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path: root/src/mbgl/renderer/buckets/symbol_bucket.hpp
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Diffstat (limited to 'src/mbgl/renderer/buckets/symbol_bucket.hpp')
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.hpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp
index 5b9b11cf4d..2ebeb99062 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.hpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp
@@ -88,10 +88,10 @@ public:
std::unique_ptr<SymbolSizeBinder> textSizeBinder;
struct TextBuffer {
- gl::VertexVector<SymbolLayoutVertex> vertices;
- gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>> dynamicVertices;
- gl::VertexVector<gfx::Vertex<SymbolOpacityAttributes>> opacityVertices;
- gl::IndexVector<gfx::Triangles> triangles;
+ gfx::VertexVector<SymbolLayoutVertex> vertices;
+ gfx::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>> dynamicVertices;
+ gfx::VertexVector<gfx::Vertex<SymbolOpacityAttributes>> opacityVertices;
+ gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<SymbolTextAttributes> segments;
std::vector<PlacedSymbol> placedSymbols;
@@ -104,10 +104,10 @@ public:
std::unique_ptr<SymbolSizeBinder> iconSizeBinder;
struct IconBuffer {
- gl::VertexVector<SymbolLayoutVertex> vertices;
- gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>> dynamicVertices;
- gl::VertexVector<gfx::Vertex<SymbolOpacityAttributes>> opacityVertices;
- gl::IndexVector<gfx::Triangles> triangles;
+ gfx::VertexVector<SymbolLayoutVertex> vertices;
+ gfx::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>> dynamicVertices;
+ gfx::VertexVector<gfx::Vertex<SymbolOpacityAttributes>> opacityVertices;
+ gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<SymbolIconAttributes> segments;
std::vector<PlacedSymbol> placedSymbols;
PremultipliedImage atlasImage;
@@ -119,8 +119,8 @@ public:
} icon;
struct CollisionBuffer {
- gl::VertexVector<gfx::Vertex<CollisionBoxLayoutAttributes>> vertices;
- gl::VertexVector<gfx::Vertex<CollisionBoxDynamicAttributes>> dynamicVertices;
+ gfx::VertexVector<gfx::Vertex<CollisionBoxLayoutAttributes>> vertices;
+ gfx::VertexVector<gfx::Vertex<CollisionBoxDynamicAttributes>> dynamicVertices;
SegmentVector<CollisionBoxProgram::Attributes> segments;
optional<gl::VertexBuffer<gfx::Vertex<CollisionBoxLayoutAttributes>>> vertexBuffer;
@@ -128,12 +128,12 @@ public:
};
struct CollisionBoxBuffer : public CollisionBuffer {
- gl::IndexVector<gfx::Lines> lines;
+ gfx::IndexVector<gfx::Lines> lines;
optional<gl::IndexBuffer<gfx::Lines>> indexBuffer;
} collisionBox;
struct CollisionCircleBuffer : public CollisionBuffer {
- gl::IndexVector<gfx::Triangles> triangles;
+ gfx::IndexVector<gfx::Triangles> triangles;
optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
} collisionCircle;