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-rw-r--r--src/mbgl/renderer/layers/render_background_layer.cpp33
-rw-r--r--src/mbgl/renderer/layers/render_background_layer.hpp14
-rw-r--r--src/mbgl/renderer/layers/render_circle_layer.cpp22
-rw-r--r--src/mbgl/renderer/layers/render_circle_layer.hpp12
-rw-r--r--src/mbgl/renderer/layers/render_custom_layer.cpp16
-rw-r--r--src/mbgl/renderer/layers/render_custom_layer.hpp16
-rw-r--r--src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp30
-rw-r--r--src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp24
-rw-r--r--src/mbgl/renderer/layers/render_fill_layer.cpp29
-rw-r--r--src/mbgl/renderer/layers/render_fill_layer.hpp20
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.cpp24
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.hpp16
-rw-r--r--src/mbgl/renderer/layers/render_hillshade_layer.cpp28
-rw-r--r--src/mbgl/renderer/layers/render_hillshade_layer.hpp8
-rw-r--r--src/mbgl/renderer/layers/render_line_layer.cpp29
-rw-r--r--src/mbgl/renderer/layers/render_line_layer.hpp22
-rw-r--r--src/mbgl/renderer/layers/render_raster_layer.cpp24
-rw-r--r--src/mbgl/renderer/layers/render_raster_layer.hpp10
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.cpp25
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.hpp30
20 files changed, 211 insertions, 221 deletions
diff --git a/src/mbgl/renderer/layers/render_background_layer.cpp b/src/mbgl/renderer/layers/render_background_layer.cpp
index b633ad0671..d5ba8c879f 100644
--- a/src/mbgl/renderer/layers/render_background_layer.cpp
+++ b/src/mbgl/renderer/layers/render_background_layer.cpp
@@ -14,25 +14,30 @@ namespace mbgl {
using namespace style;
-RenderBackgroundLayer::RenderBackgroundLayer(Immutable<style::BackgroundLayer::Impl> _impl)
- : RenderLayer(std::move(_impl)),
- unevaluated(impl().paint.untransitioned()) {
+inline const BackgroundLayer::Impl& impl(const Immutable<style::Layer::Impl>& impl) {
+ return static_cast<const style::BackgroundLayer::Impl&>(*impl);
}
-const style::BackgroundLayer::Impl& RenderBackgroundLayer::impl() const {
- return static_cast<const style::BackgroundLayer::Impl&>(*baseImpl);
+RenderBackgroundLayer::RenderBackgroundLayer(Immutable<style::BackgroundLayer::Impl> _impl)
+ : RenderLayer(makeMutable<BackgroundLayerProperties>(std::move(_impl))),
+ unevaluated(impl(baseImpl).paint.untransitioned()) {
}
+RenderBackgroundLayer::~RenderBackgroundLayer() = default;
+
void RenderBackgroundLayer::transition(const TransitionParameters &parameters) {
- unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
+ unevaluated = impl(baseImpl).paint.transitioned(parameters, std::move(unevaluated));
}
void RenderBackgroundLayer::evaluate(const PropertyEvaluationParameters &parameters) {
- evaluated = unevaluated.evaluate(parameters);
- crossfade = parameters.getCrossfadeParameters();
-
- passes = evaluated.get<style::BackgroundOpacity>() > 0 ? RenderPass::Translucent
- : RenderPass::None;
+ auto properties = makeMutable<BackgroundLayerProperties>(
+ staticImmutableCast<BackgroundLayer::Impl>(baseImpl),
+ parameters.getCrossfadeParameters(),
+ unevaluated.evaluate(parameters));
+
+ passes = properties->evaluated.get<style::BackgroundOpacity>() > 0 ? RenderPass::Translucent
+ : RenderPass::None;
+ evaluatedProperties = std::move(properties);
}
bool RenderBackgroundLayer::hasTransition() const {
@@ -40,7 +45,7 @@ bool RenderBackgroundLayer::hasTransition() const {
}
bool RenderBackgroundLayer::hasCrossfade() const {
- return crossfade.t != 1;
+ return static_cast<const BackgroundLayerProperties&>(*evaluatedProperties).crossfade.t != 1;
}
void RenderBackgroundLayer::render(PaintParameters& parameters, RenderSource*) {
@@ -81,7 +86,8 @@ void RenderBackgroundLayer::render(PaintParameters& parameters, RenderSource*) {
getID()
);
};
-
+ const auto& evaluated = static_cast<const BackgroundLayerProperties&>(*evaluatedProperties).evaluated;
+ const auto& crossfade = static_cast<const BackgroundLayerProperties&>(*evaluatedProperties).crossfade;
if (!evaluated.get<BackgroundPattern>().to.empty()) {
optional<ImagePosition> imagePosA = parameters.imageManager.getPattern(evaluated.get<BackgroundPattern>().from);
optional<ImagePosition> imagePosB = parameters.imageManager.getPattern(evaluated.get<BackgroundPattern>().to);
@@ -123,6 +129,7 @@ void RenderBackgroundLayer::render(PaintParameters& parameters, RenderSource*) {
}
optional<Color> RenderBackgroundLayer::getSolidBackground() const {
+ const auto& evaluated = static_cast<const BackgroundLayerProperties&>(*evaluatedProperties).evaluated;
if (!evaluated.get<BackgroundPattern>().from.empty()) {
return nullopt;
}
diff --git a/src/mbgl/renderer/layers/render_background_layer.hpp b/src/mbgl/renderer/layers/render_background_layer.hpp
index 3cb30ac2a3..de553eef90 100644
--- a/src/mbgl/renderer/layers/render_background_layer.hpp
+++ b/src/mbgl/renderer/layers/render_background_layer.hpp
@@ -6,25 +6,21 @@
namespace mbgl {
-class RenderBackgroundLayer: public RenderLayer {
+class RenderBackgroundLayer final : public RenderLayer {
public:
- RenderBackgroundLayer(Immutable<style::BackgroundLayer::Impl>);
- ~RenderBackgroundLayer() final = default;
+ explicit RenderBackgroundLayer(Immutable<style::BackgroundLayer::Impl>);
+ ~RenderBackgroundLayer() override;
+private:
void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
bool hasCrossfade() const override;
- optional<Color> getSolidBackground() const final;
+ optional<Color> getSolidBackground() const override;
void render(PaintParameters&, RenderSource*) override;
// Paint properties
style::BackgroundPaintProperties::Unevaluated unevaluated;
- style::BackgroundPaintProperties::PossiblyEvaluated evaluated;
-
- const style::BackgroundLayer::Impl& impl() const;
-private:
- CrossfadeParameters crossfade;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_circle_layer.cpp b/src/mbgl/renderer/layers/render_circle_layer.cpp
index ad4e6a020f..9df20cf874 100644
--- a/src/mbgl/renderer/layers/render_circle_layer.cpp
+++ b/src/mbgl/renderer/layers/render_circle_layer.cpp
@@ -15,21 +15,24 @@ namespace mbgl {
using namespace style;
-RenderCircleLayer::RenderCircleLayer(Immutable<style::CircleLayer::Impl> _impl)
- : RenderLayer(std::move(_impl)),
- unevaluated(impl().paint.untransitioned()) {
+inline const style::CircleLayer::Impl& impl(const Immutable<style::Layer::Impl>& impl) {
+ return static_cast<const style::CircleLayer::Impl&>(*impl);
}
-const style::CircleLayer::Impl& RenderCircleLayer::impl() const {
- return static_cast<const style::CircleLayer::Impl&>(*baseImpl);
+RenderCircleLayer::RenderCircleLayer(Immutable<style::CircleLayer::Impl> _impl)
+ : RenderLayer(makeMutable<CircleLayerProperties>(std::move(_impl))),
+ unevaluated(impl(baseImpl).paint.untransitioned()) {
}
void RenderCircleLayer::transition(const TransitionParameters& parameters) {
- unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
+ unevaluated = impl(baseImpl).paint.transitioned(parameters, std::move(unevaluated));
}
void RenderCircleLayer::evaluate(const PropertyEvaluationParameters& parameters) {
- evaluated = unevaluated.evaluate(parameters);
+ auto properties = makeMutable<CircleLayerProperties>(
+ staticImmutableCast<CircleLayer::Impl>(baseImpl),
+ unevaluated.evaluate(parameters));
+ const auto& evaluated = properties->evaluated;
passes = ((evaluated.get<style::CircleRadius>().constantOr(1) > 0 ||
evaluated.get<style::CircleStrokeWidth>().constantOr(1) > 0)
@@ -38,6 +41,7 @@ void RenderCircleLayer::evaluate(const PropertyEvaluationParameters& parameters)
&& (evaluated.get<style::CircleOpacity>().constantOr(1) > 0 ||
evaluated.get<style::CircleStrokeOpacity>().constantOr(1) > 0))
? RenderPass::Translucent : RenderPass::None;
+ evaluatedProperties = std::move(properties);
}
bool RenderCircleLayer::hasTransition() const {
@@ -52,7 +56,7 @@ void RenderCircleLayer::render(PaintParameters& parameters, RenderSource*) {
if (parameters.pass == RenderPass::Opaque) {
return;
}
-
+ const auto& evaluated = static_cast<const CircleLayerProperties&>(*evaluatedProperties).evaluated;
const bool scaleWithMap = evaluated.get<CirclePitchScale>() == CirclePitchScaleType::Map;
const bool pitchWithMap = evaluated.get<CirclePitchAlignment>() == AlignmentType::Map;
@@ -139,7 +143,7 @@ bool RenderCircleLayer::queryIntersectsFeature(
const TransformState& transformState,
const float pixelsToTileUnits,
const mat4& posMatrix) const {
-
+ const auto& evaluated = static_cast<const CircleLayerProperties&>(*evaluatedProperties).evaluated;
// Translate query geometry
const GeometryCoordinates& translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
queryGeometry,
diff --git a/src/mbgl/renderer/layers/render_circle_layer.hpp b/src/mbgl/renderer/layers/render_circle_layer.hpp
index 8b0678f6d8..fbe67c91ac 100644
--- a/src/mbgl/renderer/layers/render_circle_layer.hpp
+++ b/src/mbgl/renderer/layers/render_circle_layer.hpp
@@ -6,11 +6,12 @@
namespace mbgl {
-class RenderCircleLayer: public RenderLayer {
+class RenderCircleLayer final : public RenderLayer {
public:
- RenderCircleLayer(Immutable<style::CircleLayer::Impl>);
+ explicit RenderCircleLayer(Immutable<style::CircleLayer::Impl>);
~RenderCircleLayer() final = default;
+private:
void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
@@ -27,13 +28,6 @@ public:
// Paint properties
style::CirclePaintProperties::Unevaluated unevaluated;
- style::CirclePaintProperties::PossiblyEvaluated evaluated;
-
- const style::CircleLayer::Impl& impl() const;
};
-inline const RenderCircleLayer* toRenderCircleLayer(const RenderLayer* layer) {
- return static_cast<const RenderCircleLayer*>(layer);
-}
-
} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_custom_layer.cpp b/src/mbgl/renderer/layers/render_custom_layer.cpp
index 9284ed8238..4148de1ddd 100644
--- a/src/mbgl/renderer/layers/render_custom_layer.cpp
+++ b/src/mbgl/renderer/layers/render_custom_layer.cpp
@@ -14,8 +14,13 @@ namespace mbgl {
using namespace style;
+inline const CustomLayer::Impl& impl(const Immutable<style::Layer::Impl>& impl) {
+ return static_cast<const CustomLayer::Impl&>(*impl);
+}
+
RenderCustomLayer::RenderCustomLayer(Immutable<style::CustomLayer::Impl> _impl)
- : RenderLayer(std::move(_impl)), host(impl().host) {
+ : RenderLayer(makeMutable<CustomLayerProperties>(std::move(_impl))),
+ host(impl(baseImpl).host) {
assert(gfx::BackendScope::exists());
MBGL_CHECK_ERROR(host->initialize());
}
@@ -29,12 +34,9 @@ RenderCustomLayer::~RenderCustomLayer() {
}
}
-const CustomLayer::Impl& RenderCustomLayer::impl() const {
- return static_cast<const CustomLayer::Impl&>(*baseImpl);
-}
-
void RenderCustomLayer::evaluate(const PropertyEvaluationParameters&) {
passes = RenderPass::Translucent;
+ // It is fine to not update `evaluatedProperties`, as `baseImpl` should never be updated for this layer.
}
bool RenderCustomLayer::hasTransition() const {
@@ -49,12 +51,12 @@ void RenderCustomLayer::markContextDestroyed() {
}
void RenderCustomLayer::render(PaintParameters& paintParameters, RenderSource*) {
- if (host != impl().host) {
+ if (host != impl(baseImpl).host) {
//If the context changed, deinitialize the previous one before initializing the new one.
if (host && !contextDestroyed) {
MBGL_CHECK_ERROR(host->deinitialize());
}
- host = impl().host;
+ host = impl(baseImpl).host;
MBGL_CHECK_ERROR(host->initialize());
}
diff --git a/src/mbgl/renderer/layers/render_custom_layer.hpp b/src/mbgl/renderer/layers/render_custom_layer.hpp
index 37b8592172..0c364cfc0c 100644
--- a/src/mbgl/renderer/layers/render_custom_layer.hpp
+++ b/src/mbgl/renderer/layers/render_custom_layer.hpp
@@ -5,22 +5,20 @@
namespace mbgl {
-class RenderCustomLayer: public RenderLayer {
+class RenderCustomLayer final : public RenderLayer {
public:
- RenderCustomLayer(Immutable<style::CustomLayer::Impl>);
- ~RenderCustomLayer() final;
+ explicit RenderCustomLayer(Immutable<style::CustomLayer::Impl>);
+ ~RenderCustomLayer() override;
- void transition(const TransitionParameters&) final {}
+private:
+ void transition(const TransitionParameters&) override {}
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
bool hasCrossfade() const override;
- void markContextDestroyed() final;
-
- void render(PaintParameters&, RenderSource*) final;
+ void markContextDestroyed() override;
- const style::CustomLayer::Impl& impl() const;
+ void render(PaintParameters&, RenderSource*) override;
-private:
bool contextDestroyed = false;
std::shared_ptr<style::CustomLayerHost> host;
};
diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
index 4041e420df..a313f53f1c 100644
--- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
@@ -20,26 +20,31 @@ namespace mbgl {
using namespace style;
-RenderFillExtrusionLayer::RenderFillExtrusionLayer(Immutable<style::FillExtrusionLayer::Impl> _impl)
- : RenderLayer(std::move(_impl)),
- unevaluated(impl().paint.untransitioned()) {
+inline const FillExtrusionLayer::Impl& impl(const Immutable<style::Layer::Impl>& impl) {
+ return static_cast<const FillExtrusionLayer::Impl&>(*impl);
}
-const style::FillExtrusionLayer::Impl& RenderFillExtrusionLayer::impl() const {
- return static_cast<const style::FillExtrusionLayer::Impl&>(*baseImpl);
+RenderFillExtrusionLayer::RenderFillExtrusionLayer(Immutable<style::FillExtrusionLayer::Impl> _impl)
+ : RenderLayer(makeMutable<FillExtrusionLayerProperties>(std::move(_impl))),
+ unevaluated(impl(baseImpl).paint.untransitioned()) {
}
+RenderFillExtrusionLayer::~RenderFillExtrusionLayer() = default;
+
void RenderFillExtrusionLayer::transition(const TransitionParameters& parameters) {
- unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
+ unevaluated = impl(baseImpl).paint.transitioned(parameters, std::move(unevaluated));
}
void RenderFillExtrusionLayer::evaluate(const PropertyEvaluationParameters& parameters) {
- evaluated = unevaluated.evaluate(parameters);
- crossfade = parameters.getCrossfadeParameters();
+ auto properties = makeMutable<FillExtrusionLayerProperties>(
+ staticImmutableCast<FillExtrusionLayer::Impl>(baseImpl),
+ parameters.getCrossfadeParameters(),
+ unevaluated.evaluate(parameters));
- passes = (evaluated.get<style::FillExtrusionOpacity>() > 0)
+ passes = (properties->evaluated.get<style::FillExtrusionOpacity>() > 0)
? (RenderPass::Translucent | RenderPass::Pass3D)
: RenderPass::None;
+ evaluatedProperties = std::move(properties);
}
bool RenderFillExtrusionLayer::hasTransition() const {
@@ -47,14 +52,15 @@ bool RenderFillExtrusionLayer::hasTransition() const {
}
bool RenderFillExtrusionLayer::hasCrossfade() const {
- return crossfade.t != 1;
+ return static_cast<const FillExtrusionLayerProperties&>(*evaluatedProperties).crossfade.t != 1;
}
void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource*) {
if (parameters.pass == RenderPass::Opaque) {
return;
}
-
+ const auto& evaluated = static_cast<const FillExtrusionLayerProperties&>(*evaluatedProperties).evaluated;
+ const auto& crossfade = static_cast<const FillExtrusionLayerProperties&>(*evaluatedProperties).crossfade;
if (parameters.pass == RenderPass::Pass3D) {
const auto& size = parameters.staticData.backendSize;
@@ -222,7 +228,7 @@ bool RenderFillExtrusionLayer::queryIntersectsFeature(
const TransformState& transformState,
const float pixelsToTileUnits,
const mat4&) const {
-
+ const auto& evaluated = static_cast<const FillExtrusionLayerProperties&>(*evaluatedProperties).evaluated;
auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
queryGeometry,
evaluated.get<style::FillExtrusionTranslate>(),
diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp
index 6f14fcd7a8..fa50ac6f2c 100644
--- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp
+++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp
@@ -7,19 +7,12 @@
namespace mbgl {
-template <class B>
-class PatternLayout;
-
-class FillExtrusionBucket;
-
-class RenderFillExtrusionLayer: public RenderLayer {
+class RenderFillExtrusionLayer final : public RenderLayer {
public:
- using StyleLayerImpl = style::FillExtrusionLayer::Impl;
- using PatternProperty = style::FillExtrusionPattern;
-
- RenderFillExtrusionLayer(Immutable<style::FillExtrusionLayer::Impl>);
- ~RenderFillExtrusionLayer() final = default;
+ explicit RenderFillExtrusionLayer(Immutable<style::FillExtrusionLayer::Impl>);
+ ~RenderFillExtrusionLayer() override;
+private:
void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
@@ -36,17 +29,8 @@ public:
// Paint properties
style::FillExtrusionPaintProperties::Unevaluated unevaluated;
- style::FillExtrusionPaintProperties::PossiblyEvaluated evaluated;
-
- const style::FillExtrusionLayer::Impl& impl() const;
std::unique_ptr<gfx::OffscreenTexture> renderTexture;
-private:
- CrossfadeParameters crossfade;
};
-inline const RenderFillExtrusionLayer* toRenderFillExtrusionLayer(const RenderLayer* layer) {
- return static_cast<const RenderFillExtrusionLayer*>(layer);
-}
-
} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_fill_layer.cpp b/src/mbgl/renderer/layers/render_fill_layer.cpp
index e6447c83a4..5b0f020290 100644
--- a/src/mbgl/renderer/layers/render_fill_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_layer.cpp
@@ -20,22 +20,27 @@ namespace mbgl {
using namespace style;
-RenderFillLayer::RenderFillLayer(Immutable<style::FillLayer::Impl> _impl)
- : RenderLayer(std::move(_impl)),
- unevaluated(impl().paint.untransitioned()) {
+inline const FillLayer::Impl& impl(const Immutable<style::Layer::Impl>& impl) {
+ return static_cast<const FillLayer::Impl&>(*impl);
}
-const style::FillLayer::Impl& RenderFillLayer::impl() const {
- return static_cast<const style::FillLayer::Impl&>(*baseImpl);
+RenderFillLayer::RenderFillLayer(Immutable<style::FillLayer::Impl> _impl)
+ : RenderLayer(makeMutable<FillLayerProperties>(std::move(_impl))),
+ unevaluated(impl(baseImpl).paint.untransitioned()) {
}
+RenderFillLayer::~RenderFillLayer() = default;
+
void RenderFillLayer::transition(const TransitionParameters& parameters) {
- unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
+ unevaluated = impl(baseImpl).paint.transitioned(parameters, std::move(unevaluated));
}
void RenderFillLayer::evaluate(const PropertyEvaluationParameters& parameters) {
- evaluated = unevaluated.evaluate(parameters);
- crossfade = parameters.getCrossfadeParameters();
+ auto properties = makeMutable<FillLayerProperties>(
+ staticImmutableCast<FillLayer::Impl>(baseImpl),
+ parameters.getCrossfadeParameters(),
+ unevaluated.evaluate(parameters));
+ auto& evaluated = properties->evaluated;
if (unevaluated.get<style::FillOutlineColor>().isUndefined()) {
evaluated.get<style::FillOutlineColor>() = evaluated.get<style::FillColor>();
@@ -54,6 +59,8 @@ void RenderFillLayer::evaluate(const PropertyEvaluationParameters& parameters) {
} else {
passes |= RenderPass::Opaque;
}
+
+ evaluatedProperties = std::move(properties);
}
bool RenderFillLayer::hasTransition() const {
@@ -61,10 +68,12 @@ bool RenderFillLayer::hasTransition() const {
}
bool RenderFillLayer::hasCrossfade() const {
- return crossfade.t != 1;
+ return static_cast<const FillLayerProperties&>(*evaluatedProperties).crossfade.t != 1;
}
void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) {
+ const auto& evaluated = static_cast<const FillLayerProperties&>(*evaluatedProperties).evaluated;
+ const auto& crossfade = static_cast<const FillLayerProperties&>(*evaluatedProperties).crossfade;
if (unevaluated.get<FillPattern>().isUndefined()) {
for (const RenderTile& tile : renderTiles) {
auto bucket_ = tile.tile.getBucket<FillBucket>(*baseImpl);
@@ -240,7 +249,7 @@ bool RenderFillLayer::queryIntersectsFeature(
const TransformState& transformState,
const float pixelsToTileUnits,
const mat4&) const {
-
+ const auto& evaluated = static_cast<const FillLayerProperties&>(*evaluatedProperties).evaluated;
auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
queryGeometry,
evaluated.get<style::FillTranslate>(),
diff --git a/src/mbgl/renderer/layers/render_fill_layer.hpp b/src/mbgl/renderer/layers/render_fill_layer.hpp
index 1c7ee6556e..5d5206efe2 100644
--- a/src/mbgl/renderer/layers/render_fill_layer.hpp
+++ b/src/mbgl/renderer/layers/render_fill_layer.hpp
@@ -9,14 +9,12 @@ namespace mbgl {
class FillBucket;
-class RenderFillLayer: public RenderLayer {
+class RenderFillLayer final : public RenderLayer {
public:
- using StyleLayerImpl = style::FillLayer::Impl;
- using PatternProperty = style::FillPattern;
-
- RenderFillLayer(Immutable<style::FillLayer::Impl>);
- ~RenderFillLayer() final = default;
+ explicit RenderFillLayer(Immutable<style::FillLayer::Impl>);
+ ~RenderFillLayer() override;
+private:
void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
@@ -33,16 +31,6 @@ public:
// Paint properties
style::FillPaintProperties::Unevaluated unevaluated;
- style::FillPaintProperties::PossiblyEvaluated evaluated;
-
- const style::FillLayer::Impl& impl() const;
-private:
- CrossfadeParameters crossfade;
-
};
-inline const RenderFillLayer* toRenderFillLayer(const RenderLayer* layer) {
- return static_cast<const RenderFillLayer*>(layer);
-}
-
} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
index 333b8f9890..92b54c6cc8 100644
--- a/src/mbgl/renderer/layers/render_heatmap_layer.cpp
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
@@ -19,25 +19,31 @@ namespace mbgl {
using namespace style;
-RenderHeatmapLayer::RenderHeatmapLayer(Immutable<style::HeatmapLayer::Impl> _impl)
- : RenderLayer(std::move(_impl)),
- unevaluated(impl().paint.untransitioned()), colorRamp({256, 1}) {
+inline const HeatmapLayer::Impl& impl(const Immutable<Layer::Impl>& impl) {
+ return static_cast<const HeatmapLayer::Impl&>(*impl);
}
-const style::HeatmapLayer::Impl& RenderHeatmapLayer::impl() const {
- return static_cast<const style::HeatmapLayer::Impl&>(*baseImpl);
+RenderHeatmapLayer::RenderHeatmapLayer(Immutable<HeatmapLayer::Impl> _impl)
+ : RenderLayer(makeMutable<HeatmapLayerProperties>(std::move(_impl))),
+ unevaluated(impl(baseImpl).paint.untransitioned()), colorRamp({256, 1}) {
}
+RenderHeatmapLayer::~RenderHeatmapLayer() = default;
+
void RenderHeatmapLayer::transition(const TransitionParameters& parameters) {
- unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
+ unevaluated = impl(baseImpl).paint.transitioned(parameters, std::move(unevaluated));
}
void RenderHeatmapLayer::evaluate(const PropertyEvaluationParameters& parameters) {
- evaluated = unevaluated.evaluate(parameters);
+ auto properties = makeMutable<HeatmapLayerProperties>(
+ staticImmutableCast<HeatmapLayer::Impl>(baseImpl),
+ unevaluated.evaluate(parameters));
- passes = (evaluated.get<style::HeatmapOpacity>() > 0)
+ passes = (properties->evaluated.get<style::HeatmapOpacity>() > 0)
? (RenderPass::Translucent | RenderPass::Pass3D)
: RenderPass::None;
+
+ evaluatedProperties = std::move(properties);
}
bool RenderHeatmapLayer::hasTransition() const {
@@ -52,7 +58,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
if (parameters.pass == RenderPass::Opaque) {
return;
}
-
+ const auto& evaluated = static_cast<const HeatmapLayerProperties&>(*evaluatedProperties).evaluated;
if (parameters.pass == RenderPass::Pass3D) {
const auto& viewportSize = parameters.staticData.backendSize;
const auto size = Size{viewportSize.width / 4, viewportSize.height / 4};
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.hpp b/src/mbgl/renderer/layers/render_heatmap_layer.hpp
index 22fe48f374..50a7d72e94 100644
--- a/src/mbgl/renderer/layers/render_heatmap_layer.hpp
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.hpp
@@ -9,11 +9,12 @@
namespace mbgl {
-class RenderHeatmapLayer: public RenderLayer {
+class RenderHeatmapLayer final : public RenderLayer {
public:
- RenderHeatmapLayer(Immutable<style::HeatmapLayer::Impl>);
- ~RenderHeatmapLayer() final = default;
+ explicit RenderHeatmapLayer(Immutable<style::HeatmapLayer::Impl>);
+ ~RenderHeatmapLayer() override;
+private:
void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
@@ -31,20 +32,11 @@ public:
// Paint properties
style::HeatmapPaintProperties::Unevaluated unevaluated;
- style::HeatmapPaintProperties::PossiblyEvaluated evaluated;
-
- const style::HeatmapLayer::Impl& impl() const;
-
PremultipliedImage colorRamp;
std::unique_ptr<gfx::OffscreenTexture> renderTexture;
optional<gfx::Texture> colorRampTexture;
-private:
void updateColorRamp();
};
-inline const RenderHeatmapLayer* toRenderHeatmapLayer(const RenderLayer* layer) {
- return static_cast<const RenderHeatmapLayer*>(layer);
-}
-
} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.cpp b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
index 08efa898f6..19af5b6202 100644
--- a/src/mbgl/renderer/layers/render_hillshade_layer.cpp
+++ b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
@@ -17,36 +17,44 @@
namespace mbgl {
using namespace style;
-RenderHillshadeLayer::RenderHillshadeLayer(Immutable<style::HillshadeLayer::Impl> _impl)
- : RenderLayer(std::move(_impl)),
- unevaluated(impl().paint.untransitioned()) {
+
+inline const HillshadeLayer::Impl& impl(const Immutable<style::Layer::Impl>& impl) {
+ return static_cast<const HillshadeLayer::Impl&>(*impl);
}
-const style::HillshadeLayer::Impl& RenderHillshadeLayer::impl() const {
- return static_cast<const style::HillshadeLayer::Impl&>(*baseImpl);
+RenderHillshadeLayer::RenderHillshadeLayer(Immutable<style::HillshadeLayer::Impl> _impl)
+ : RenderLayer(makeMutable<HillshadeLayerProperties>(std::move(_impl))),
+ unevaluated(impl(baseImpl).paint.untransitioned()) {
}
+RenderHillshadeLayer::~RenderHillshadeLayer() = default;
+
const std::array<float, 2> RenderHillshadeLayer::getLatRange(const UnwrappedTileID& id) {
const LatLng latlng0 = LatLng(id);
const LatLng latlng1 = LatLng(UnwrappedTileID(id.canonical.z, id.canonical.x, id.canonical.y + 1));
return {{ (float)latlng0.latitude(), (float)latlng1.latitude() }};
}
-const std::array<float, 2> RenderHillshadeLayer::getLight(const PaintParameters& parameters){
+const std::array<float, 2> RenderHillshadeLayer::getLight(const PaintParameters& parameters) {
+ const auto& evaluated = static_cast<const HillshadeLayerProperties&>(*evaluatedProperties).evaluated;
float azimuthal = evaluated.get<HillshadeIlluminationDirection>() * util::DEG2RAD;
if (evaluated.get<HillshadeIlluminationAnchor>() == HillshadeIlluminationAnchorType::Viewport) azimuthal = azimuthal - parameters.state.getBearing();
return {{evaluated.get<HillshadeExaggeration>(), azimuthal}};
}
void RenderHillshadeLayer::transition(const TransitionParameters& parameters) {
- unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
+ unevaluated = impl(baseImpl).paint.transitioned(parameters, std::move(unevaluated));
}
void RenderHillshadeLayer::evaluate(const PropertyEvaluationParameters& parameters) {
- evaluated = unevaluated.evaluate(parameters);
- passes = (evaluated.get<style::HillshadeExaggeration >() > 0)
+ auto properties = makeMutable<HillshadeLayerProperties>(
+ staticImmutableCast<HillshadeLayer::Impl>(baseImpl),
+ unevaluated.evaluate(parameters));
+ passes = (properties->evaluated.get<style::HillshadeExaggeration >() > 0)
? (RenderPass::Translucent | RenderPass::Pass3D)
: RenderPass::None;
+
+ evaluatedProperties = std::move(properties);
}
bool RenderHillshadeLayer::hasTransition() const {
@@ -60,7 +68,7 @@ bool RenderHillshadeLayer::hasCrossfade() const {
void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src) {
if (parameters.pass != RenderPass::Translucent && parameters.pass != RenderPass::Pass3D)
return;
-
+ const auto& evaluated = static_cast<const HillshadeLayerProperties&>(*evaluatedProperties).evaluated;
auto* demsrc = static_cast<RenderRasterDEMSource*>(src);
const uint8_t TERRAIN_RGB_MAXZOOM = 15;
const uint8_t maxzoom = demsrc != nullptr ? demsrc->getMaxZoom() : TERRAIN_RGB_MAXZOOM;
diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.hpp b/src/mbgl/renderer/layers/render_hillshade_layer.hpp
index 3985389763..7c7bc10835 100644
--- a/src/mbgl/renderer/layers/render_hillshade_layer.hpp
+++ b/src/mbgl/renderer/layers/render_hillshade_layer.hpp
@@ -9,9 +9,10 @@ namespace mbgl {
class RenderHillshadeLayer: public RenderLayer {
public:
- RenderHillshadeLayer(Immutable<style::HillshadeLayer::Impl>);
- ~RenderHillshadeLayer() final = default;
+ explicit RenderHillshadeLayer(Immutable<style::HillshadeLayer::Impl>);
+ ~RenderHillshadeLayer() override;
+private:
void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
@@ -21,10 +22,7 @@ public:
// Paint properties
style::HillshadePaintProperties::Unevaluated unevaluated;
- style::HillshadePaintProperties::PossiblyEvaluated evaluated;
- const style::HillshadeLayer::Impl& impl() const;
-private:
const std::array<float, 2> getLatRange(const UnwrappedTileID& id);
const std::array<float, 2> getLight(const PaintParameters& parameters);
};
diff --git a/src/mbgl/renderer/layers/render_line_layer.cpp b/src/mbgl/renderer/layers/render_line_layer.cpp
index 2ea910f911..cf4d3ed9b2 100644
--- a/src/mbgl/renderer/layers/render_line_layer.cpp
+++ b/src/mbgl/renderer/layers/render_line_layer.cpp
@@ -18,28 +18,34 @@ namespace mbgl {
using namespace style;
+inline const LineLayer::Impl& impl(const Immutable<style::Layer::Impl>& impl) {
+ return static_cast<const LineLayer::Impl&>(*impl);
+}
+
RenderLineLayer::RenderLineLayer(Immutable<style::LineLayer::Impl> _impl)
- : RenderLayer(std::move(_impl)),
- unevaluated(impl().paint.untransitioned()),
+ : RenderLayer(makeMutable<LineLayerProperties>(std::move(_impl))),
+ unevaluated(impl(baseImpl).paint.untransitioned()),
colorRamp({256, 1}) {
}
-const style::LineLayer::Impl& RenderLineLayer::impl() const {
- return static_cast<const style::LineLayer::Impl&>(*baseImpl);
-}
+RenderLineLayer::~RenderLineLayer() = default;
void RenderLineLayer::transition(const TransitionParameters& parameters) {
- unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
+ unevaluated = impl(baseImpl).paint.transitioned(parameters, std::move(unevaluated));
}
void RenderLineLayer::evaluate(const PropertyEvaluationParameters& parameters) {
- evaluated = unevaluated.evaluate(parameters);
- crossfade = parameters.getCrossfadeParameters();
+ auto properties = makeMutable<LineLayerProperties>(
+ staticImmutableCast<LineLayer::Impl>(baseImpl),
+ parameters.getCrossfadeParameters(),
+ unevaluated.evaluate(parameters));
+ auto& evaluated = properties->evaluated;
passes = (evaluated.get<style::LineOpacity>().constantOr(1.0) > 0
&& evaluated.get<style::LineColor>().constantOr(Color::black()).a > 0
&& evaluated.get<style::LineWidth>().constantOr(1.0) > 0)
? RenderPass::Translucent : RenderPass::None;
+ evaluatedProperties = std::move(properties);
}
bool RenderLineLayer::hasTransition() const {
@@ -47,13 +53,15 @@ bool RenderLineLayer::hasTransition() const {
}
bool RenderLineLayer::hasCrossfade() const {
- return crossfade.t != 1;
+ return static_cast<const LineLayerProperties&>(*evaluatedProperties).crossfade.t != 1;
}
void RenderLineLayer::render(PaintParameters& parameters, RenderSource*) {
if (parameters.pass == RenderPass::Opaque) {
return;
}
+ const auto& evaluated = static_cast<const LineLayerProperties&>(*evaluatedProperties).evaluated;
+ const auto& crossfade = static_cast<const LineLayerProperties&>(*evaluatedProperties).crossfade;
for (const RenderTile& tile : renderTiles) {
auto bucket_ = tile.tile.getBucket<LineBucket>(*baseImpl);
@@ -213,7 +221,7 @@ bool RenderLineLayer::queryIntersectsFeature(
const TransformState& transformState,
const float pixelsToTileUnits,
const mat4&) const {
-
+ const auto& evaluated = static_cast<const LineLayerProperties&>(*evaluatedProperties).evaluated;
// Translate query geometry
auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
queryGeometry,
@@ -259,6 +267,7 @@ void RenderLineLayer::updateColorRamp() {
}
float RenderLineLayer::getLineWidth(const GeometryTileFeature& feature, const float zoom) const {
+ const auto& evaluated = static_cast<const LineLayerProperties&>(*evaluatedProperties).evaluated;
float lineWidth = evaluated.get<style::LineWidth>()
.evaluate(feature, zoom, style::LineWidth::defaultValue());
float gapWidth = evaluated.get<style::LineGapWidth>()
diff --git a/src/mbgl/renderer/layers/render_line_layer.hpp b/src/mbgl/renderer/layers/render_line_layer.hpp
index cb4492ebc3..da64f58455 100644
--- a/src/mbgl/renderer/layers/render_line_layer.hpp
+++ b/src/mbgl/renderer/layers/render_line_layer.hpp
@@ -10,20 +10,18 @@
namespace mbgl {
-class RenderLineLayer: public RenderLayer {
+class RenderLineLayer final : public RenderLayer {
public:
- using StyleLayerImpl = style::LineLayer::Impl;
- using PatternProperty = style::LinePattern;
-
- RenderLineLayer(Immutable<style::LineLayer::Impl>);
- ~RenderLineLayer() final = default;
+ explicit RenderLineLayer(Immutable<style::LineLayer::Impl>);
+ ~RenderLineLayer() override;
+private:
void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
bool hasCrossfade() const override;
void render(PaintParameters&, RenderSource*) override;
- void update() final;
+ void update() override;
bool queryIntersectsFeature(
const GeometryCoordinates&,
@@ -35,20 +33,12 @@ public:
// Paint properties
style::LinePaintProperties::Unevaluated unevaluated;
- style::LinePaintProperties::PossiblyEvaluated evaluated;
-
- const style::LineLayer::Impl& impl() const;
-private:
float getLineWidth(const GeometryTileFeature&, const float) const;
void updateColorRamp();
- CrossfadeParameters crossfade;
+
PremultipliedImage colorRamp;
optional<gfx::Texture> colorRampTexture;
};
-inline const RenderLineLayer* toRenderLineLayer(const RenderLayer* layer) {
- return static_cast<const RenderLineLayer*>(layer);
-}
-
} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_raster_layer.cpp b/src/mbgl/renderer/layers/render_raster_layer.cpp
index 55caeaf5b0..48ca0584fc 100644
--- a/src/mbgl/renderer/layers/render_raster_layer.cpp
+++ b/src/mbgl/renderer/layers/render_raster_layer.cpp
@@ -14,23 +14,27 @@ namespace mbgl {
using namespace style;
-RenderRasterLayer::RenderRasterLayer(Immutable<style::RasterLayer::Impl> _impl)
- : RenderLayer(std::move(_impl)),
- unevaluated(impl().paint.untransitioned()) {
+inline const RasterLayer::Impl& impl(const Immutable<style::Layer::Impl>& impl) {
+ return static_cast<const RasterLayer::Impl&>(*impl);
}
-const style::RasterLayer::Impl& RenderRasterLayer::impl() const {
- return static_cast<const style::RasterLayer::Impl&>(*baseImpl);
+RenderRasterLayer::RenderRasterLayer(Immutable<style::RasterLayer::Impl> _impl)
+ : RenderLayer(makeMutable<RasterLayerProperties>(std::move(_impl))),
+ unevaluated(impl(baseImpl).paint.untransitioned()) {
}
+RenderRasterLayer::~RenderRasterLayer() = default;
+
void RenderRasterLayer::transition(const TransitionParameters& parameters) {
- unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
+ unevaluated = impl(baseImpl).paint.transitioned(parameters, std::move(unevaluated));
}
void RenderRasterLayer::evaluate(const PropertyEvaluationParameters& parameters) {
- evaluated = unevaluated.evaluate(parameters);
-
- passes = evaluated.get<style::RasterOpacity>() > 0 ? RenderPass::Translucent : RenderPass::None;
+ auto properties = makeMutable<RasterLayerProperties>(
+ staticImmutableCast<RasterLayer::Impl>(baseImpl),
+ unevaluated.evaluate(parameters));
+ passes = properties->evaluated.get<style::RasterOpacity>() > 0 ? RenderPass::Translucent : RenderPass::None;
+ evaluatedProperties = std::move(properties);
}
bool RenderRasterLayer::hasTransition() const {
@@ -72,7 +76,7 @@ static std::array<float, 3> spinWeights(float spin) {
void RenderRasterLayer::render(PaintParameters& parameters, RenderSource* source) {
if (parameters.pass != RenderPass::Translucent)
return;
-
+ const auto& evaluated = static_cast<const RasterLayerProperties&>(*evaluatedProperties).evaluated;
RasterProgram::Binders paintAttributeData{ evaluated, 0 };
auto draw = [&] (const mat4& matrix,
diff --git a/src/mbgl/renderer/layers/render_raster_layer.hpp b/src/mbgl/renderer/layers/render_raster_layer.hpp
index 516c163c27..9d70e9fb4d 100644
--- a/src/mbgl/renderer/layers/render_raster_layer.hpp
+++ b/src/mbgl/renderer/layers/render_raster_layer.hpp
@@ -6,11 +6,12 @@
namespace mbgl {
-class RenderRasterLayer: public RenderLayer {
+class RenderRasterLayer final : public RenderLayer {
public:
- RenderRasterLayer(Immutable<style::RasterLayer::Impl>);
- ~RenderRasterLayer() final = default;
+ explicit RenderRasterLayer(Immutable<style::RasterLayer::Impl>);
+ ~RenderRasterLayer() override;
+private:
void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
@@ -20,9 +21,6 @@ public:
// Paint properties
style::RasterPaintProperties::Unevaluated unevaluated;
- style::RasterPaintProperties::PossiblyEvaluated evaluated;
-
- const style::RasterLayer::Impl& impl() const;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp
index 634e0cf01b..95df9435f9 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.cpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp
@@ -306,24 +306,29 @@ void drawText(const DrawFn& draw,
});
}
}
+
+inline const SymbolLayer::Impl& impl(const Immutable<style::Layer::Impl>& impl) {
+ return static_cast<const SymbolLayer::Impl&>(*impl);
+}
+
} // namespace
RenderSymbolLayer::RenderSymbolLayer(Immutable<style::SymbolLayer::Impl> _impl)
- : RenderLayer(std::move(_impl)),
- unevaluated(impl().paint.untransitioned()) {
+ : RenderLayer(makeMutable<SymbolLayerProperties>(std::move(_impl))),
+ unevaluated(impl(baseImpl).paint.untransitioned()) {
}
-const style::SymbolLayer::Impl& RenderSymbolLayer::impl() const {
- return static_cast<const style::SymbolLayer::Impl&>(*baseImpl);
-}
+RenderSymbolLayer::~RenderSymbolLayer() = default;
void RenderSymbolLayer::transition(const TransitionParameters& parameters) {
- unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
+ unevaluated = impl(baseImpl).paint.transitioned(parameters, std::move(unevaluated));
}
void RenderSymbolLayer::evaluate(const PropertyEvaluationParameters& parameters) {
- evaluated = unevaluated.evaluate(parameters);
-
+ auto properties = makeMutable<SymbolLayerProperties>(
+ staticImmutableCast<SymbolLayer::Impl>(baseImpl),
+ unevaluated.evaluate(parameters));
+ const auto& evaluated = properties->evaluated;
auto hasIconOpacity = evaluated.get<style::IconColor>().constantOr(Color::black()).a > 0 ||
evaluated.get<style::IconHaloColor>().constantOr(Color::black()).a > 0;
auto hasTextOpacity = evaluated.get<style::TextColor>().constantOr(Color::black()).a > 0 ||
@@ -332,6 +337,7 @@ void RenderSymbolLayer::evaluate(const PropertyEvaluationParameters& parameters)
passes = ((evaluated.get<style::IconOpacity>().constantOr(1) > 0 && hasIconOpacity && iconSize > 0)
|| (evaluated.get<style::TextOpacity>().constantOr(1) > 0 && hasTextOpacity && textSize > 0))
? RenderPass::Translucent : RenderPass::None;
+ evaluatedProperties = std::move(properties);
}
bool RenderSymbolLayer::hasTransition() const {
@@ -363,7 +369,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
return;
}
- const bool sortFeaturesByKey = !impl().layout.get<SymbolSortKey>().isUndefined();
+ const bool sortFeaturesByKey = !impl(baseImpl).layout.get<SymbolSortKey>().isUndefined();
std::set<RenderableSegment> renderableSegments;
const auto draw = [&parameters, this] (auto& programInstance,
@@ -598,6 +604,7 @@ void RenderSymbolLayer::setRenderTiles(RenderTiles tiles, const TransformState&
void RenderSymbolLayer::updateBucketPaintProperties(Bucket* bucket) const {
assert(bucket->supportsLayer(*baseImpl));
+ const auto& evaluated = static_cast<const SymbolLayerProperties&>(*evaluatedProperties).evaluated;
static_cast<SymbolBucket*>(bucket)->updatePaintProperties(getID(), evaluated);
}
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.hpp b/src/mbgl/renderer/layers/render_symbol_layer.hpp
index 7b6d249b2e..552dd30ca2 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.hpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.hpp
@@ -53,15 +53,15 @@ public:
} // namespace style
-class BucketParameters;
-class SymbolLayout;
-class GeometryTileLayer;
-
class RenderSymbolLayer final: public RenderLayer, public RenderLayerSymbolInterface {
public:
- RenderSymbolLayer(Immutable<style::SymbolLayer::Impl>);
- ~RenderSymbolLayer() final = default;
+ explicit RenderSymbolLayer(Immutable<style::SymbolLayer::Impl>);
+ ~RenderSymbolLayer() override;
+ static style::IconPaintProperties::PossiblyEvaluated iconPaintProperties(const style::SymbolPaintProperties::PossiblyEvaluated&);
+ static style::TextPaintProperties::PossiblyEvaluated textPaintProperties(const style::SymbolPaintProperties::PossiblyEvaluated&);
+
+private:
void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
@@ -69,30 +69,20 @@ public:
void render(PaintParameters&, RenderSource*) override;
void setRenderTiles(RenderTiles, const TransformState&) override;
- static style::IconPaintProperties::PossiblyEvaluated iconPaintProperties(const style::SymbolPaintProperties::PossiblyEvaluated&);
- static style::TextPaintProperties::PossiblyEvaluated textPaintProperties(const style::SymbolPaintProperties::PossiblyEvaluated&);
-
// RenderLayerSymbolInterface overrides
- const RenderLayerSymbolInterface* getSymbolInterface() const final;
- const std::string& layerID() const final;
- const std::vector<std::reference_wrapper<RenderTile>>& getRenderTiles() const final;
- SymbolBucket* getSymbolBucket(const RenderTile&) const final;
+ const RenderLayerSymbolInterface* getSymbolInterface() const override;
+ const std::string& layerID() const override;
+ const std::vector<std::reference_wrapper<RenderTile>>& getRenderTiles() const override;
+ SymbolBucket* getSymbolBucket(const RenderTile&) const override;
// Paint properties
style::SymbolPaintProperties::Unevaluated unevaluated;
- style::SymbolPaintProperties::PossiblyEvaluated evaluated;
float iconSize = 1.0f;
float textSize = 16.0f;
- const style::SymbolLayer::Impl& impl() const;
-
protected:
void updateBucketPaintProperties(Bucket*) const final;
};
-inline const RenderSymbolLayer* toRenderSymbolLayer(const RenderLayer* layer) {
- return static_cast<const RenderSymbolLayer*>(layer);
-}
-
} // namespace mbgl