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Diffstat (limited to 'src/mbgl/renderer/frame_history.cpp')
-rw-r--r-- | src/mbgl/renderer/frame_history.cpp | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/src/mbgl/renderer/frame_history.cpp b/src/mbgl/renderer/frame_history.cpp new file mode 100644 index 0000000000..8b69162a23 --- /dev/null +++ b/src/mbgl/renderer/frame_history.cpp @@ -0,0 +1,85 @@ +#include <mbgl/renderer/frame_history.hpp> + +using namespace mbgl; + +// Record frame history that will be used to calculate fading params +void FrameHistory::record(timestamp now, float zoom) { + // first frame ever + if (!history.size()) { + history.emplace_back(FrameSnapshot{0, zoom}); + history.emplace_back(FrameSnapshot{0, zoom}); + } + + if (history.size() > 0 || history.back().z != zoom) { + history.emplace_back(FrameSnapshot{now, zoom}); + } +} + +bool FrameHistory::needsAnimation(const timestamp duration) const { + if (!history.size()) { + return false; + } + + // If we have a value that is older than duration and whose z value is the + // same as the most current z value, and if all values inbetween have the + // same z value, we don't need animation, otherwise we probably do. + const FrameSnapshot &pivot = history.back(); + + int i = -1; + while ((int)history.size() > i + 1 && history[i + 1].t + duration < pivot.t) { + i++; + } + + if (i < 0) { + // There is no frame that is older than the duration time, so we need to + // check all frames. + i = 0; + } + + // Make sure that all subsequent snapshots have the same zoom as the last + // pivot element. + for (; (int)history.size() > i; i++) { + if (history[i].z != pivot.z) { + return true; + } + } + + return false; +} + +FadeProperties FrameHistory::getFadeProperties(timestamp duration) +{ + const timestamp currentTime = util::now(); + + // Remove frames until only one is outside the duration, or until there are only three + while (history.size() > 3 && history[1].t + duration < currentTime) { + history.pop_front(); + } + + if (history[1].t + duration < currentTime) { + history[0].z = history[1].z; + } + + // Find the range of zoom levels we want to fade between + float startingZ = history.front().z; + const FrameSnapshot lastFrame = history.back(); + float endingZ = lastFrame.z; + float lowZ = std::fmin(startingZ, endingZ); + float highZ = std::fmax(startingZ, endingZ); + + // Calculate the speed of zooming, and how far it would zoom in terms of zoom levels in one + // duration + float zoomDiff = endingZ - history[1].z, timeDiff = lastFrame.t - history[1].t; + float fadedist = zoomDiff / (timeDiff / duration); + + // At end of a zoom when the zoom stops changing continue pretending to zoom at that speed + // bump is how much farther it would have been if it had continued zooming at the same rate + float bump = (currentTime - lastFrame.t) / duration * fadedist; + + return FadeProperties { + fadedist, + lowZ, + highZ, + bump + }; +} |