diff options
Diffstat (limited to 'src/mbgl/renderer/buckets/symbol_bucket.hpp')
-rw-r--r-- | src/mbgl/renderer/buckets/symbol_bucket.hpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp index c28a2cbc95..67662927ba 100644 --- a/src/mbgl/renderer/buckets/symbol_bucket.hpp +++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp @@ -2,7 +2,7 @@ #include <mbgl/renderer/bucket.hpp> #include <mbgl/map/mode.hpp> -#include <mbgl/gl/vertex_buffer.hpp> +#include <mbgl/gfx/vertex_buffer.hpp> #include <mbgl/gfx/index_buffer.hpp> #include <mbgl/programs/segment.hpp> #include <mbgl/programs/symbol_program.hpp> @@ -95,9 +95,9 @@ public: SegmentVector<SymbolTextAttributes> segments; std::vector<PlacedSymbol> placedSymbols; - optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer; - optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer; - optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer; + optional<gfx::VertexBuffer<SymbolLayoutVertex>> vertexBuffer; + optional<gfx::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer; + optional<gfx::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer; optional<gfx::IndexBuffer> indexBuffer; } text; @@ -112,9 +112,9 @@ public: std::vector<PlacedSymbol> placedSymbols; PremultipliedImage atlasImage; - optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer; - optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer; - optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer; + optional<gfx::VertexBuffer<SymbolLayoutVertex>> vertexBuffer; + optional<gfx::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer; + optional<gfx::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer; optional<gfx::IndexBuffer> indexBuffer; } icon; @@ -123,8 +123,8 @@ public: gfx::VertexVector<gfx::Vertex<CollisionBoxDynamicAttributes>> dynamicVertices; SegmentVector<CollisionBoxProgram::Attributes> segments; - optional<gl::VertexBuffer<gfx::Vertex<CollisionBoxLayoutAttributes>>> vertexBuffer; - optional<gl::VertexBuffer<gfx::Vertex<CollisionBoxDynamicAttributes>>> dynamicVertexBuffer; + optional<gfx::VertexBuffer<gfx::Vertex<CollisionBoxLayoutAttributes>>> vertexBuffer; + optional<gfx::VertexBuffer<gfx::Vertex<CollisionBoxDynamicAttributes>>> dynamicVertexBuffer; }; struct CollisionBoxBuffer : public CollisionBuffer { |