diff options
Diffstat (limited to 'src/mbgl/renderer/buckets/symbol_bucket.hpp')
-rw-r--r-- | src/mbgl/renderer/buckets/symbol_bucket.hpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp index 5b9b11cf4d..2ebeb99062 100644 --- a/src/mbgl/renderer/buckets/symbol_bucket.hpp +++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp @@ -88,10 +88,10 @@ public: std::unique_ptr<SymbolSizeBinder> textSizeBinder; struct TextBuffer { - gl::VertexVector<SymbolLayoutVertex> vertices; - gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>> dynamicVertices; - gl::VertexVector<gfx::Vertex<SymbolOpacityAttributes>> opacityVertices; - gl::IndexVector<gfx::Triangles> triangles; + gfx::VertexVector<SymbolLayoutVertex> vertices; + gfx::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>> dynamicVertices; + gfx::VertexVector<gfx::Vertex<SymbolOpacityAttributes>> opacityVertices; + gfx::IndexVector<gfx::Triangles> triangles; SegmentVector<SymbolTextAttributes> segments; std::vector<PlacedSymbol> placedSymbols; @@ -104,10 +104,10 @@ public: std::unique_ptr<SymbolSizeBinder> iconSizeBinder; struct IconBuffer { - gl::VertexVector<SymbolLayoutVertex> vertices; - gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>> dynamicVertices; - gl::VertexVector<gfx::Vertex<SymbolOpacityAttributes>> opacityVertices; - gl::IndexVector<gfx::Triangles> triangles; + gfx::VertexVector<SymbolLayoutVertex> vertices; + gfx::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>> dynamicVertices; + gfx::VertexVector<gfx::Vertex<SymbolOpacityAttributes>> opacityVertices; + gfx::IndexVector<gfx::Triangles> triangles; SegmentVector<SymbolIconAttributes> segments; std::vector<PlacedSymbol> placedSymbols; PremultipliedImage atlasImage; @@ -119,8 +119,8 @@ public: } icon; struct CollisionBuffer { - gl::VertexVector<gfx::Vertex<CollisionBoxLayoutAttributes>> vertices; - gl::VertexVector<gfx::Vertex<CollisionBoxDynamicAttributes>> dynamicVertices; + gfx::VertexVector<gfx::Vertex<CollisionBoxLayoutAttributes>> vertices; + gfx::VertexVector<gfx::Vertex<CollisionBoxDynamicAttributes>> dynamicVertices; SegmentVector<CollisionBoxProgram::Attributes> segments; optional<gl::VertexBuffer<gfx::Vertex<CollisionBoxLayoutAttributes>>> vertexBuffer; @@ -128,12 +128,12 @@ public: }; struct CollisionBoxBuffer : public CollisionBuffer { - gl::IndexVector<gfx::Lines> lines; + gfx::IndexVector<gfx::Lines> lines; optional<gl::IndexBuffer<gfx::Lines>> indexBuffer; } collisionBox; struct CollisionCircleBuffer : public CollisionBuffer { - gl::IndexVector<gfx::Triangles> triangles; + gfx::IndexVector<gfx::Triangles> triangles; optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer; } collisionCircle; |