diff options
Diffstat (limited to 'src/mbgl/renderer/layers')
8 files changed, 14 insertions, 14 deletions
diff --git a/src/mbgl/renderer/layers/render_background_layer.cpp b/src/mbgl/renderer/layers/render_background_layer.cpp index 21c209d5f0..ce1494f5af 100644 --- a/src/mbgl/renderer/layers/render_background_layer.cpp +++ b/src/mbgl/renderer/layers/render_background_layer.cpp @@ -69,7 +69,7 @@ void RenderBackgroundLayer::render(PaintParameters& parameters, RenderSource*) { parameters.context, gfx::Triangles(), parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly), - gl::StencilMode::disabled(), + gfx::StencilMode::disabled(), parameters.colorModeForRenderPass(), gl::CullFaceMode::disabled(), parameters.staticData.quadTriangleIndexBuffer, diff --git a/src/mbgl/renderer/layers/render_circle_layer.cpp b/src/mbgl/renderer/layers/render_circle_layer.cpp index 1754111335..0a5950637c 100644 --- a/src/mbgl/renderer/layers/render_circle_layer.cpp +++ b/src/mbgl/renderer/layers/render_circle_layer.cpp @@ -100,7 +100,7 @@ void RenderCircleLayer::render(PaintParameters& parameters, RenderSource*) { parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly), parameters.mapMode != MapMode::Continuous ? parameters.stencilModeForClipping(tile.clip) - : gl::StencilMode::disabled(), + : gfx::StencilMode::disabled(), parameters.colorModeForRenderPass(), gl::CullFaceMode::disabled(), *bucket.indexBuffer, diff --git a/src/mbgl/renderer/layers/render_custom_layer.cpp b/src/mbgl/renderer/layers/render_custom_layer.cpp index 4880919c36..bff4640549 100644 --- a/src/mbgl/renderer/layers/render_custom_layer.cpp +++ b/src/mbgl/renderer/layers/render_custom_layer.cpp @@ -63,7 +63,7 @@ void RenderCustomLayer::render(PaintParameters& paintParameters, RenderSource*) // Reset GL state to a known state so the CustomLayer always has a clean slate. glContext.bindVertexArray = 0; glContext.setDepthMode(paintParameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly)); - glContext.setStencilMode(gl::StencilMode::disabled()); + glContext.setStencilMode(gfx::StencilMode::disabled()); glContext.setColorMode(paintParameters.colorModeForRenderPass()); glContext.setCullFaceMode(gl::CullFaceMode::disabled()); diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp index 5ecd0fb7d4..78ad20d8d1 100644 --- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp +++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp @@ -68,7 +68,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource* // Flag the depth buffer as no longer needing to be cleared for the remainder of this pass. parameters.staticData.depthRenderbuffer->shouldClear(false); - parameters.context.setStencilMode(gl::StencilMode::disabled()); + parameters.context.setStencilMode(gfx::StencilMode::disabled()); parameters.context.clear(Color{ 0.0f, 0.0f, 0.0f, 0.0f }, depthClearValue, {}); auto draw = [&](auto& programInstance, const auto& tileBucket, auto&& uniformValues, @@ -94,7 +94,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource* parameters.context, gfx::Triangles(), parameters.depthModeFor3D(gfx::DepthMaskType::ReadWrite), - gl::StencilMode::disabled(), + gfx::StencilMode::disabled(), parameters.colorModeForRenderPass(), gl::CullFaceMode::backCCW(), *tileBucket.indexBuffer, @@ -195,7 +195,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource* parameters.context, gfx::Triangles(), gfx::DepthMode::disabled(), - gl::StencilMode::disabled(), + gfx::StencilMode::disabled(), parameters.colorModeForRenderPass(), gl::CullFaceMode::disabled(), parameters.staticData.quadTriangleIndexBuffer, diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp index d03cb95261..9a18b35f7f 100644 --- a/src/mbgl/renderer/layers/render_heatmap_layer.cpp +++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp @@ -93,7 +93,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) { const auto stencilMode = parameters.mapMode != MapMode::Continuous ? parameters.stencilModeForClipping(tile.clip) - : gl::StencilMode::disabled(); + : gfx::StencilMode::disabled(); const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID()); @@ -169,7 +169,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) { parameters.context, gfx::Triangles(), gfx::DepthMode::disabled(), - gl::StencilMode::disabled(), + gfx::StencilMode::disabled(), parameters.colorModeForRenderPass(), gl::CullFaceMode::disabled(), parameters.staticData.quadTriangleIndexBuffer, diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.cpp b/src/mbgl/renderer/layers/render_hillshade_layer.cpp index 732a0c909c..f492464b4d 100644 --- a/src/mbgl/renderer/layers/render_hillshade_layer.cpp +++ b/src/mbgl/renderer/layers/render_hillshade_layer.cpp @@ -98,7 +98,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src parameters.context, gfx::Triangles(), parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly), - gl::StencilMode::disabled(), + gfx::StencilMode::disabled(), parameters.colorModeForRenderPass(), gl::CullFaceMode::disabled(), indexBuffer, @@ -159,7 +159,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src parameters.context, gfx::Triangles(), parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly), - gl::StencilMode::disabled(), + gfx::StencilMode::disabled(), parameters.colorModeForRenderPass(), gl::CullFaceMode::disabled(), parameters.staticData.quadTriangleIndexBuffer, diff --git a/src/mbgl/renderer/layers/render_raster_layer.cpp b/src/mbgl/renderer/layers/render_raster_layer.cpp index 494ef0d094..86dd0ca61b 100644 --- a/src/mbgl/renderer/layers/render_raster_layer.cpp +++ b/src/mbgl/renderer/layers/render_raster_layer.cpp @@ -112,7 +112,7 @@ void RenderRasterLayer::render(PaintParameters& parameters, RenderSource* source parameters.context, gfx::Triangles(), parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly), - gl::StencilMode::disabled(), + gfx::StencilMode::disabled(), parameters.colorModeForRenderPass(), gl::CullFaceMode::disabled(), indexBuffer, diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp index 466e988cd0..f87482fed4 100644 --- a/src/mbgl/renderer/layers/render_symbol_layer.cpp +++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp @@ -120,7 +120,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) { values_.pitchAlignment == AlignmentType::Map ? parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly) : gfx::DepthMode::disabled(), - gl::StencilMode::disabled(), + gfx::StencilMode::disabled(), parameters.colorModeForRenderPass(), gl::CullFaceMode::disabled(), *buffers.indexBuffer, @@ -253,7 +253,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) { parameters.context, gfx::Lines { 1.0f }, gfx::DepthMode::disabled(), - gl::StencilMode::disabled(), + gfx::StencilMode::disabled(), parameters.colorModeForRenderPass(), gl::CullFaceMode::disabled(), CollisionBoxProgram::UniformValues { @@ -288,7 +288,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) { parameters.context, gfx::Triangles(), gfx::DepthMode::disabled(), - gl::StencilMode::disabled(), + gfx::StencilMode::disabled(), parameters.colorModeForRenderPass(), gl::CullFaceMode::disabled(), CollisionCircleProgram::UniformValues { |