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path: root/src/mbgl/renderer/layers/render_heatmap_layer.cpp
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Diffstat (limited to 'src/mbgl/renderer/layers/render_heatmap_layer.cpp')
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
index a3a9a67de5..66421874af 100644
--- a/src/mbgl/renderer/layers/render_heatmap_layer.cpp
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
@@ -56,7 +56,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
if (!renderTexture || renderTexture->getSize() != size) {
if (parameters.context.supportsHalfFloatTextures) {
- renderTexture = OffscreenTexture(parameters.context, size, gl::TextureType::HalfFloat);
+ renderTexture = OffscreenTexture(parameters.context, size, gfx::TextureChannelDataType::HalfFloat);
try {
renderTexture->bind();
@@ -68,7 +68,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
}
if (!parameters.context.supportsHalfFloatTextures || !renderTexture) {
- renderTexture = OffscreenTexture(parameters.context, size, gl::TextureType::UnsignedByte);
+ renderTexture = OffscreenTexture(parameters.context, size, gfx::TextureChannelDataType::UnsignedByte);
renderTexture->bind();
}
@@ -77,7 +77,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
}
if (!colorRampTexture) {
- colorRampTexture = parameters.context.createTexture(colorRamp, 1, gl::TextureType::UnsignedByte);
+ colorRampTexture = parameters.context.createTexture(colorRamp, 1, gfx::TextureChannelDataType::UnsignedByte);
}
parameters.context.clear(Color{ 0.0f, 0.0f, 0.0f, 1.0f }, {}, {});
@@ -133,8 +133,8 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
}
} else if (parameters.pass == RenderPass::Translucent) {
- parameters.context.bindTexture(renderTexture->getTexture(), 0, gl::TextureFilter::Linear);
- parameters.context.bindTexture(*colorRampTexture, 1, gl::TextureFilter::Linear);
+ parameters.context.bindTexture(renderTexture->getTexture(), 0, gfx::TextureFilterType::Linear);
+ parameters.context.bindTexture(*colorRampTexture, 1, gfx::TextureFilterType::Linear);
const auto& size = parameters.staticData.backendSize;