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path: root/src/mbgl/renderer/layers/render_circle_layer.cpp
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Diffstat (limited to 'src/mbgl/renderer/layers/render_circle_layer.cpp')
-rw-r--r--src/mbgl/renderer/layers/render_circle_layer.cpp27
1 files changed, 13 insertions, 14 deletions
diff --git a/src/mbgl/renderer/layers/render_circle_layer.cpp b/src/mbgl/renderer/layers/render_circle_layer.cpp
index 22e515e603..e7b022f3ee 100644
--- a/src/mbgl/renderer/layers/render_circle_layer.cpp
+++ b/src/mbgl/renderer/layers/render_circle_layer.cpp
@@ -1,6 +1,5 @@
#include <mbgl/renderer/layers/render_circle_layer.hpp>
#include <mbgl/renderer/buckets/circle_bucket.hpp>
-#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/programs/programs.hpp>
@@ -48,8 +47,8 @@ bool RenderCircleLayer::hasTransition() const {
return unevaluated.hasTransition();
}
-void RenderCircleLayer::render(Painter& painter, PaintParameters& parameters, RenderSource*) {
- if (painter.pass == RenderPass::Opaque) {
+void RenderCircleLayer::render(PaintParameters& parameters, RenderSource*) {
+ if (parameters.pass == RenderPass::Opaque) {
return;
}
@@ -61,26 +60,26 @@ void RenderCircleLayer::render(Painter& painter, PaintParameters& parameters, Re
CircleBucket& bucket = *reinterpret_cast<CircleBucket*>(tile.tile.getBucket(*baseImpl));
parameters.programs.circle.get(evaluated).draw(
- painter.context,
+ parameters.context,
gl::Triangles(),
- painter.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
- painter.frame.mapMode == MapMode::Still
- ? painter.stencilModeForClipping(tile.clip)
+ parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ parameters.mapMode == MapMode::Still
+ ? parameters.stencilModeForClipping(tile.clip)
: gl::StencilMode::disabled(),
- painter.colorModeForRenderPass(),
+ parameters.colorModeForRenderPass(),
CircleProgram::UniformValues {
uniforms::u_matrix::Value{
tile.translatedMatrix(evaluated.get<CircleTranslate>(),
evaluated.get<CircleTranslateAnchor>(),
- painter.state)
+ parameters.state)
},
uniforms::u_scale_with_map::Value{ scaleWithMap },
uniforms::u_extrude_scale::Value{ pitchWithMap
? std::array<float, 2> {{
- tile.id.pixelsToTileUnits(1, painter.state.getZoom()),
- tile.id.pixelsToTileUnits(1, painter.state.getZoom()) }}
- : painter.pixelsToGLUnits },
- uniforms::u_camera_to_center_distance::Value{ painter.state.getCameraToCenterDistance() },
+ tile.id.pixelsToTileUnits(1, parameters.state.getZoom()),
+ tile.id.pixelsToTileUnits(1, parameters.state.getZoom()) }}
+ : parameters.pixelsToGLUnits },
+ uniforms::u_camera_to_center_distance::Value{ parameters.state.getCameraToCenterDistance() },
uniforms::u_pitch_with_map::Value{ pitchWithMap }
},
*bucket.vertexBuffer,
@@ -88,7 +87,7 @@ void RenderCircleLayer::render(Painter& painter, PaintParameters& parameters, Re
bucket.segments,
bucket.paintPropertyBinders.at(getID()),
evaluated,
- painter.state.getZoom(),
+ parameters.state.getZoom(),
getID()
);
}