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-rw-r--r--src/mbgl/renderer/layers/render_background_layer.cpp1
-rw-r--r--src/mbgl/renderer/layers/render_circle_layer.cpp1
-rw-r--r--src/mbgl/renderer/layers/render_custom_layer.cpp3
-rw-r--r--src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp7
-rw-r--r--src/mbgl/renderer/layers/render_fill_layer.cpp7
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.cpp11
-rw-r--r--src/mbgl/renderer/layers/render_hillshade_layer.cpp1
-rw-r--r--src/mbgl/renderer/layers/render_line_layer.cpp1
-rw-r--r--src/mbgl/renderer/layers/render_raster_layer.cpp1
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.cpp1
10 files changed, 19 insertions, 15 deletions
diff --git a/src/mbgl/renderer/layers/render_background_layer.cpp b/src/mbgl/renderer/layers/render_background_layer.cpp
index 32e05a38ab..68c792517c 100644
--- a/src/mbgl/renderer/layers/render_background_layer.cpp
+++ b/src/mbgl/renderer/layers/render_background_layer.cpp
@@ -9,7 +9,6 @@
#include <mbgl/util/tile_cover.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/gfx/cull_face_mode.hpp>
-#include <mbgl/gl/context.hpp>
namespace mbgl {
diff --git a/src/mbgl/renderer/layers/render_circle_layer.cpp b/src/mbgl/renderer/layers/render_circle_layer.cpp
index 60a3bf8e01..2cc0d2e329 100644
--- a/src/mbgl/renderer/layers/render_circle_layer.cpp
+++ b/src/mbgl/renderer/layers/render_circle_layer.cpp
@@ -8,7 +8,6 @@
#include <mbgl/style/layers/circle_layer_impl.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/gfx/cull_face_mode.hpp>
-#include <mbgl/gl/context.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/intersection_tests.hpp>
diff --git a/src/mbgl/renderer/layers/render_custom_layer.cpp b/src/mbgl/renderer/layers/render_custom_layer.cpp
index bcb0decb74..8ac7d29ff6 100644
--- a/src/mbgl/renderer/layers/render_custom_layer.cpp
+++ b/src/mbgl/renderer/layers/render_custom_layer.cpp
@@ -57,7 +57,8 @@ void RenderCustomLayer::render(PaintParameters& paintParameters, RenderSource*)
MBGL_CHECK_ERROR(host->initialize());
}
- gl::Context& glContext = paintParameters.context;
+ // TODO: remove cast
+ gl::Context& glContext = reinterpret_cast<gl::Context&>(paintParameters.context);
const TransformState& state = paintParameters.state;
// Reset GL state to a known state so the CustomLayer always has a clean slate.
diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
index 5af4732aa3..a8c9f7a1c4 100644
--- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
@@ -51,6 +51,9 @@ bool RenderFillExtrusionLayer::hasCrossfade() const {
}
void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource*) {
+ // TODO: remove cast
+ gl::Context& glContext = reinterpret_cast<gl::Context&>(parameters.context);
+
if (parameters.pass == RenderPass::Opaque) {
return;
}
@@ -69,8 +72,8 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource*
// Flag the depth buffer as no longer needing to be cleared for the remainder of this pass.
parameters.staticData.depthRenderbuffer->shouldClear(false);
- parameters.context.setStencilMode(gfx::StencilMode::disabled());
- parameters.context.clear(Color{ 0.0f, 0.0f, 0.0f, 0.0f }, depthClearValue, {});
+ glContext.setStencilMode(gfx::StencilMode::disabled());
+ glContext.clear(Color{ 0.0f, 0.0f, 0.0f, 0.0f }, depthClearValue, {});
auto draw = [&](auto& programInstance, const auto& tileBucket, auto&& uniformValues,
const optional<ImagePosition>& patternPositionA,
diff --git a/src/mbgl/renderer/layers/render_fill_layer.cpp b/src/mbgl/renderer/layers/render_fill_layer.cpp
index 64f3448c69..b11c2d23b6 100644
--- a/src/mbgl/renderer/layers/render_fill_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_layer.cpp
@@ -63,6 +63,9 @@ bool RenderFillLayer::hasCrossfade() const {
}
void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) {
+ // TODO: remove cast
+ gl::Context& glContext = reinterpret_cast<gl::Context&>(parameters.context);
+
if (unevaluated.get<FillPattern>().isUndefined()) {
for (const RenderTile& tile : renderTiles) {
auto bucket_ = tile.tile.getBucket<FillBucket>(*baseImpl);
@@ -88,7 +91,7 @@ void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) {
evaluated.get<FillTranslateAnchor>(),
parameters.state)
),
- uniforms::u_world::Value( parameters.context.viewport.getCurrentValue().size ),
+ uniforms::u_world::Value( glContext.viewport.getCurrentValue().size ),
},
paintPropertyBinders,
evaluated,
@@ -175,7 +178,7 @@ void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) {
tile.translatedMatrix(evaluated.get<FillTranslate>(),
evaluated.get<FillTranslateAnchor>(),
parameters.state),
- parameters.context.viewport.getCurrentValue().size,
+ glContext.viewport.getCurrentValue().size,
geometryTile.iconAtlasTexture->size,
crossfade,
tile.id,
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
index efc16fb28a..8ec6f7707b 100644
--- a/src/mbgl/renderer/layers/render_heatmap_layer.cpp
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
@@ -52,12 +52,15 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
return;
}
+ // TODO: remove cast
+ gl::Context& glContext = reinterpret_cast<gl::Context&>(parameters.context);
+
if (parameters.pass == RenderPass::Pass3D) {
const auto& viewportSize = parameters.staticData.backendSize;
const auto size = Size{viewportSize.width / 4, viewportSize.height / 4};
if (!renderTexture || renderTexture->getSize() != size) {
- if (parameters.context.supportsHalfFloatTextures) {
+ if (glContext.supportsHalfFloatTextures) {
renderTexture = OffscreenTexture(parameters.context, size, gfx::TextureChannelDataType::HalfFloat);
try {
@@ -65,11 +68,11 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
} catch (const std::runtime_error& ex) {
// can't render to a half-float texture; falling back to unsigned byte one
renderTexture = nullopt;
- parameters.context.supportsHalfFloatTextures = false;
+ glContext.supportsHalfFloatTextures = false;
}
}
- if (!parameters.context.supportsHalfFloatTextures || !renderTexture) {
+ if (!glContext.supportsHalfFloatTextures || !renderTexture) {
renderTexture = OffscreenTexture(parameters.context, size, gfx::TextureChannelDataType::UnsignedByte);
renderTexture->bind();
}
@@ -82,7 +85,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
colorRampTexture = parameters.context.createTexture(colorRamp, gfx::TextureChannelDataType::UnsignedByte);
}
- parameters.context.clear(Color{ 0.0f, 0.0f, 0.0f, 1.0f }, {}, {});
+ glContext.clear(Color{ 0.0f, 0.0f, 0.0f, 1.0f }, {}, {});
for (const RenderTile& tile : renderTiles) {
auto bucket_ = tile.tile.getBucket<HeatmapBucket>(*baseImpl);
diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.cpp b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
index 00ecad444c..ff1def3d9a 100644
--- a/src/mbgl/renderer/layers/render_hillshade_layer.cpp
+++ b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
@@ -10,7 +10,6 @@
#include <mbgl/tile/tile.hpp>
#include <mbgl/style/layers/hillshade_layer_impl.hpp>
#include <mbgl/gfx/cull_face_mode.hpp>
-#include <mbgl/gl/context.hpp>
#include <mbgl/util/geo.hpp>
#include <mbgl/util/offscreen_texture.hpp>
diff --git a/src/mbgl/renderer/layers/render_line_layer.cpp b/src/mbgl/renderer/layers/render_line_layer.cpp
index eee151ccaa..b52c28e6c6 100644
--- a/src/mbgl/renderer/layers/render_line_layer.cpp
+++ b/src/mbgl/renderer/layers/render_line_layer.cpp
@@ -9,7 +9,6 @@
#include <mbgl/tile/tile.hpp>
#include <mbgl/style/layers/line_layer_impl.hpp>
#include <mbgl/gfx/cull_face_mode.hpp>
-#include <mbgl/gl/context.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/intersection_tests.hpp>
diff --git a/src/mbgl/renderer/layers/render_raster_layer.cpp b/src/mbgl/renderer/layers/render_raster_layer.cpp
index c8f00eb1fd..c237cfe317 100644
--- a/src/mbgl/renderer/layers/render_raster_layer.cpp
+++ b/src/mbgl/renderer/layers/render_raster_layer.cpp
@@ -8,7 +8,6 @@
#include <mbgl/programs/raster_program.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/gfx/cull_face_mode.hpp>
-#include <mbgl/gl/context.hpp>
#include <mbgl/style/layers/raster_layer_impl.hpp>
namespace mbgl {
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp
index 31d92dd414..fc05439010 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.cpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp
@@ -13,7 +13,6 @@
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/gfx/cull_face_mode.hpp>
-#include <mbgl/gl/context.hpp>
#include <mbgl/layout/symbol_projection.hpp>
#include <mbgl/util/math.hpp>