diff options
Diffstat (limited to 'src/mbgl/renderer/buckets')
-rw-r--r-- | src/mbgl/renderer/buckets/circle_bucket.hpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/debug_bucket.cpp | 2 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/debug_bucket.hpp | 2 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/fill_bucket.hpp | 8 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/heatmap_bucket.hpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/hillshade_bucket.hpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/line_bucket.hpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/raster_bucket.hpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/symbol_bucket.cpp | 2 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/symbol_bucket.hpp | 16 |
11 files changed, 27 insertions, 27 deletions
diff --git a/src/mbgl/renderer/buckets/circle_bucket.hpp b/src/mbgl/renderer/buckets/circle_bucket.hpp index 9082e891e4..70995733e8 100644 --- a/src/mbgl/renderer/buckets/circle_bucket.hpp +++ b/src/mbgl/renderer/buckets/circle_bucket.hpp @@ -31,11 +31,11 @@ public: bool supportsLayer(const style::Layer::Impl&) const override; gl::VertexVector<CircleLayoutVertex> vertices; - gl::IndexVector<gl::Triangles> triangles; + gl::IndexVector<gfx::Triangles> triangles; SegmentVector<CircleAttributes> segments; optional<gl::VertexBuffer<CircleLayoutVertex>> vertexBuffer; - optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; + optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer; std::map<std::string, CircleProgram::Binders> paintPropertyBinders; diff --git a/src/mbgl/renderer/buckets/debug_bucket.cpp b/src/mbgl/renderer/buckets/debug_bucket.cpp index 53c751c443..52bb6ca4be 100644 --- a/src/mbgl/renderer/buckets/debug_bucket.cpp +++ b/src/mbgl/renderer/buckets/debug_bucket.cpp @@ -24,7 +24,7 @@ DebugBucket::DebugBucket(const OverscaledTileID& id, debugMode(debugMode_) { gl::VertexVector<FillLayoutVertex> vertices; - gl::IndexVector<gl::Lines> indices; + gl::IndexVector<gfx::Lines> indices; auto addText = [&] (const std::string& text, double left, double baseline, double scale) { for (uint8_t c : text) { diff --git a/src/mbgl/renderer/buckets/debug_bucket.hpp b/src/mbgl/renderer/buckets/debug_bucket.hpp index fc3128e944..abb47ea211 100644 --- a/src/mbgl/renderer/buckets/debug_bucket.hpp +++ b/src/mbgl/renderer/buckets/debug_bucket.hpp @@ -35,7 +35,7 @@ public: SegmentVector<DebugAttributes> segments; optional<gl::VertexBuffer<DebugLayoutVertex>> vertexBuffer; - optional<gl::IndexBuffer<gl::Lines>> indexBuffer; + optional<gl::IndexBuffer<gfx::Lines>> indexBuffer; }; } // namespace mbgl diff --git a/src/mbgl/renderer/buckets/fill_bucket.hpp b/src/mbgl/renderer/buckets/fill_bucket.hpp index 225d4c661d..b74489ae19 100644 --- a/src/mbgl/renderer/buckets/fill_bucket.hpp +++ b/src/mbgl/renderer/buckets/fill_bucket.hpp @@ -41,14 +41,14 @@ public: bool supportsLayer(const style::Layer::Impl&) const override; gl::VertexVector<FillLayoutVertex> vertices; - gl::IndexVector<gl::Lines> lines; - gl::IndexVector<gl::Triangles> triangles; + gl::IndexVector<gfx::Lines> lines; + gl::IndexVector<gfx::Triangles> triangles; SegmentVector<FillAttributes> lineSegments; SegmentVector<FillAttributes> triangleSegments; optional<gl::VertexBuffer<FillLayoutVertex>> vertexBuffer; - optional<gl::IndexBuffer<gl::Lines>> lineIndexBuffer; - optional<gl::IndexBuffer<gl::Triangles>> triangleIndexBuffer; + optional<gl::IndexBuffer<gfx::Lines>> lineIndexBuffer; + optional<gl::IndexBuffer<gfx::Triangles>> triangleIndexBuffer; std::map<std::string, FillProgram::Binders> paintPropertyBinders; }; diff --git a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp index 486eb221e5..9f8b78f0d8 100644 --- a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp +++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp @@ -40,11 +40,11 @@ public: float getQueryRadius(const RenderLayer&) const override; gl::VertexVector<FillExtrusionLayoutVertex> vertices; - gl::IndexVector<gl::Triangles> triangles; + gl::IndexVector<gfx::Triangles> triangles; SegmentVector<FillExtrusionAttributes> triangleSegments; optional<gl::VertexBuffer<FillExtrusionLayoutVertex>> vertexBuffer; - optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; + optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer; std::unordered_map<std::string, FillExtrusionProgram::Binders> paintPropertyBinders; }; diff --git a/src/mbgl/renderer/buckets/heatmap_bucket.hpp b/src/mbgl/renderer/buckets/heatmap_bucket.hpp index 8948f52acb..e72e0e5c63 100644 --- a/src/mbgl/renderer/buckets/heatmap_bucket.hpp +++ b/src/mbgl/renderer/buckets/heatmap_bucket.hpp @@ -30,11 +30,11 @@ public: bool supportsLayer(const style::Layer::Impl&) const override; gl::VertexVector<HeatmapLayoutVertex> vertices; - gl::IndexVector<gl::Triangles> triangles; + gl::IndexVector<gfx::Triangles> triangles; SegmentVector<HeatmapAttributes> segments; optional<gl::VertexBuffer<HeatmapLayoutVertex>> vertexBuffer; - optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; + optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer; std::map<std::string, HeatmapProgram::Binders> paintPropertyBinders; diff --git a/src/mbgl/renderer/buckets/hillshade_bucket.hpp b/src/mbgl/renderer/buckets/hillshade_bucket.hpp index c5e58198ee..15d48d4dfe 100644 --- a/src/mbgl/renderer/buckets/hillshade_bucket.hpp +++ b/src/mbgl/renderer/buckets/hillshade_bucket.hpp @@ -47,11 +47,11 @@ public: // Raster-DEM Tile Sources use the default buffers from Painter gl::VertexVector<HillshadeLayoutVertex> vertices; - gl::IndexVector<gl::Triangles> indices; + gl::IndexVector<gfx::Triangles> indices; SegmentVector<HillshadeAttributes> segments; optional<gl::VertexBuffer<HillshadeLayoutVertex>> vertexBuffer; - optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; + optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer; private: DEMData demdata; bool prepared = false; diff --git a/src/mbgl/renderer/buckets/line_bucket.hpp b/src/mbgl/renderer/buckets/line_bucket.hpp index 5ebb575c6f..5db561f90d 100644 --- a/src/mbgl/renderer/buckets/line_bucket.hpp +++ b/src/mbgl/renderer/buckets/line_bucket.hpp @@ -44,11 +44,11 @@ public: PossiblyEvaluatedLayoutProperties layout; gl::VertexVector<LineLayoutVertex> vertices; - gl::IndexVector<gl::Triangles> triangles; + gl::IndexVector<gfx::Triangles> triangles; SegmentVector<LineAttributes> segments; optional<gl::VertexBuffer<LineLayoutVertex>> vertexBuffer; - optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; + optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer; std::map<std::string, LineProgram::Binders> paintPropertyBinders; diff --git a/src/mbgl/renderer/buckets/raster_bucket.hpp b/src/mbgl/renderer/buckets/raster_bucket.hpp index e4f6fb04af..8cf71d5234 100644 --- a/src/mbgl/renderer/buckets/raster_bucket.hpp +++ b/src/mbgl/renderer/buckets/raster_bucket.hpp @@ -33,11 +33,11 @@ public: // Bucket specific vertices are used for Image Sources only // Raster Tile Sources use the default buffers from Painter gl::VertexVector<RasterLayoutVertex> vertices; - gl::IndexVector<gl::Triangles> indices; + gl::IndexVector<gfx::Triangles> indices; SegmentVector<RasterAttributes> segments; optional<gl::VertexBuffer<RasterLayoutVertex>> vertexBuffer; - optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; + optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer; }; } // namespace mbgl diff --git a/src/mbgl/renderer/buckets/symbol_bucket.cpp b/src/mbgl/renderer/buckets/symbol_bucket.cpp index 969597f5bd..af9ce91b35 100644 --- a/src/mbgl/renderer/buckets/symbol_bucket.cpp +++ b/src/mbgl/renderer/buckets/symbol_bucket.cpp @@ -152,7 +152,7 @@ void SymbolBucket::updateOpacity() { uploaded = false; } -void addPlacedSymbol(gl::IndexVector<gl::Triangles>& triangles, const PlacedSymbol& placedSymbol) { +void addPlacedSymbol(gl::IndexVector<gfx::Triangles>& triangles, const PlacedSymbol& placedSymbol) { auto endIndex = placedSymbol.vertexStartIndex + placedSymbol.glyphOffsets.size() * 4; for (auto vertexIndex = placedSymbol.vertexStartIndex; vertexIndex < endIndex; vertexIndex += 4) { triangles.emplace_back(vertexIndex + 0, vertexIndex + 1, vertexIndex + 2); diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp index 4fa24aa614..5b9b11cf4d 100644 --- a/src/mbgl/renderer/buckets/symbol_bucket.hpp +++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp @@ -91,14 +91,14 @@ public: gl::VertexVector<SymbolLayoutVertex> vertices; gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>> dynamicVertices; gl::VertexVector<gfx::Vertex<SymbolOpacityAttributes>> opacityVertices; - gl::IndexVector<gl::Triangles> triangles; + gl::IndexVector<gfx::Triangles> triangles; SegmentVector<SymbolTextAttributes> segments; std::vector<PlacedSymbol> placedSymbols; optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer; optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer; optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer; - optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; + optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer; } text; std::unique_ptr<SymbolSizeBinder> iconSizeBinder; @@ -107,7 +107,7 @@ public: gl::VertexVector<SymbolLayoutVertex> vertices; gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>> dynamicVertices; gl::VertexVector<gfx::Vertex<SymbolOpacityAttributes>> opacityVertices; - gl::IndexVector<gl::Triangles> triangles; + gl::IndexVector<gfx::Triangles> triangles; SegmentVector<SymbolIconAttributes> segments; std::vector<PlacedSymbol> placedSymbols; PremultipliedImage atlasImage; @@ -115,7 +115,7 @@ public: optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer; optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer; optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer; - optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; + optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer; } icon; struct CollisionBuffer { @@ -128,13 +128,13 @@ public: }; struct CollisionBoxBuffer : public CollisionBuffer { - gl::IndexVector<gl::Lines> lines; - optional<gl::IndexBuffer<gl::Lines>> indexBuffer; + gl::IndexVector<gfx::Lines> lines; + optional<gl::IndexBuffer<gfx::Lines>> indexBuffer; } collisionBox; struct CollisionCircleBuffer : public CollisionBuffer { - gl::IndexVector<gl::Triangles> triangles; - optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; + gl::IndexVector<gfx::Triangles> triangles; + optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer; } collisionCircle; uint32_t bucketInstanceId = 0; |