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path: root/src/mbgl/renderer/buckets/symbol_bucket.hpp
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Diffstat (limited to 'src/mbgl/renderer/buckets/symbol_bucket.hpp')
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.hpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp
index 4fa24aa614..5b9b11cf4d 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.hpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp
@@ -91,14 +91,14 @@ public:
gl::VertexVector<SymbolLayoutVertex> vertices;
gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>> dynamicVertices;
gl::VertexVector<gfx::Vertex<SymbolOpacityAttributes>> opacityVertices;
- gl::IndexVector<gl::Triangles> triangles;
+ gl::IndexVector<gfx::Triangles> triangles;
SegmentVector<SymbolTextAttributes> segments;
std::vector<PlacedSymbol> placedSymbols;
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer;
- optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+ optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
} text;
std::unique_ptr<SymbolSizeBinder> iconSizeBinder;
@@ -107,7 +107,7 @@ public:
gl::VertexVector<SymbolLayoutVertex> vertices;
gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>> dynamicVertices;
gl::VertexVector<gfx::Vertex<SymbolOpacityAttributes>> opacityVertices;
- gl::IndexVector<gl::Triangles> triangles;
+ gl::IndexVector<gfx::Triangles> triangles;
SegmentVector<SymbolIconAttributes> segments;
std::vector<PlacedSymbol> placedSymbols;
PremultipliedImage atlasImage;
@@ -115,7 +115,7 @@ public:
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer;
- optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+ optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
} icon;
struct CollisionBuffer {
@@ -128,13 +128,13 @@ public:
};
struct CollisionBoxBuffer : public CollisionBuffer {
- gl::IndexVector<gl::Lines> lines;
- optional<gl::IndexBuffer<gl::Lines>> indexBuffer;
+ gl::IndexVector<gfx::Lines> lines;
+ optional<gl::IndexBuffer<gfx::Lines>> indexBuffer;
} collisionBox;
struct CollisionCircleBuffer : public CollisionBuffer {
- gl::IndexVector<gl::Triangles> triangles;
- optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+ gl::IndexVector<gfx::Triangles> triangles;
+ optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
} collisionCircle;
uint32_t bucketInstanceId = 0;