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-rw-r--r--src/mbgl/renderer/buckets/circle_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/debug_bucket.cpp4
-rw-r--r--src/mbgl/renderer/buckets/fill_bucket.hpp6
-rw-r--r--src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/heatmap_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/hillshade_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/line_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/raster_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.cpp2
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.hpp24
10 files changed, 30 insertions, 30 deletions
diff --git a/src/mbgl/renderer/buckets/circle_bucket.hpp b/src/mbgl/renderer/buckets/circle_bucket.hpp
index 70995733e8..b823c3ec97 100644
--- a/src/mbgl/renderer/buckets/circle_bucket.hpp
+++ b/src/mbgl/renderer/buckets/circle_bucket.hpp
@@ -30,8 +30,8 @@ public:
float getQueryRadius(const RenderLayer&) const override;
bool supportsLayer(const style::Layer::Impl&) const override;
- gl::VertexVector<CircleLayoutVertex> vertices;
- gl::IndexVector<gfx::Triangles> triangles;
+ gfx::VertexVector<CircleLayoutVertex> vertices;
+ gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<CircleAttributes> segments;
optional<gl::VertexBuffer<CircleLayoutVertex>> vertexBuffer;
diff --git a/src/mbgl/renderer/buckets/debug_bucket.cpp b/src/mbgl/renderer/buckets/debug_bucket.cpp
index 52bb6ca4be..ca96bb62d2 100644
--- a/src/mbgl/renderer/buckets/debug_bucket.cpp
+++ b/src/mbgl/renderer/buckets/debug_bucket.cpp
@@ -23,8 +23,8 @@ DebugBucket::DebugBucket(const OverscaledTileID& id,
expires(std::move(expires_)),
debugMode(debugMode_) {
- gl::VertexVector<FillLayoutVertex> vertices;
- gl::IndexVector<gfx::Lines> indices;
+ gfx::VertexVector<FillLayoutVertex> vertices;
+ gfx::IndexVector<gfx::Lines> indices;
auto addText = [&] (const std::string& text, double left, double baseline, double scale) {
for (uint8_t c : text) {
diff --git a/src/mbgl/renderer/buckets/fill_bucket.hpp b/src/mbgl/renderer/buckets/fill_bucket.hpp
index b74489ae19..d205ca801f 100644
--- a/src/mbgl/renderer/buckets/fill_bucket.hpp
+++ b/src/mbgl/renderer/buckets/fill_bucket.hpp
@@ -40,9 +40,9 @@ public:
float getQueryRadius(const RenderLayer&) const override;
bool supportsLayer(const style::Layer::Impl&) const override;
- gl::VertexVector<FillLayoutVertex> vertices;
- gl::IndexVector<gfx::Lines> lines;
- gl::IndexVector<gfx::Triangles> triangles;
+ gfx::VertexVector<FillLayoutVertex> vertices;
+ gfx::IndexVector<gfx::Lines> lines;
+ gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<FillAttributes> lineSegments;
SegmentVector<FillAttributes> triangleSegments;
diff --git a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
index 9f8b78f0d8..7ff6b5e84d 100644
--- a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
+++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
@@ -39,8 +39,8 @@ public:
float getQueryRadius(const RenderLayer&) const override;
- gl::VertexVector<FillExtrusionLayoutVertex> vertices;
- gl::IndexVector<gfx::Triangles> triangles;
+ gfx::VertexVector<FillExtrusionLayoutVertex> vertices;
+ gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<FillExtrusionAttributes> triangleSegments;
optional<gl::VertexBuffer<FillExtrusionLayoutVertex>> vertexBuffer;
diff --git a/src/mbgl/renderer/buckets/heatmap_bucket.hpp b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
index e72e0e5c63..437a6f6473 100644
--- a/src/mbgl/renderer/buckets/heatmap_bucket.hpp
+++ b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
@@ -29,8 +29,8 @@ public:
float getQueryRadius(const RenderLayer&) const override;
bool supportsLayer(const style::Layer::Impl&) const override;
- gl::VertexVector<HeatmapLayoutVertex> vertices;
- gl::IndexVector<gfx::Triangles> triangles;
+ gfx::VertexVector<HeatmapLayoutVertex> vertices;
+ gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<HeatmapAttributes> segments;
optional<gl::VertexBuffer<HeatmapLayoutVertex>> vertexBuffer;
diff --git a/src/mbgl/renderer/buckets/hillshade_bucket.hpp b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
index 15d48d4dfe..54c16dcbd6 100644
--- a/src/mbgl/renderer/buckets/hillshade_bucket.hpp
+++ b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
@@ -46,8 +46,8 @@ public:
}
// Raster-DEM Tile Sources use the default buffers from Painter
- gl::VertexVector<HillshadeLayoutVertex> vertices;
- gl::IndexVector<gfx::Triangles> indices;
+ gfx::VertexVector<HillshadeLayoutVertex> vertices;
+ gfx::IndexVector<gfx::Triangles> indices;
SegmentVector<HillshadeAttributes> segments;
optional<gl::VertexBuffer<HillshadeLayoutVertex>> vertexBuffer;
diff --git a/src/mbgl/renderer/buckets/line_bucket.hpp b/src/mbgl/renderer/buckets/line_bucket.hpp
index 5db561f90d..702f55d66a 100644
--- a/src/mbgl/renderer/buckets/line_bucket.hpp
+++ b/src/mbgl/renderer/buckets/line_bucket.hpp
@@ -43,8 +43,8 @@ public:
PossiblyEvaluatedLayoutProperties layout;
- gl::VertexVector<LineLayoutVertex> vertices;
- gl::IndexVector<gfx::Triangles> triangles;
+ gfx::VertexVector<LineLayoutVertex> vertices;
+ gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<LineAttributes> segments;
optional<gl::VertexBuffer<LineLayoutVertex>> vertexBuffer;
diff --git a/src/mbgl/renderer/buckets/raster_bucket.hpp b/src/mbgl/renderer/buckets/raster_bucket.hpp
index 8cf71d5234..d610548411 100644
--- a/src/mbgl/renderer/buckets/raster_bucket.hpp
+++ b/src/mbgl/renderer/buckets/raster_bucket.hpp
@@ -32,8 +32,8 @@ public:
// Bucket specific vertices are used for Image Sources only
// Raster Tile Sources use the default buffers from Painter
- gl::VertexVector<RasterLayoutVertex> vertices;
- gl::IndexVector<gfx::Triangles> indices;
+ gfx::VertexVector<RasterLayoutVertex> vertices;
+ gfx::IndexVector<gfx::Triangles> indices;
SegmentVector<RasterAttributes> segments;
optional<gl::VertexBuffer<RasterLayoutVertex>> vertexBuffer;
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.cpp b/src/mbgl/renderer/buckets/symbol_bucket.cpp
index af9ce91b35..cea46a54eb 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.cpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.cpp
@@ -152,7 +152,7 @@ void SymbolBucket::updateOpacity() {
uploaded = false;
}
-void addPlacedSymbol(gl::IndexVector<gfx::Triangles>& triangles, const PlacedSymbol& placedSymbol) {
+void addPlacedSymbol(gfx::IndexVector<gfx::Triangles>& triangles, const PlacedSymbol& placedSymbol) {
auto endIndex = placedSymbol.vertexStartIndex + placedSymbol.glyphOffsets.size() * 4;
for (auto vertexIndex = placedSymbol.vertexStartIndex; vertexIndex < endIndex; vertexIndex += 4) {
triangles.emplace_back(vertexIndex + 0, vertexIndex + 1, vertexIndex + 2);
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp
index 5b9b11cf4d..2ebeb99062 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.hpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp
@@ -88,10 +88,10 @@ public:
std::unique_ptr<SymbolSizeBinder> textSizeBinder;
struct TextBuffer {
- gl::VertexVector<SymbolLayoutVertex> vertices;
- gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>> dynamicVertices;
- gl::VertexVector<gfx::Vertex<SymbolOpacityAttributes>> opacityVertices;
- gl::IndexVector<gfx::Triangles> triangles;
+ gfx::VertexVector<SymbolLayoutVertex> vertices;
+ gfx::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>> dynamicVertices;
+ gfx::VertexVector<gfx::Vertex<SymbolOpacityAttributes>> opacityVertices;
+ gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<SymbolTextAttributes> segments;
std::vector<PlacedSymbol> placedSymbols;
@@ -104,10 +104,10 @@ public:
std::unique_ptr<SymbolSizeBinder> iconSizeBinder;
struct IconBuffer {
- gl::VertexVector<SymbolLayoutVertex> vertices;
- gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>> dynamicVertices;
- gl::VertexVector<gfx::Vertex<SymbolOpacityAttributes>> opacityVertices;
- gl::IndexVector<gfx::Triangles> triangles;
+ gfx::VertexVector<SymbolLayoutVertex> vertices;
+ gfx::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>> dynamicVertices;
+ gfx::VertexVector<gfx::Vertex<SymbolOpacityAttributes>> opacityVertices;
+ gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<SymbolIconAttributes> segments;
std::vector<PlacedSymbol> placedSymbols;
PremultipliedImage atlasImage;
@@ -119,8 +119,8 @@ public:
} icon;
struct CollisionBuffer {
- gl::VertexVector<gfx::Vertex<CollisionBoxLayoutAttributes>> vertices;
- gl::VertexVector<gfx::Vertex<CollisionBoxDynamicAttributes>> dynamicVertices;
+ gfx::VertexVector<gfx::Vertex<CollisionBoxLayoutAttributes>> vertices;
+ gfx::VertexVector<gfx::Vertex<CollisionBoxDynamicAttributes>> dynamicVertices;
SegmentVector<CollisionBoxProgram::Attributes> segments;
optional<gl::VertexBuffer<gfx::Vertex<CollisionBoxLayoutAttributes>>> vertexBuffer;
@@ -128,12 +128,12 @@ public:
};
struct CollisionBoxBuffer : public CollisionBuffer {
- gl::IndexVector<gfx::Lines> lines;
+ gfx::IndexVector<gfx::Lines> lines;
optional<gl::IndexBuffer<gfx::Lines>> indexBuffer;
} collisionBox;
struct CollisionCircleBuffer : public CollisionBuffer {
- gl::IndexVector<gfx::Triangles> triangles;
+ gfx::IndexVector<gfx::Triangles> triangles;
optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
} collisionCircle;