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-rw-r--r--src/mbgl/renderer/frame_history.cpp85
1 files changed, 85 insertions, 0 deletions
diff --git a/src/mbgl/renderer/frame_history.cpp b/src/mbgl/renderer/frame_history.cpp
new file mode 100644
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+++ b/src/mbgl/renderer/frame_history.cpp
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+#include <mbgl/renderer/frame_history.hpp>
+
+using namespace mbgl;
+
+// Record frame history that will be used to calculate fading params
+void FrameHistory::record(timestamp now, float zoom) {
+ // first frame ever
+ if (!history.size()) {
+ history.emplace_back(FrameSnapshot{0, zoom});
+ history.emplace_back(FrameSnapshot{0, zoom});
+ }
+
+ if (history.size() > 0 || history.back().z != zoom) {
+ history.emplace_back(FrameSnapshot{now, zoom});
+ }
+}
+
+bool FrameHistory::needsAnimation(const timestamp duration) const {
+ if (!history.size()) {
+ return false;
+ }
+
+ // If we have a value that is older than duration and whose z value is the
+ // same as the most current z value, and if all values inbetween have the
+ // same z value, we don't need animation, otherwise we probably do.
+ const FrameSnapshot &pivot = history.back();
+
+ int i = -1;
+ while ((int)history.size() > i + 1 && history[i + 1].t + duration < pivot.t) {
+ i++;
+ }
+
+ if (i < 0) {
+ // There is no frame that is older than the duration time, so we need to
+ // check all frames.
+ i = 0;
+ }
+
+ // Make sure that all subsequent snapshots have the same zoom as the last
+ // pivot element.
+ for (; (int)history.size() > i; i++) {
+ if (history[i].z != pivot.z) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+FadeProperties FrameHistory::getFadeProperties(timestamp duration)
+{
+ const timestamp currentTime = util::now();
+
+ // Remove frames until only one is outside the duration, or until there are only three
+ while (history.size() > 3 && history[1].t + duration < currentTime) {
+ history.pop_front();
+ }
+
+ if (history[1].t + duration < currentTime) {
+ history[0].z = history[1].z;
+ }
+
+ // Find the range of zoom levels we want to fade between
+ float startingZ = history.front().z;
+ const FrameSnapshot lastFrame = history.back();
+ float endingZ = lastFrame.z;
+ float lowZ = std::fmin(startingZ, endingZ);
+ float highZ = std::fmax(startingZ, endingZ);
+
+ // Calculate the speed of zooming, and how far it would zoom in terms of zoom levels in one
+ // duration
+ float zoomDiff = endingZ - history[1].z, timeDiff = lastFrame.t - history[1].t;
+ float fadedist = zoomDiff / (timeDiff / duration);
+
+ // At end of a zoom when the zoom stops changing continue pretending to zoom at that speed
+ // bump is how much farther it would have been if it had continued zooming at the same rate
+ float bump = (currentTime - lastFrame.t) / duration * fadedist;
+
+ return FadeProperties {
+ fadedist,
+ lowZ,
+ highZ,
+ bump
+ };
+}