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-rw-r--r--src/mbgl/renderer/buckets/circle_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/debug_bucket.cpp2
-rw-r--r--src/mbgl/renderer/buckets/debug_bucket.hpp2
-rw-r--r--src/mbgl/renderer/buckets/fill_bucket.hpp8
-rw-r--r--src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/heatmap_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/hillshade_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/line_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/raster_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.cpp2
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.hpp16
11 files changed, 27 insertions, 27 deletions
diff --git a/src/mbgl/renderer/buckets/circle_bucket.hpp b/src/mbgl/renderer/buckets/circle_bucket.hpp
index 9082e891e4..70995733e8 100644
--- a/src/mbgl/renderer/buckets/circle_bucket.hpp
+++ b/src/mbgl/renderer/buckets/circle_bucket.hpp
@@ -31,11 +31,11 @@ public:
bool supportsLayer(const style::Layer::Impl&) const override;
gl::VertexVector<CircleLayoutVertex> vertices;
- gl::IndexVector<gl::Triangles> triangles;
+ gl::IndexVector<gfx::Triangles> triangles;
SegmentVector<CircleAttributes> segments;
optional<gl::VertexBuffer<CircleLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+ optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
std::map<std::string, CircleProgram::Binders> paintPropertyBinders;
diff --git a/src/mbgl/renderer/buckets/debug_bucket.cpp b/src/mbgl/renderer/buckets/debug_bucket.cpp
index 53c751c443..52bb6ca4be 100644
--- a/src/mbgl/renderer/buckets/debug_bucket.cpp
+++ b/src/mbgl/renderer/buckets/debug_bucket.cpp
@@ -24,7 +24,7 @@ DebugBucket::DebugBucket(const OverscaledTileID& id,
debugMode(debugMode_) {
gl::VertexVector<FillLayoutVertex> vertices;
- gl::IndexVector<gl::Lines> indices;
+ gl::IndexVector<gfx::Lines> indices;
auto addText = [&] (const std::string& text, double left, double baseline, double scale) {
for (uint8_t c : text) {
diff --git a/src/mbgl/renderer/buckets/debug_bucket.hpp b/src/mbgl/renderer/buckets/debug_bucket.hpp
index fc3128e944..abb47ea211 100644
--- a/src/mbgl/renderer/buckets/debug_bucket.hpp
+++ b/src/mbgl/renderer/buckets/debug_bucket.hpp
@@ -35,7 +35,7 @@ public:
SegmentVector<DebugAttributes> segments;
optional<gl::VertexBuffer<DebugLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer<gl::Lines>> indexBuffer;
+ optional<gl::IndexBuffer<gfx::Lines>> indexBuffer;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/fill_bucket.hpp b/src/mbgl/renderer/buckets/fill_bucket.hpp
index 225d4c661d..b74489ae19 100644
--- a/src/mbgl/renderer/buckets/fill_bucket.hpp
+++ b/src/mbgl/renderer/buckets/fill_bucket.hpp
@@ -41,14 +41,14 @@ public:
bool supportsLayer(const style::Layer::Impl&) const override;
gl::VertexVector<FillLayoutVertex> vertices;
- gl::IndexVector<gl::Lines> lines;
- gl::IndexVector<gl::Triangles> triangles;
+ gl::IndexVector<gfx::Lines> lines;
+ gl::IndexVector<gfx::Triangles> triangles;
SegmentVector<FillAttributes> lineSegments;
SegmentVector<FillAttributes> triangleSegments;
optional<gl::VertexBuffer<FillLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer<gl::Lines>> lineIndexBuffer;
- optional<gl::IndexBuffer<gl::Triangles>> triangleIndexBuffer;
+ optional<gl::IndexBuffer<gfx::Lines>> lineIndexBuffer;
+ optional<gl::IndexBuffer<gfx::Triangles>> triangleIndexBuffer;
std::map<std::string, FillProgram::Binders> paintPropertyBinders;
};
diff --git a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
index 486eb221e5..9f8b78f0d8 100644
--- a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
+++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
@@ -40,11 +40,11 @@ public:
float getQueryRadius(const RenderLayer&) const override;
gl::VertexVector<FillExtrusionLayoutVertex> vertices;
- gl::IndexVector<gl::Triangles> triangles;
+ gl::IndexVector<gfx::Triangles> triangles;
SegmentVector<FillExtrusionAttributes> triangleSegments;
optional<gl::VertexBuffer<FillExtrusionLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+ optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
std::unordered_map<std::string, FillExtrusionProgram::Binders> paintPropertyBinders;
};
diff --git a/src/mbgl/renderer/buckets/heatmap_bucket.hpp b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
index 8948f52acb..e72e0e5c63 100644
--- a/src/mbgl/renderer/buckets/heatmap_bucket.hpp
+++ b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
@@ -30,11 +30,11 @@ public:
bool supportsLayer(const style::Layer::Impl&) const override;
gl::VertexVector<HeatmapLayoutVertex> vertices;
- gl::IndexVector<gl::Triangles> triangles;
+ gl::IndexVector<gfx::Triangles> triangles;
SegmentVector<HeatmapAttributes> segments;
optional<gl::VertexBuffer<HeatmapLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+ optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
std::map<std::string, HeatmapProgram::Binders> paintPropertyBinders;
diff --git a/src/mbgl/renderer/buckets/hillshade_bucket.hpp b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
index c5e58198ee..15d48d4dfe 100644
--- a/src/mbgl/renderer/buckets/hillshade_bucket.hpp
+++ b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
@@ -47,11 +47,11 @@ public:
// Raster-DEM Tile Sources use the default buffers from Painter
gl::VertexVector<HillshadeLayoutVertex> vertices;
- gl::IndexVector<gl::Triangles> indices;
+ gl::IndexVector<gfx::Triangles> indices;
SegmentVector<HillshadeAttributes> segments;
optional<gl::VertexBuffer<HillshadeLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+ optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
private:
DEMData demdata;
bool prepared = false;
diff --git a/src/mbgl/renderer/buckets/line_bucket.hpp b/src/mbgl/renderer/buckets/line_bucket.hpp
index 5ebb575c6f..5db561f90d 100644
--- a/src/mbgl/renderer/buckets/line_bucket.hpp
+++ b/src/mbgl/renderer/buckets/line_bucket.hpp
@@ -44,11 +44,11 @@ public:
PossiblyEvaluatedLayoutProperties layout;
gl::VertexVector<LineLayoutVertex> vertices;
- gl::IndexVector<gl::Triangles> triangles;
+ gl::IndexVector<gfx::Triangles> triangles;
SegmentVector<LineAttributes> segments;
optional<gl::VertexBuffer<LineLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+ optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
std::map<std::string, LineProgram::Binders> paintPropertyBinders;
diff --git a/src/mbgl/renderer/buckets/raster_bucket.hpp b/src/mbgl/renderer/buckets/raster_bucket.hpp
index e4f6fb04af..8cf71d5234 100644
--- a/src/mbgl/renderer/buckets/raster_bucket.hpp
+++ b/src/mbgl/renderer/buckets/raster_bucket.hpp
@@ -33,11 +33,11 @@ public:
// Bucket specific vertices are used for Image Sources only
// Raster Tile Sources use the default buffers from Painter
gl::VertexVector<RasterLayoutVertex> vertices;
- gl::IndexVector<gl::Triangles> indices;
+ gl::IndexVector<gfx::Triangles> indices;
SegmentVector<RasterAttributes> segments;
optional<gl::VertexBuffer<RasterLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+ optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.cpp b/src/mbgl/renderer/buckets/symbol_bucket.cpp
index 969597f5bd..af9ce91b35 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.cpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.cpp
@@ -152,7 +152,7 @@ void SymbolBucket::updateOpacity() {
uploaded = false;
}
-void addPlacedSymbol(gl::IndexVector<gl::Triangles>& triangles, const PlacedSymbol& placedSymbol) {
+void addPlacedSymbol(gl::IndexVector<gfx::Triangles>& triangles, const PlacedSymbol& placedSymbol) {
auto endIndex = placedSymbol.vertexStartIndex + placedSymbol.glyphOffsets.size() * 4;
for (auto vertexIndex = placedSymbol.vertexStartIndex; vertexIndex < endIndex; vertexIndex += 4) {
triangles.emplace_back(vertexIndex + 0, vertexIndex + 1, vertexIndex + 2);
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp
index 4fa24aa614..5b9b11cf4d 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.hpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp
@@ -91,14 +91,14 @@ public:
gl::VertexVector<SymbolLayoutVertex> vertices;
gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>> dynamicVertices;
gl::VertexVector<gfx::Vertex<SymbolOpacityAttributes>> opacityVertices;
- gl::IndexVector<gl::Triangles> triangles;
+ gl::IndexVector<gfx::Triangles> triangles;
SegmentVector<SymbolTextAttributes> segments;
std::vector<PlacedSymbol> placedSymbols;
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer;
- optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+ optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
} text;
std::unique_ptr<SymbolSizeBinder> iconSizeBinder;
@@ -107,7 +107,7 @@ public:
gl::VertexVector<SymbolLayoutVertex> vertices;
gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>> dynamicVertices;
gl::VertexVector<gfx::Vertex<SymbolOpacityAttributes>> opacityVertices;
- gl::IndexVector<gl::Triangles> triangles;
+ gl::IndexVector<gfx::Triangles> triangles;
SegmentVector<SymbolIconAttributes> segments;
std::vector<PlacedSymbol> placedSymbols;
PremultipliedImage atlasImage;
@@ -115,7 +115,7 @@ public:
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer;
- optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+ optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
} icon;
struct CollisionBuffer {
@@ -128,13 +128,13 @@ public:
};
struct CollisionBoxBuffer : public CollisionBuffer {
- gl::IndexVector<gl::Lines> lines;
- optional<gl::IndexBuffer<gl::Lines>> indexBuffer;
+ gl::IndexVector<gfx::Lines> lines;
+ optional<gl::IndexBuffer<gfx::Lines>> indexBuffer;
} collisionBox;
struct CollisionCircleBuffer : public CollisionBuffer {
- gl::IndexVector<gl::Triangles> triangles;
- optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+ gl::IndexVector<gfx::Triangles> triangles;
+ optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
} collisionCircle;
uint32_t bucketInstanceId = 0;