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path: root/src/mbgl/renderer/buckets/symbol_bucket.cpp
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Diffstat (limited to 'src/mbgl/renderer/buckets/symbol_bucket.cpp')
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.cpp b/src/mbgl/renderer/buckets/symbol_bucket.cpp
index cea46a54eb..fafc9816fa 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.cpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.cpp
@@ -44,18 +44,18 @@ SymbolBucket::~SymbolBucket() = default;
void SymbolBucket::upload(gl::Context& context) {
if (hasTextData()) {
if (!staticUploaded) {
- text.indexBuffer = context.createIndexBuffer(std::move(text.triangles), sortFeaturesByY ? gl::BufferUsage::StreamDraw : gl::BufferUsage::StaticDraw);
+ text.indexBuffer = context.createIndexBuffer(std::move(text.triangles), sortFeaturesByY ? gfx::BufferUsageType::StreamDraw : gfx::BufferUsageType::StaticDraw);
text.vertexBuffer = context.createVertexBuffer(std::move(text.vertices));
} else if (!sortUploaded) {
context.updateIndexBuffer(*text.indexBuffer, std::move(text.triangles));
}
if (!dynamicUploaded) {
- text.dynamicVertexBuffer = context.createVertexBuffer(std::move(text.dynamicVertices), gl::BufferUsage::StreamDraw);
+ text.dynamicVertexBuffer = context.createVertexBuffer(std::move(text.dynamicVertices), gfx::BufferUsageType::StreamDraw);
}
if (!placementChangesUploaded) {
if (!text.opacityVertexBuffer) {
- text.opacityVertexBuffer = context.createVertexBuffer(std::move(text.opacityVertices), gl::BufferUsage::StreamDraw);
+ text.opacityVertexBuffer = context.createVertexBuffer(std::move(text.opacityVertices), gfx::BufferUsageType::StreamDraw);
} else {
context.updateVertexBuffer(*text.opacityVertexBuffer, std::move(text.opacityVertices));
}
@@ -64,17 +64,17 @@ void SymbolBucket::upload(gl::Context& context) {
if (hasIconData()) {
if (!staticUploaded) {
- icon.indexBuffer = context.createIndexBuffer(std::move(icon.triangles), sortFeaturesByY ? gl::BufferUsage::StreamDraw : gl::BufferUsage::StaticDraw);
+ icon.indexBuffer = context.createIndexBuffer(std::move(icon.triangles), sortFeaturesByY ? gfx::BufferUsageType::StreamDraw : gfx::BufferUsageType::StaticDraw);
icon.vertexBuffer = context.createVertexBuffer(std::move(icon.vertices));
} else if (!sortUploaded) {
context.updateIndexBuffer(*icon.indexBuffer, std::move(icon.triangles));
}
if (!dynamicUploaded) {
- icon.dynamicVertexBuffer = context.createVertexBuffer(std::move(icon.dynamicVertices), gl::BufferUsage::StreamDraw);
+ icon.dynamicVertexBuffer = context.createVertexBuffer(std::move(icon.dynamicVertices), gfx::BufferUsageType::StreamDraw);
}
if (!placementChangesUploaded) {
if (!icon.opacityVertexBuffer) {
- icon.opacityVertexBuffer = context.createVertexBuffer(std::move(icon.opacityVertices), gl::BufferUsage::StreamDraw);
+ icon.opacityVertexBuffer = context.createVertexBuffer(std::move(icon.opacityVertices), gfx::BufferUsageType::StreamDraw);
} else {
context.updateVertexBuffer(*icon.opacityVertexBuffer, std::move(icon.opacityVertices));
}
@@ -88,7 +88,7 @@ void SymbolBucket::upload(gl::Context& context) {
}
if (!placementChangesUploaded) {
if (!collisionBox.dynamicVertexBuffer) {
- collisionBox.dynamicVertexBuffer = context.createVertexBuffer(std::move(collisionBox.dynamicVertices), gl::BufferUsage::StreamDraw);
+ collisionBox.dynamicVertexBuffer = context.createVertexBuffer(std::move(collisionBox.dynamicVertices), gfx::BufferUsageType::StreamDraw);
} else {
context.updateVertexBuffer(*collisionBox.dynamicVertexBuffer, std::move(collisionBox.dynamicVertices));
}
@@ -102,7 +102,7 @@ void SymbolBucket::upload(gl::Context& context) {
}
if (!placementChangesUploaded) {
if (!collisionCircle.dynamicVertexBuffer) {
- collisionCircle.dynamicVertexBuffer = context.createVertexBuffer(std::move(collisionCircle.dynamicVertices), gl::BufferUsage::StreamDraw);
+ collisionCircle.dynamicVertexBuffer = context.createVertexBuffer(std::move(collisionCircle.dynamicVertices), gfx::BufferUsageType::StreamDraw);
} else {
context.updateVertexBuffer(*collisionCircle.dynamicVertexBuffer, std::move(collisionCircle.dynamicVertices));
}