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-rw-r--r--src/mbgl/renderer/layers/render_fill_layer.cpp142
1 files changed, 134 insertions, 8 deletions
diff --git a/src/mbgl/renderer/layers/render_fill_layer.cpp b/src/mbgl/renderer/layers/render_fill_layer.cpp
index 3063da36be..973b08dd1f 100644
--- a/src/mbgl/renderer/layers/render_fill_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_layer.cpp
@@ -2,6 +2,10 @@
#include <mbgl/renderer/buckets/fill_bucket.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/renderer/image_manager.hpp>
+#include <mbgl/programs/programs.hpp>
+#include <mbgl/programs/fill_program.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/style/layers/fill_layer_impl.hpp>
#include <mbgl/geometry/feature_index.hpp>
@@ -10,6 +14,8 @@
namespace mbgl {
+using namespace style;
+
RenderFillLayer::RenderFillLayer(Immutable<style::FillLayer::Impl> _impl)
: RenderLayer(style::LayerType::Fill, _impl),
unevaluated(impl().paint.untransitioned()) {
@@ -54,14 +60,134 @@ bool RenderFillLayer::hasTransition() const {
}
void RenderFillLayer::render(Painter& painter, PaintParameters& parameters, RenderSource*) {
- for (const RenderTile& tile : renderTiles) {
- Bucket* bucket = tile.tile.getBucket(*baseImpl);
- assert(dynamic_cast<FillBucket*>(bucket));
- painter.renderFill(
- parameters,
- *reinterpret_cast<FillBucket*>(bucket),
- *this,
- tile);
+ if (evaluated.get<FillPattern>().from.empty()) {
+ for (const RenderTile& tile : renderTiles) {
+ assert(dynamic_cast<FillBucket*>(tile.tile.getBucket(*baseImpl)));
+ FillBucket& bucket = *reinterpret_cast<FillBucket*>(tile.tile.getBucket(*baseImpl));
+
+ auto draw = [&] (uint8_t sublayer,
+ auto& program,
+ const auto& drawMode,
+ const auto& indexBuffer,
+ const auto& segments) {
+ program.get(evaluated).draw(
+ painter.context,
+ drawMode,
+ painter.depthModeForSublayer(sublayer, gl::DepthMode::ReadWrite),
+ painter.stencilModeForClipping(tile.clip),
+ painter.colorModeForRenderPass(),
+ FillProgram::UniformValues {
+ uniforms::u_matrix::Value{
+ tile.translatedMatrix(evaluated.get<FillTranslate>(),
+ evaluated.get<FillTranslateAnchor>(),
+ painter.state)
+ },
+ uniforms::u_world::Value{ painter.context.viewport.getCurrentValue().size },
+ },
+ *bucket.vertexBuffer,
+ indexBuffer,
+ segments,
+ bucket.paintPropertyBinders.at(getID()),
+ evaluated,
+ painter.state.getZoom(),
+ getID()
+ );
+ };
+
+ if (evaluated.get<FillAntialias>() && !unevaluated.get<FillOutlineColor>().isUndefined() && painter.pass == RenderPass::Translucent) {
+ draw(2,
+ parameters.programs.fillOutline,
+ gl::Lines { 2.0f },
+ *bucket.lineIndexBuffer,
+ bucket.lineSegments);
+ }
+
+ // Only draw the fill when it's opaque and we're drawing opaque fragments,
+ // or when it's translucent and we're drawing translucent fragments.
+ if ((evaluated.get<FillColor>().constantOr(Color()).a >= 1.0f
+ && evaluated.get<FillOpacity>().constantOr(0) >= 1.0f) == (painter.pass == RenderPass::Opaque)) {
+ draw(1,
+ parameters.programs.fill,
+ gl::Triangles(),
+ *bucket.triangleIndexBuffer,
+ bucket.triangleSegments);
+ }
+
+ if (evaluated.get<FillAntialias>() && unevaluated.get<FillOutlineColor>().isUndefined() && painter.pass == RenderPass::Translucent) {
+ draw(2,
+ parameters.programs.fillOutline,
+ gl::Lines { 2.0f },
+ *bucket.lineIndexBuffer,
+ bucket.lineSegments);
+ }
+ }
+ } else {
+ if (painter.pass != RenderPass::Translucent) {
+ return;
+ }
+
+ optional<ImagePosition> imagePosA = painter.imageManager->getPattern(evaluated.get<FillPattern>().from);
+ optional<ImagePosition> imagePosB = painter.imageManager->getPattern(evaluated.get<FillPattern>().to);
+
+ if (!imagePosA || !imagePosB) {
+ return;
+ }
+
+ painter.imageManager->bind(painter.context, 0);
+
+ for (const RenderTile& tile : renderTiles) {
+ assert(dynamic_cast<FillBucket*>(tile.tile.getBucket(*baseImpl)));
+ FillBucket& bucket = *reinterpret_cast<FillBucket*>(tile.tile.getBucket(*baseImpl));
+
+ auto draw = [&] (uint8_t sublayer,
+ auto& program,
+ const auto& drawMode,
+ const auto& indexBuffer,
+ const auto& segments) {
+ program.get(evaluated).draw(
+ painter.context,
+ drawMode,
+ painter.depthModeForSublayer(sublayer, gl::DepthMode::ReadWrite),
+ painter.stencilModeForClipping(tile.clip),
+ painter.colorModeForRenderPass(),
+ FillPatternUniforms::values(
+ tile.translatedMatrix(evaluated.get<FillTranslate>(),
+ evaluated.get<FillTranslateAnchor>(),
+ painter.state),
+ painter.context.viewport.getCurrentValue().size,
+ painter.imageManager->getPixelSize(),
+ *imagePosA,
+ *imagePosB,
+ evaluated.get<FillPattern>(),
+ tile.id,
+ painter.state
+ ),
+ *bucket.vertexBuffer,
+ indexBuffer,
+ segments,
+ bucket.paintPropertyBinders.at(getID()),
+ evaluated,
+ painter.state.getZoom(),
+ getID()
+ );
+ };
+
+ draw(0,
+ parameters.programs.fillPattern,
+ gl::Triangles(),
+ *bucket.triangleIndexBuffer,
+ bucket.triangleSegments);
+
+ if (!evaluated.get<FillAntialias>() || !unevaluated.get<FillOutlineColor>().isUndefined()) {
+ continue;
+ }
+
+ draw(2,
+ parameters.programs.fillOutlinePattern,
+ gl::Lines { 2.0f },
+ *bucket.lineIndexBuffer,
+ bucket.lineSegments);
+ }
}
}