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path: root/src/mbgl/renderer/layers/render_custom_layer.cpp
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Diffstat (limited to 'src/mbgl/renderer/layers/render_custom_layer.cpp')
-rw-r--r--src/mbgl/renderer/layers/render_custom_layer.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mbgl/renderer/layers/render_custom_layer.cpp b/src/mbgl/renderer/layers/render_custom_layer.cpp
index 240aef84ce..0b99460e76 100644
--- a/src/mbgl/renderer/layers/render_custom_layer.cpp
+++ b/src/mbgl/renderer/layers/render_custom_layer.cpp
@@ -1,12 +1,13 @@
#include <mbgl/renderer/layers/render_custom_layer.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
-#include <mbgl/renderer/renderer_backend.hpp>
+#include <mbgl/gfx/renderer_backend.hpp>
#include <mbgl/gfx/backend_scope.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/platform/gl_functions.hpp>
#include <mbgl/style/layers/custom_layer_impl.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/gl/context.hpp>
+#include <mbgl/gl/renderable_resource.hpp>
#include <mbgl/util/mat4.hpp>
namespace mbgl {
@@ -86,7 +87,7 @@ void RenderCustomLayer::render(PaintParameters& paintParameters, RenderSource*)
// Reset the view back to our original one, just in case the CustomLayer changed
// the viewport or Framebuffer.
- paintParameters.backend.bind();
+ paintParameters.backend.getDefaultRenderable().getResource<gl::RenderableResource>().bind();
glContext.setDirtyState();
}