summaryrefslogtreecommitdiff
path: root/src/mbgl/renderer/layers
diff options
context:
space:
mode:
Diffstat (limited to 'src/mbgl/renderer/layers')
-rw-r--r--src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp4
-rw-r--r--src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp1
-rw-r--r--src/mbgl/renderer/layers/render_fill_layer.cpp9
3 files changed, 9 insertions, 5 deletions
diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
index b8d195cfa1..5ad2e53a5b 100644
--- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
@@ -55,6 +55,10 @@ bool RenderFillExtrusionLayer::hasCrossfade() const {
return getCrossfade<FillExtrusionLayerProperties>(evaluatedProperties).t != 1;
}
+bool RenderFillExtrusionLayer::is3D() const {
+ return true;
+}
+
void RenderFillExtrusionLayer::render(PaintParameters& parameters) {
assert(renderTiles);
if (parameters.pass != RenderPass::Translucent) {
diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp
index 9118601581..8bd1f52adf 100644
--- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp
+++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp
@@ -17,6 +17,7 @@ private:
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
bool hasCrossfade() const override;
+ bool is3D() const override;
void render(PaintParameters&) override;
bool queryIntersectsFeature(
diff --git a/src/mbgl/renderer/layers/render_fill_layer.cpp b/src/mbgl/renderer/layers/render_fill_layer.cpp
index 6a3c247fbb..c2bf149582 100644
--- a/src/mbgl/renderer/layers/render_fill_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_layer.cpp
@@ -130,11 +130,10 @@ void RenderFillLayer::render(PaintParameters& parameters) {
);
};
- // Only draw the fill when it's opaque and we're drawing opaque fragments,
- // or when it's translucent and we're drawing translucent fragments.
- if (bucket.triangleIndexBuffer &&
- (evaluated.get<FillColor>().constantOr(Color()).a >= 1.0f &&
- evaluated.get<FillOpacity>().constantOr(0) >= 1.0f) == (parameters.pass == RenderPass::Opaque)) {
+ auto fillRenderPass = (evaluated.get<FillColor>().constantOr(Color()).a >= 1.0f
+ && evaluated.get<FillOpacity>().constantOr(0) >= 1.0f
+ && parameters.currentLayer >= parameters.opaquePassCutoff) ? RenderPass::Opaque : RenderPass::Translucent;
+ if (bucket.triangleIndexBuffer && parameters.pass == fillRenderPass) {
draw(parameters.programs.getFillLayerPrograms().fill,
gfx::Triangles(),
parameters.depthModeForSublayer(1, parameters.pass == RenderPass::Opaque