pbr.x);
- };
- // Sort symbol tiles in opposite y position, so tiles with overlapping symbols are drawn
- // on top of each other, with lower symbols being drawn on top of higher symbols.
- std::sort(renderTiles.begin(), renderTiles.end(), comp);
+ renderTiles = params.source->getRenderTilesSortedByYPosition();
+ assert(renderTiles);
placementData.clear();
- for (const RenderTile& renderTile : renderTiles) {
+ for (const RenderTile& renderTile : *renderTiles) {
auto* bucket = static_cast<SymbolBucket*>(renderTile.getBucket(*baseImpl));
if (bucket && bucket->bucketLeaderID == getID()) {
// Only place this layer if it's the "group leader" for the bucket