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Diffstat (limited to 'src/mbgl/renderer/layers/render_background_layer.cpp')
-rw-r--r--src/mbgl/renderer/layers/render_background_layer.cpp21
1 files changed, 9 insertions, 12 deletions
diff --git a/src/mbgl/renderer/layers/render_background_layer.cpp b/src/mbgl/renderer/layers/render_background_layer.cpp
index 818b458145..9d78315afa 100644
--- a/src/mbgl/renderer/layers/render_background_layer.cpp
+++ b/src/mbgl/renderer/layers/render_background_layer.cpp
@@ -38,9 +38,6 @@ void RenderBackgroundLayer::evaluate(const PropertyEvaluationParameters &paramet
passes = properties->evaluated.get<style::BackgroundOpacity>() > 0 ? RenderPass::Translucent
: RenderPass::None;
- if (passes != RenderPass::None && !properties->evaluated.get<style::BackgroundPattern>().to.empty()) {
- passes |= RenderPass::Upload;
- }
evaluatedProperties = std::move(properties);
}
@@ -52,15 +49,6 @@ bool RenderBackgroundLayer::hasCrossfade() const {
return getCrossfade<BackgroundLayerProperties>(evaluatedProperties).t != 1;
}
-void RenderBackgroundLayer::upload(gfx::UploadPass&, UploadParameters& parameters) {
- const auto& evaluated = static_cast<const BackgroundLayerProperties&>(*evaluatedProperties).evaluated;
- if (!evaluated.get<BackgroundPattern>().to.empty()) {
- // Ensures that the texture gets added and uploaded to the atlas.
- parameters.imageManager.getPattern(evaluated.get<BackgroundPattern>().from);
- parameters.imageManager.getPattern(evaluated.get<BackgroundPattern>().to);
- }
-}
-
void RenderBackgroundLayer::render(PaintParameters& parameters) {
// Note that for bottommost layers without a pattern, the background color is drawn with
// glClear rather than this method.
@@ -152,4 +140,13 @@ optional<Color> RenderBackgroundLayer::getSolidBackground() const {
return { evaluated.get<BackgroundColor>() * evaluated.get<BackgroundOpacity>() };
}
+void RenderBackgroundLayer::prepare(const LayerPrepareParameters& params) {
+ const auto& evaluated = static_cast<const BackgroundLayerProperties&>(*evaluatedProperties).evaluated;
+ if (!evaluated.get<BackgroundPattern>().to.empty()) {
+ // Ensures that the texture gets added and uploaded to the atlas.
+ params.imageManager.getPattern(evaluated.get<BackgroundPattern>().from);
+ params.imageManager.getPattern(evaluated.get<BackgroundPattern>().to);
+ }
+}
+
} // namespace mbgl