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-rw-r--r--src/mbgl/renderer/buckets/circle_bucket.cpp10
-rw-r--r--src/mbgl/renderer/buckets/circle_bucket.hpp7
-rw-r--r--src/mbgl/renderer/buckets/fill_bucket.cpp12
-rw-r--r--src/mbgl/renderer/buckets/fill_bucket.hpp7
-rw-r--r--src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp9
-rw-r--r--src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp7
-rw-r--r--src/mbgl/renderer/buckets/heatmap_bucket.cpp7
-rw-r--r--src/mbgl/renderer/buckets/heatmap_bucket.hpp7
-rw-r--r--src/mbgl/renderer/buckets/line_bucket.cpp10
-rw-r--r--src/mbgl/renderer/buckets/line_bucket.hpp7
10 files changed, 30 insertions, 53 deletions
diff --git a/src/mbgl/renderer/buckets/circle_bucket.cpp b/src/mbgl/renderer/buckets/circle_bucket.cpp
index ffa6f59128..560a74781a 100644
--- a/src/mbgl/renderer/buckets/circle_bucket.cpp
+++ b/src/mbgl/renderer/buckets/circle_bucket.cpp
@@ -41,11 +41,8 @@ bool CircleBucket::hasData() const {
return !segments.empty();
}
-void CircleBucket::addFeature(const GeometryTileFeature& feature,
- const GeometryCollection& geometry,
- const ImagePositions&,
- const PatternLayerMap&,
- std::size_t featureIndex) {
+void CircleBucket::addFeature(const GeometryTileFeature& feature, const GeometryCollection& geometry,
+ const ImagePositions&, const PatternLayerMap&, std::size_t featureIndex) {
constexpr const uint16_t vertexLength = 4;
for (auto& circle : geometry) {
@@ -115,7 +112,8 @@ float CircleBucket::getQueryRadius(const RenderLayer& layer) const {
return radius + stroke + util::length(translate[0], translate[1]);
}
-void CircleBucket::update(const FeatureStates& states, const GeometryTileLayer& layer, const std::string& layerID, const ImagePositions& imagePositions) {
+void CircleBucket::update(const FeatureStates& states, const GeometryTileLayer& layer, const std::string& layerID,
+ const ImagePositions& imagePositions) {
auto it = paintPropertyBinders.find(layerID);
if (it != paintPropertyBinders.end()) {
it->second.updateVertexVectors(states, layer, imagePositions);
diff --git a/src/mbgl/renderer/buckets/circle_bucket.hpp b/src/mbgl/renderer/buckets/circle_bucket.hpp
index 9fee45ad79..e514f8a5f2 100644
--- a/src/mbgl/renderer/buckets/circle_bucket.hpp
+++ b/src/mbgl/renderer/buckets/circle_bucket.hpp
@@ -18,11 +18,8 @@ public:
CircleBucket(const BucketParameters&, const std::vector<Immutable<style::LayerProperties>>&);
~CircleBucket() override;
- void addFeature(const GeometryTileFeature&,
- const GeometryCollection&,
- const ImagePositions&,
- const PatternLayerMap&,
- std::size_t) override;
+ void addFeature(const GeometryTileFeature&, const GeometryCollection&, const ImagePositions&,
+ const PatternLayerMap&, std::size_t) override;
bool hasData() const override;
diff --git a/src/mbgl/renderer/buckets/fill_bucket.cpp b/src/mbgl/renderer/buckets/fill_bucket.cpp
index ea79a1e687..6660934f8d 100644
--- a/src/mbgl/renderer/buckets/fill_bucket.cpp
+++ b/src/mbgl/renderer/buckets/fill_bucket.cpp
@@ -44,10 +44,8 @@ FillBucket::FillBucket(const FillBucket::PossiblyEvaluatedLayoutProperties,
FillBucket::~FillBucket() = default;
-void FillBucket::addFeature(const GeometryTileFeature& feature,
- const GeometryCollection& geometry,
- const ImagePositions& patternPositions,
- const PatternLayerMap& patternDependencies,
+void FillBucket::addFeature(const GeometryTileFeature& feature, const GeometryCollection& geometry,
+ const ImagePositions& patternPositions, const PatternLayerMap& patternDependencies,
std::size_t index) {
for (auto& polygon : classifyRings(geometry)) {
// Optimize polygons with many interior rings for earcut tesselation.
@@ -126,7 +124,8 @@ void FillBucket::upload(gfx::UploadPass& uploadPass) {
if (!uploaded) {
vertexBuffer = uploadPass.createVertexBuffer(std::move(vertices));
lineIndexBuffer = uploadPass.createIndexBuffer(std::move(lines));
- triangleIndexBuffer = triangles.empty() ? optional<gfx::IndexBuffer> {} : uploadPass.createIndexBuffer(std::move(triangles));
+ triangleIndexBuffer =
+ triangles.empty() ? optional<gfx::IndexBuffer>{} : uploadPass.createIndexBuffer(std::move(triangles));
}
for (auto& pair : paintPropertyBinders) {
@@ -146,7 +145,8 @@ float FillBucket::getQueryRadius(const RenderLayer& layer) const {
return util::length(translate[0], translate[1]);
}
-void FillBucket::update(const FeatureStates& states, const GeometryTileLayer& layer, const std::string& layerID, const ImagePositions& imagePositions) {
+void FillBucket::update(const FeatureStates& states, const GeometryTileLayer& layer, const std::string& layerID,
+ const ImagePositions& imagePositions) {
auto it = paintPropertyBinders.find(layerID);
if (it != paintPropertyBinders.end()) {
it->second.updateVertexVectors(states, layer, imagePositions);
diff --git a/src/mbgl/renderer/buckets/fill_bucket.hpp b/src/mbgl/renderer/buckets/fill_bucket.hpp
index eee421f938..9f65e774ca 100644
--- a/src/mbgl/renderer/buckets/fill_bucket.hpp
+++ b/src/mbgl/renderer/buckets/fill_bucket.hpp
@@ -26,11 +26,8 @@ public:
const float zoom,
const uint32_t overscaling);
- void addFeature(const GeometryTileFeature&,
- const GeometryCollection&,
- const mbgl::ImagePositions&,
- const PatternLayerMap&,
- std::size_t) override;
+ void addFeature(const GeometryTileFeature&, const GeometryCollection&, const mbgl::ImagePositions&,
+ const PatternLayerMap&, std::size_t) override;
bool hasData() const override;
diff --git a/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp
index 6a25349c22..698895fdcf 100644
--- a/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp
+++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp
@@ -50,10 +50,8 @@ FillExtrusionBucket::FillExtrusionBucket(const FillExtrusionBucket::PossiblyEval
FillExtrusionBucket::~FillExtrusionBucket() = default;
-void FillExtrusionBucket::addFeature(const GeometryTileFeature& feature,
- const GeometryCollection& geometry,
- const ImagePositions& patternPositions,
- const PatternLayerMap& patternDependencies,
+void FillExtrusionBucket::addFeature(const GeometryTileFeature& feature, const GeometryCollection& geometry,
+ const ImagePositions& patternPositions, const PatternLayerMap& patternDependencies,
std::size_t index) {
for (auto& polygon : classifyRings(geometry)) {
// Optimize polygons with many interior rings for earcut tesselation.
@@ -189,7 +187,8 @@ float FillExtrusionBucket::getQueryRadius(const RenderLayer& layer) const {
return util::length(translate[0], translate[1]);
}
-void FillExtrusionBucket::update(const FeatureStates& states, const GeometryTileLayer& layer, const std::string& layerID, const ImagePositions& imagePositions) {
+void FillExtrusionBucket::update(const FeatureStates& states, const GeometryTileLayer& layer,
+ const std::string& layerID, const ImagePositions& imagePositions) {
auto it = paintPropertyBinders.find(layerID);
if (it != paintPropertyBinders.end()) {
it->second.updateVertexVectors(states, layer, imagePositions);
diff --git a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
index 582480bf41..8535f99b70 100644
--- a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
+++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
@@ -24,11 +24,8 @@ public:
const float,
const uint32_t);
- void addFeature(const GeometryTileFeature&,
- const GeometryCollection&,
- const mbgl::ImagePositions&,
- const PatternLayerMap&,
- std::size_t) override;
+ void addFeature(const GeometryTileFeature&, const GeometryCollection&, const mbgl::ImagePositions&,
+ const PatternLayerMap&, std::size_t) override;
bool hasData() const override;
diff --git a/src/mbgl/renderer/buckets/heatmap_bucket.cpp b/src/mbgl/renderer/buckets/heatmap_bucket.cpp
index 0ea645a9a0..78c4fb7507 100644
--- a/src/mbgl/renderer/buckets/heatmap_bucket.cpp
+++ b/src/mbgl/renderer/buckets/heatmap_bucket.cpp
@@ -39,11 +39,8 @@ bool HeatmapBucket::hasData() const {
return !segments.empty();
}
-void HeatmapBucket::addFeature(const GeometryTileFeature& feature,
- const GeometryCollection& geometry,
- const ImagePositions&,
- const PatternLayerMap&,
- std::size_t featureIndex) {
+void HeatmapBucket::addFeature(const GeometryTileFeature& feature, const GeometryCollection& geometry,
+ const ImagePositions&, const PatternLayerMap&, std::size_t featureIndex) {
constexpr const uint16_t vertexLength = 4;
for (auto& points : geometry) {
diff --git a/src/mbgl/renderer/buckets/heatmap_bucket.hpp b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
index 3f9d1cb5c3..04d4170b50 100644
--- a/src/mbgl/renderer/buckets/heatmap_bucket.hpp
+++ b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
@@ -18,11 +18,8 @@ public:
HeatmapBucket(const BucketParameters&, const std::vector<Immutable<style::LayerProperties>>&);
~HeatmapBucket() override;
- void addFeature(const GeometryTileFeature&,
- const GeometryCollection&,
- const ImagePositions&,
- const PatternLayerMap&,
- std::size_t) override;
+ void addFeature(const GeometryTileFeature&, const GeometryCollection&, const ImagePositions&,
+ const PatternLayerMap&, std::size_t) override;
bool hasData() const override;
void upload(gfx::UploadPass&) override;
diff --git a/src/mbgl/renderer/buckets/line_bucket.cpp b/src/mbgl/renderer/buckets/line_bucket.cpp
index 318af99b0f..f65c239968 100644
--- a/src/mbgl/renderer/buckets/line_bucket.cpp
+++ b/src/mbgl/renderer/buckets/line_bucket.cpp
@@ -30,10 +30,8 @@ LineBucket::LineBucket(const style::LineLayoutProperties::PossiblyEvaluated layo
LineBucket::~LineBucket() = default;
-void LineBucket::addFeature(const GeometryTileFeature& feature,
- const GeometryCollection& geometryCollection,
- const ImagePositions& patternPositions,
- const PatternLayerMap& patternDependencies,
+void LineBucket::addFeature(const GeometryTileFeature& feature, const GeometryCollection& geometryCollection,
+ const ImagePositions& patternPositions, const PatternLayerMap& patternDependencies,
std::size_t index) {
for (auto& line : geometryCollection) {
addGeometry(line, feature);
@@ -49,7 +47,6 @@ void LineBucket::addFeature(const GeometryTileFeature& feature,
}
}
-
/*
* Sharp corners cause dashed lines to tilt because the distance along the line
* is the same at both the inner and outer corners. To improve the appearance of
@@ -557,7 +554,8 @@ float LineBucket::getQueryRadius(const RenderLayer& layer) const {
return lineWidth / 2.0f + std::abs(offset) + util::length(translate[0], translate[1]);
}
-void LineBucket::update(const FeatureStates& states, const GeometryTileLayer& layer, const std::string& layerID, const ImagePositions& imagePositions) {
+void LineBucket::update(const FeatureStates& states, const GeometryTileLayer& layer, const std::string& layerID,
+ const ImagePositions& imagePositions) {
auto it = paintPropertyBinders.find(layerID);
if (it != paintPropertyBinders.end()) {
it->second.updateVertexVectors(states, layer, imagePositions);
diff --git a/src/mbgl/renderer/buckets/line_bucket.hpp b/src/mbgl/renderer/buckets/line_bucket.hpp
index 6be35593d9..6343aab2be 100644
--- a/src/mbgl/renderer/buckets/line_bucket.hpp
+++ b/src/mbgl/renderer/buckets/line_bucket.hpp
@@ -26,11 +26,8 @@ public:
const uint32_t overscaling);
~LineBucket() override;
- void addFeature(const GeometryTileFeature&,
- const GeometryCollection&,
- const mbgl::ImagePositions& patternPositions,
- const PatternLayerMap&,
- std::size_t) override;
+ void addFeature(const GeometryTileFeature&, const GeometryCollection&, const mbgl::ImagePositions& patternPositions,
+ const PatternLayerMap&, std::size_t) override;
bool hasData() const override;