diff options
Diffstat (limited to 'src/mbgl/renderer/layers/render_circle_layer.cpp')
-rw-r--r-- | src/mbgl/renderer/layers/render_circle_layer.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/src/mbgl/renderer/layers/render_circle_layer.cpp b/src/mbgl/renderer/layers/render_circle_layer.cpp new file mode 100644 index 0000000000..a9c451d28c --- /dev/null +++ b/src/mbgl/renderer/layers/render_circle_layer.cpp @@ -0,0 +1,66 @@ +#include <mbgl/renderer/layers/render_circle_layer.hpp> +#include <mbgl/renderer/buckets/circle_bucket.hpp> +#include <mbgl/style/layers/circle_layer_impl.hpp> +#include <mbgl/geometry/feature_index.hpp> +#include <mbgl/util/math.hpp> +#include <mbgl/util/intersection_tests.hpp> + +namespace mbgl { + +RenderCircleLayer::RenderCircleLayer(Immutable<style::CircleLayer::Impl> _impl) + : RenderLayer(style::LayerType::Circle, _impl) { +} + +const style::CircleLayer::Impl& RenderCircleLayer::impl() const { + return static_cast<const style::CircleLayer::Impl&>(*baseImpl); +} + +std::unique_ptr<Bucket> RenderCircleLayer::createBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) const { + return std::make_unique<CircleBucket>(parameters, layers); +} + +void RenderCircleLayer::cascade(const CascadeParameters& parameters) { + unevaluated = impl().cascading.cascade(parameters, std::move(unevaluated)); +} + +void RenderCircleLayer::evaluate(const PropertyEvaluationParameters& parameters) { + evaluated = unevaluated.evaluate(parameters); + + passes = ((evaluated.get<style::CircleRadius>().constantOr(1) > 0 || + evaluated.get<style::CircleStrokeWidth>().constantOr(1) > 0) + && (evaluated.get<style::CircleColor>().constantOr(Color::black()).a > 0 || + evaluated.get<style::CircleStrokeColor>().constantOr(Color::black()).a > 0) + && (evaluated.get<style::CircleOpacity>().constantOr(1) > 0 || + evaluated.get<style::CircleStrokeOpacity>().constantOr(1) > 0)) + ? RenderPass::Translucent : RenderPass::None; +} + +bool RenderCircleLayer::hasTransition() const { + return unevaluated.hasTransition(); +} + +bool RenderCircleLayer::queryIntersectsFeature( + const GeometryCoordinates& queryGeometry, + const GeometryTileFeature& feature, + const float zoom, + const float bearing, + const float pixelsToTileUnits) const { + + // Translate query geometry + auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry( + queryGeometry, + evaluated.get<style::CircleTranslate>(), + evaluated.get<style::CircleTranslateAnchor>(), + bearing, + pixelsToTileUnits); + + // Evaluate function + auto circleRadius = evaluated.get<style::CircleRadius>() + .evaluate(feature, zoom, style::CircleRadius::defaultValue()) + * pixelsToTileUnits; + + // Test intersection + return util::polygonIntersectsBufferedMultiPoint(translatedQueryGeometry.value_or(queryGeometry), feature.getGeometries(), circleRadius); +} + +} // namespace mbgl |