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-rw-r--r--src/mbgl/renderer/fill_bucket.hpp35
1 files changed, 9 insertions, 26 deletions
diff --git a/src/mbgl/renderer/fill_bucket.hpp b/src/mbgl/renderer/fill_bucket.hpp
index 34cd886687..edb1521c1d 100644
--- a/src/mbgl/renderer/fill_bucket.hpp
+++ b/src/mbgl/renderer/fill_bucket.hpp
@@ -1,50 +1,33 @@
#pragma once
#include <mbgl/renderer/bucket.hpp>
-#include <mbgl/renderer/element_group.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
-#include <mbgl/shader/fill_vertex.hpp>
+#include <mbgl/gl/segment.hpp>
+#include <mbgl/programs/fill_program.hpp>
#include <vector>
-#include <memory>
namespace mbgl {
-class FillShader;
-class FillPatternShader;
-class FillOutlineShader;
-class FillOutlinePatternShader;
-
class FillBucket : public Bucket {
public:
- FillBucket();
- ~FillBucket() override;
-
void upload(gl::Context&) override;
void render(Painter&, PaintParameters&, const style::Layer&, const RenderTile&) override;
bool hasData() const override;
- bool needsClipping() const override;
void addGeometry(const GeometryCollection&);
- void drawElements(FillShader&, gl::Context&, PaintMode);
- void drawElements(FillPatternShader&, gl::Context&, PaintMode);
- void drawVertices(FillOutlineShader&, gl::Context&, PaintMode);
- void drawVertices(FillOutlinePatternShader&, gl::Context&, PaintMode);
-
-private:
- std::vector<FillVertex> vertices;
- std::vector<gl::Line> lines;
- std::vector<gl::Triangle> triangles;
-
- std::vector<ElementGroup<FillOutlineShader, FillOutlinePatternShader>> lineGroups;
- std::vector<ElementGroup<FillShader, FillPatternShader>> triangleGroups;
+ gl::VertexVector<FillVertex> vertices;
+ gl::IndexVector<gl::Lines> lines;
+ gl::IndexVector<gl::Triangles> triangles;
+ gl::SegmentVector<FillAttributes> lineSegments;
+ gl::SegmentVector<FillAttributes> triangleSegments;
optional<gl::VertexBuffer<FillVertex>> vertexBuffer;
- optional<gl::IndexBuffer<gl::Line>> lineIndexBuffer;
- optional<gl::IndexBuffer<gl::Triangle>> triangleIndexBuffer;
+ optional<gl::IndexBuffer<gl::Lines>> lineIndexBuffer;
+ optional<gl::IndexBuffer<gl::Triangles>> triangleIndexBuffer;
};
} // namespace mbgl