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-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.hpp77
1 files changed, 77 insertions, 0 deletions
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp
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index 0000000000..f7e4bcfa20
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+++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp
@@ -0,0 +1,77 @@
+#pragma once
+
+#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/map/mode.hpp>
+#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gl/segment.hpp>
+#include <mbgl/programs/symbol_program.hpp>
+#include <mbgl/programs/collision_box_program.hpp>
+#include <mbgl/text/glyph_range.hpp>
+#include <mbgl/style/layers/symbol_layer_properties.hpp>
+#include <mbgl/layout/symbol_feature.hpp>
+
+#include <vector>
+
+namespace mbgl {
+
+class SymbolBucket : public Bucket {
+public:
+ SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated,
+ const std::map<std::string, std::pair<style::IconPaintProperties::Evaluated, style::TextPaintProperties::Evaluated>>&,
+ const style::DataDrivenPropertyValue<float>& textSize,
+ const style::DataDrivenPropertyValue<float>& iconSize,
+ float zoom,
+ bool sdfIcons,
+ bool iconsNeedLinear);
+
+ void upload(gl::Context&) override;
+ void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
+ bool hasData() const override;
+ bool hasTextData() const;
+ bool hasIconData() const;
+ bool hasCollisionBoxData() const;
+
+ const style::SymbolLayoutProperties::PossiblyEvaluated layout;
+ const bool sdfIcons;
+ const bool iconsNeedLinear;
+
+ std::map<std::string, std::pair<
+ SymbolIconProgram::PaintPropertyBinders,
+ SymbolSDFTextProgram::PaintPropertyBinders>> paintPropertyBinders;
+
+ std::unique_ptr<SymbolSizeBinder> textSizeBinder;
+
+ struct TextBuffer {
+ gl::VertexVector<SymbolLayoutVertex> vertices;
+ gl::IndexVector<gl::Triangles> triangles;
+ gl::SegmentVector<SymbolTextAttributes> segments;
+
+ optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
+ optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+ } text;
+
+ std::unique_ptr<SymbolSizeBinder> iconSizeBinder;
+
+ struct IconBuffer {
+ gl::VertexVector<SymbolLayoutVertex> vertices;
+ gl::IndexVector<gl::Triangles> triangles;
+ gl::SegmentVector<SymbolIconAttributes> segments;
+
+ optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
+ optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+ } icon;
+
+ struct CollisionBoxBuffer {
+ gl::VertexVector<CollisionBoxVertex> vertices;
+ gl::IndexVector<gl::Lines> lines;
+ gl::SegmentVector<CollisionBoxAttributes> segments;
+
+ optional<gl::VertexBuffer<CollisionBoxVertex>> vertexBuffer;
+ optional<gl::IndexBuffer<gl::Lines>> indexBuffer;
+ } collisionBox;
+
+ SpriteAtlas* spriteAtlas = nullptr;
+};
+
+} // namespace mbgl