diff options
Diffstat (limited to 'src/mbgl/renderer/buckets/symbol_bucket.hpp')
-rw-r--r-- | src/mbgl/renderer/buckets/symbol_bucket.hpp | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp new file mode 100644 index 0000000000..f7e4bcfa20 --- /dev/null +++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp @@ -0,0 +1,77 @@ +#pragma once + +#include <mbgl/renderer/bucket.hpp> +#include <mbgl/map/mode.hpp> +#include <mbgl/gl/vertex_buffer.hpp> +#include <mbgl/gl/index_buffer.hpp> +#include <mbgl/gl/segment.hpp> +#include <mbgl/programs/symbol_program.hpp> +#include <mbgl/programs/collision_box_program.hpp> +#include <mbgl/text/glyph_range.hpp> +#include <mbgl/style/layers/symbol_layer_properties.hpp> +#include <mbgl/layout/symbol_feature.hpp> + +#include <vector> + +namespace mbgl { + +class SymbolBucket : public Bucket { +public: + SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated, + const std::map<std::string, std::pair<style::IconPaintProperties::Evaluated, style::TextPaintProperties::Evaluated>>&, + const style::DataDrivenPropertyValue<float>& textSize, + const style::DataDrivenPropertyValue<float>& iconSize, + float zoom, + bool sdfIcons, + bool iconsNeedLinear); + + void upload(gl::Context&) override; + void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override; + bool hasData() const override; + bool hasTextData() const; + bool hasIconData() const; + bool hasCollisionBoxData() const; + + const style::SymbolLayoutProperties::PossiblyEvaluated layout; + const bool sdfIcons; + const bool iconsNeedLinear; + + std::map<std::string, std::pair< + SymbolIconProgram::PaintPropertyBinders, + SymbolSDFTextProgram::PaintPropertyBinders>> paintPropertyBinders; + + std::unique_ptr<SymbolSizeBinder> textSizeBinder; + + struct TextBuffer { + gl::VertexVector<SymbolLayoutVertex> vertices; + gl::IndexVector<gl::Triangles> triangles; + gl::SegmentVector<SymbolTextAttributes> segments; + + optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer; + optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; + } text; + + std::unique_ptr<SymbolSizeBinder> iconSizeBinder; + + struct IconBuffer { + gl::VertexVector<SymbolLayoutVertex> vertices; + gl::IndexVector<gl::Triangles> triangles; + gl::SegmentVector<SymbolIconAttributes> segments; + + optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer; + optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; + } icon; + + struct CollisionBoxBuffer { + gl::VertexVector<CollisionBoxVertex> vertices; + gl::IndexVector<gl::Lines> lines; + gl::SegmentVector<CollisionBoxAttributes> segments; + + optional<gl::VertexBuffer<CollisionBoxVertex>> vertexBuffer; + optional<gl::IndexBuffer<gl::Lines>> indexBuffer; + } collisionBox; + + SpriteAtlas* spriteAtlas = nullptr; +}; + +} // namespace mbgl |