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path: root/src/mbgl/renderer/layers/render_custom_layer.cpp
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Diffstat (limited to 'src/mbgl/renderer/layers/render_custom_layer.cpp')
-rw-r--r--src/mbgl/renderer/layers/render_custom_layer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/renderer/layers/render_custom_layer.cpp b/src/mbgl/renderer/layers/render_custom_layer.cpp
index 5ff0f1f812..4880919c36 100644
--- a/src/mbgl/renderer/layers/render_custom_layer.cpp
+++ b/src/mbgl/renderer/layers/render_custom_layer.cpp
@@ -62,7 +62,7 @@ void RenderCustomLayer::render(PaintParameters& paintParameters, RenderSource*)
// Reset GL state to a known state so the CustomLayer always has a clean slate.
glContext.bindVertexArray = 0;
- glContext.setDepthMode(paintParameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly));
+ glContext.setDepthMode(paintParameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly));
glContext.setStencilMode(gl::StencilMode::disabled());
glContext.setColorMode(paintParameters.colorModeForRenderPass());
glContext.setCullFaceMode(gl::CullFaceMode::disabled());