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-rw-r--r--src/mbgl/renderer/buckets/circle_bucket.hpp2
-rw-r--r--src/mbgl/renderer/buckets/debug_bucket.hpp2
-rw-r--r--src/mbgl/renderer/buckets/fill_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp2
-rw-r--r--src/mbgl/renderer/buckets/heatmap_bucket.hpp2
-rw-r--r--src/mbgl/renderer/buckets/hillshade_bucket.hpp2
-rw-r--r--src/mbgl/renderer/buckets/line_bucket.hpp2
-rw-r--r--src/mbgl/renderer/buckets/raster_bucket.hpp2
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.hpp8
9 files changed, 13 insertions, 13 deletions
diff --git a/src/mbgl/renderer/buckets/circle_bucket.hpp b/src/mbgl/renderer/buckets/circle_bucket.hpp
index b823c3ec97..6e0011a4cd 100644
--- a/src/mbgl/renderer/buckets/circle_bucket.hpp
+++ b/src/mbgl/renderer/buckets/circle_bucket.hpp
@@ -35,7 +35,7 @@ public:
SegmentVector<CircleAttributes> segments;
optional<gl::VertexBuffer<CircleLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
+ optional<gl::IndexBuffer> indexBuffer;
std::map<std::string, CircleProgram::Binders> paintPropertyBinders;
diff --git a/src/mbgl/renderer/buckets/debug_bucket.hpp b/src/mbgl/renderer/buckets/debug_bucket.hpp
index abb47ea211..92d575a3cd 100644
--- a/src/mbgl/renderer/buckets/debug_bucket.hpp
+++ b/src/mbgl/renderer/buckets/debug_bucket.hpp
@@ -35,7 +35,7 @@ public:
SegmentVector<DebugAttributes> segments;
optional<gl::VertexBuffer<DebugLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer<gfx::Lines>> indexBuffer;
+ optional<gl::IndexBuffer> indexBuffer;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/fill_bucket.hpp b/src/mbgl/renderer/buckets/fill_bucket.hpp
index d205ca801f..41c3e2004f 100644
--- a/src/mbgl/renderer/buckets/fill_bucket.hpp
+++ b/src/mbgl/renderer/buckets/fill_bucket.hpp
@@ -47,8 +47,8 @@ public:
SegmentVector<FillAttributes> triangleSegments;
optional<gl::VertexBuffer<FillLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer<gfx::Lines>> lineIndexBuffer;
- optional<gl::IndexBuffer<gfx::Triangles>> triangleIndexBuffer;
+ optional<gl::IndexBuffer> lineIndexBuffer;
+ optional<gl::IndexBuffer> triangleIndexBuffer;
std::map<std::string, FillProgram::Binders> paintPropertyBinders;
};
diff --git a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
index 7ff6b5e84d..c3ea537de5 100644
--- a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
+++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
@@ -44,7 +44,7 @@ public:
SegmentVector<FillExtrusionAttributes> triangleSegments;
optional<gl::VertexBuffer<FillExtrusionLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
+ optional<gl::IndexBuffer> indexBuffer;
std::unordered_map<std::string, FillExtrusionProgram::Binders> paintPropertyBinders;
};
diff --git a/src/mbgl/renderer/buckets/heatmap_bucket.hpp b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
index 437a6f6473..da60904f22 100644
--- a/src/mbgl/renderer/buckets/heatmap_bucket.hpp
+++ b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
@@ -34,7 +34,7 @@ public:
SegmentVector<HeatmapAttributes> segments;
optional<gl::VertexBuffer<HeatmapLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
+ optional<gl::IndexBuffer> indexBuffer;
std::map<std::string, HeatmapProgram::Binders> paintPropertyBinders;
diff --git a/src/mbgl/renderer/buckets/hillshade_bucket.hpp b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
index 54c16dcbd6..f3c13a4c63 100644
--- a/src/mbgl/renderer/buckets/hillshade_bucket.hpp
+++ b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
@@ -51,7 +51,7 @@ public:
SegmentVector<HillshadeAttributes> segments;
optional<gl::VertexBuffer<HillshadeLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
+ optional<gl::IndexBuffer> indexBuffer;
private:
DEMData demdata;
bool prepared = false;
diff --git a/src/mbgl/renderer/buckets/line_bucket.hpp b/src/mbgl/renderer/buckets/line_bucket.hpp
index 702f55d66a..4f46385a27 100644
--- a/src/mbgl/renderer/buckets/line_bucket.hpp
+++ b/src/mbgl/renderer/buckets/line_bucket.hpp
@@ -48,7 +48,7 @@ public:
SegmentVector<LineAttributes> segments;
optional<gl::VertexBuffer<LineLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
+ optional<gl::IndexBuffer> indexBuffer;
std::map<std::string, LineProgram::Binders> paintPropertyBinders;
diff --git a/src/mbgl/renderer/buckets/raster_bucket.hpp b/src/mbgl/renderer/buckets/raster_bucket.hpp
index d610548411..3608f91626 100644
--- a/src/mbgl/renderer/buckets/raster_bucket.hpp
+++ b/src/mbgl/renderer/buckets/raster_bucket.hpp
@@ -37,7 +37,7 @@ public:
SegmentVector<RasterAttributes> segments;
optional<gl::VertexBuffer<RasterLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
+ optional<gl::IndexBuffer> indexBuffer;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp
index 2ebeb99062..2d58a7ce0f 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.hpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp
@@ -98,7 +98,7 @@ public:
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer;
- optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
+ optional<gl::IndexBuffer> indexBuffer;
} text;
std::unique_ptr<SymbolSizeBinder> iconSizeBinder;
@@ -115,7 +115,7 @@ public:
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer;
- optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
+ optional<gl::IndexBuffer> indexBuffer;
} icon;
struct CollisionBuffer {
@@ -129,12 +129,12 @@ public:
struct CollisionBoxBuffer : public CollisionBuffer {
gfx::IndexVector<gfx::Lines> lines;
- optional<gl::IndexBuffer<gfx::Lines>> indexBuffer;
+ optional<gl::IndexBuffer> indexBuffer;
} collisionBox;
struct CollisionCircleBuffer : public CollisionBuffer {
gfx::IndexVector<gfx::Triangles> triangles;
- optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
+ optional<gl::IndexBuffer> indexBuffer;
} collisionCircle;
uint32_t bucketInstanceId = 0;