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-rw-r--r--src/mbgl/renderer/layers/render_line_layer.cpp116
1 files changed, 116 insertions, 0 deletions
diff --git a/src/mbgl/renderer/layers/render_line_layer.cpp b/src/mbgl/renderer/layers/render_line_layer.cpp
new file mode 100644
index 0000000000..f54f4d9174
--- /dev/null
+++ b/src/mbgl/renderer/layers/render_line_layer.cpp
@@ -0,0 +1,116 @@
+#include <mbgl/renderer/layers/render_line_layer.hpp>
+#include <mbgl/renderer/buckets/line_bucket.hpp>
+#include <mbgl/style/layers/line_layer_impl.hpp>
+#include <mbgl/geometry/feature_index.hpp>
+#include <mbgl/util/math.hpp>
+#include <mbgl/util/intersection_tests.hpp>
+
+namespace mbgl {
+
+RenderLineLayer::RenderLineLayer(Immutable<style::LineLayer::Impl> _impl)
+ : RenderLayer(style::LayerType::Line, _impl) {
+}
+
+const style::LineLayer::Impl& RenderLineLayer::impl() const {
+ return static_cast<const style::LineLayer::Impl&>(*baseImpl);
+}
+
+std::unique_ptr<Bucket> RenderLineLayer::createBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) const {
+ return std::make_unique<LineBucket>(parameters, layers, impl().layout);
+}
+
+void RenderLineLayer::cascade(const CascadeParameters& parameters) {
+ unevaluated = impl().cascading.cascade(parameters, std::move(unevaluated));
+}
+
+void RenderLineLayer::evaluate(const PropertyEvaluationParameters& parameters) {
+ // for scaling dasharrays
+ auto dashArrayParams = parameters;
+ dashArrayParams.z = std::floor(dashArrayParams.z);
+ dashLineWidth = unevaluated.evaluate<style::LineWidth>(dashArrayParams);
+
+ evaluated = unevaluated.evaluate(parameters);
+
+ passes = (evaluated.get<style::LineOpacity>().constantOr(1.0) > 0
+ && evaluated.get<style::LineColor>().constantOr(Color::black()).a > 0
+ && evaluated.get<style::LineWidth>() > 0)
+ ? RenderPass::Translucent : RenderPass::None;
+}
+
+bool RenderLineLayer::hasTransition() const {
+ return unevaluated.hasTransition();
+}
+
+optional<GeometryCollection> offsetLine(const GeometryCollection& rings, const double offset) {
+ if (offset == 0) return {};
+
+ GeometryCollection newRings;
+ Point<double> zero(0, 0);
+ for (const auto& ring : rings) {
+ newRings.emplace_back();
+ auto& newRing = newRings.back();
+
+ for (auto i = ring.begin(); i != ring.end(); i++) {
+ auto& p = *i;
+
+ Point<double> aToB = i == ring.begin() ?
+ zero :
+ util::perp(util::unit(convertPoint<double>(p - *(i - 1))));
+ Point<double> bToC = i + 1 == ring.end() ?
+ zero :
+ util::perp(util::unit(convertPoint<double>(*(i + 1) - p)));
+ Point<double> extrude = util::unit(aToB + bToC);
+
+ const double cosHalfAngle = extrude.x * bToC.x + extrude.y * bToC.y;
+ extrude *= (1.0 / cosHalfAngle);
+
+ newRing.push_back(convertPoint<int16_t>(extrude * offset) + p);
+ }
+ }
+
+ return newRings;
+}
+
+bool RenderLineLayer::queryIntersectsFeature(
+ const GeometryCoordinates& queryGeometry,
+ const GeometryTileFeature& feature,
+ const float zoom,
+ const float bearing,
+ const float pixelsToTileUnits) const {
+
+ // Translate query geometry
+ auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
+ queryGeometry,
+ evaluated.get<style::LineTranslate>(),
+ evaluated.get<style::LineTranslateAnchor>(),
+ bearing,
+ pixelsToTileUnits);
+
+ // Evaluate function
+ auto offset = evaluated.get<style::LineOffset>()
+ .evaluate(feature, zoom, style::LineOffset::defaultValue()) * pixelsToTileUnits;
+
+ // Apply offset to geometry
+ auto offsetGeometry = offsetLine(feature.getGeometries(), offset);
+
+ // Test intersection
+ const float halfWidth = getLineWidth(feature, zoom) / 2.0 * pixelsToTileUnits;
+ return util::polygonIntersectsBufferedMultiLine(
+ translatedQueryGeometry.value_or(queryGeometry),
+ offsetGeometry.value_or(feature.getGeometries()),
+ halfWidth);
+}
+
+float RenderLineLayer::getLineWidth(const GeometryTileFeature& feature, const float zoom) const {
+ float lineWidth = evaluated.get<style::LineWidth>();
+ float gapWidth = evaluated.get<style::LineGapWidth>()
+ .evaluate(feature, zoom, style::LineGapWidth::defaultValue());
+ if (gapWidth) {
+ return gapWidth + 2 * lineWidth;
+ } else {
+ return lineWidth;
+ }
+}
+
+
+} // namespace mbgl