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-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.cpp b/src/mbgl/renderer/buckets/symbol_bucket.cpp
index 0a1530ae74..9b73124be4 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.cpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.cpp
@@ -193,8 +193,8 @@ void SymbolBucket::sortFeatures(const float angle) {
std::sort(symbolInstanceIndexes.begin(), symbolInstanceIndexes.end(), [sin, cos, this](size_t &aIndex, size_t &bIndex) {
const SymbolInstance& a = symbolInstances[aIndex];
const SymbolInstance& b = symbolInstances[bIndex];
- const int32_t aRotated = static_cast<int32_t>(std::lround(sin * a.anchor.point.x + cos * a.anchor.point.y));
- const int32_t bRotated = static_cast<int32_t>(std::lround(sin * b.anchor.point.x + cos * b.anchor.point.y));
+ const int32_t aRotated = static_cast<int32_t>(::lround(sin * a.anchor.point.x + cos * a.anchor.point.y));
+ const int32_t bRotated = static_cast<int32_t>(::lround(sin * b.anchor.point.x + cos * b.anchor.point.y));
return aRotated != bRotated ?
aRotated < bRotated :
a.dataFeatureIndex > b.dataFeatureIndex;